improve tile spacing
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parent
04c26574b8
commit
2420071f4c
21
dwm.c
21
dwm.c
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@ -1659,23 +1659,26 @@ textnw(const char *text, unsigned int len) {
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void
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tile(Monitor *m) {
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unsigned int i, n, mw, mh, tw, th;
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unsigned int i, n, h, mw, my, ty;
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Client *c;
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for(n = 0, c = nexttiled(m->clients); c; c = nexttiled(c->next), n++);
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if(n == 0)
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return;
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mh = (n > m->nmaster) ? m->wh / m->nmaster : m->wh / n;
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mw = (n > m->nmaster) ? m->ww * m->mfact : m->ww;
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th = (n > m->nmaster) ? m->wh / (n - m->nmaster) : 0;
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tw = m->ww - mw;
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for(i = 0, c = nexttiled(m->clients); c; c = nexttiled(c->next), i++)
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if(i < m->nmaster)
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resize(c, m->wx, m->wy + (i*mh), mw - (2*c->bw), mh - (2*c->bw), False);
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else
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resize(c, m->wx + mw, m->wy + ((i - m->nmaster)*th), tw - (2*c->bw), th - (2*c->bw), False);
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for(i = my = ty = 0, c = nexttiled(m->clients); c; c = nexttiled(c->next), i++)
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if(i < m->nmaster) {
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h = (m->wh - my) / (MIN(n, m->nmaster) - i);
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resize(c, m->wx, m->wy + my, mw - (2*c->bw), h - (2*c->bw), False);
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my += HEIGHT(c);
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}
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else {
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h = (m->wh - ty) / (n - i);
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resize(c, m->wx + mw, m->wy + ty, m->ww - mw - (2*c->bw), h - (2*c->bw), False);
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ty += HEIGHT(c);
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}
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}
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void
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