wings/server/update.go

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package server
import (
"encoding/json"
"github.com/buger/jsonparser"
"github.com/imdario/mergo"
"github.com/pkg/errors"
"go.uber.org/zap"
)
// Merges data passed through in JSON form into the existing server object.
// Any changes to the build settings will apply immediately in the environment
// if the environment supports it.
//
// The server will be marked as requiring a rebuild on the next boot sequence,
// it is up to the specific environment to determine what needs to happen when
// that is the case.
func (s *Server) UpdateDataStructure(data []byte, background bool) error {
src := new(Server)
if err := json.Unmarshal(data, src); err != nil {
return errors.WithStack(err)
}
// Don't allow obviously corrupted data to pass through into this function. If the UUID
// doesn't match something has gone wrong and the API is attempting to meld this server
// instance into a totally different one, which would be bad.
if src.Uuid != "" && s.Uuid != "" && src.Uuid != s.Uuid {
return errors.New("attempting to merge a data stack with an invalid UUID")
}
// Merge the new data object that we have received with the existing server data object
// and then save it to the disk so it is persistent.
if err := mergo.Merge(s, src, mergo.WithOverride); err != nil {
return errors.WithStack(err)
}
// Mergo can't quite handle this boolean value correctly, so for now we'll just
// handle this edge case manually since none of the other data passed through in this
// request is going to be boolean. Allegedly.
if v, err := jsonparser.GetBoolean(data, "container", "oom_disabled"); err != nil {
if err != jsonparser.KeyPathNotFoundError {
return errors.WithStack(err)
}
} else {
s.Container.OomDisabled = v
}
// Mergo also cannot handle this boolean value.
if v, err := jsonparser.GetBoolean(data, "suspended"); err != nil {
if err != jsonparser.KeyPathNotFoundError {
return errors.WithStack(err)
}
} else {
s.Suspended = v
}
// Environment and Mappings should be treated as a full update at all times, never a
// true patch, otherwise we can't know what we're passing along.
if src.EnvVars != nil && len(src.EnvVars) > 0 {
s.EnvVars = src.EnvVars
}
if src.Allocations.Mappings != nil && len(src.Allocations.Mappings) > 0 {
s.Allocations.Mappings = src.Allocations.Mappings
}
if src.Mounts != nil && len(src.Mounts) > 0 {
s.Mounts = src.Mounts
}
if background {
s.runBackgroundActions()
}
return nil
}
// Runs through different actions once a server's configuration has been persisted
// to the disk. This function does not return anything as any failures should be logged
// but have no effect on actually updating the server itself.
//
// These tasks run in independent threads where relevant to speed up any updates
// that need to happen.
func (s *Server) runBackgroundActions() {
// Update the environment in place, allowing memory and CPU usage to be adjusted
// on the fly without the user needing to reboot (theoretically).
go func(server *Server) {
if err := server.Environment.InSituUpdate(); err != nil {
zap.S().Warnw(
"failed to perform in-situ update of server environment",
zap.String("server", server.Uuid),
zap.Error(err),
)
}
}(s)
// Check if the server is now suspended, and if so and the process is not terminated
// yet, do it immediately.
go func(server *Server) {
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if server.Suspended && server.GetState() != ProcessOfflineState {
zap.S().Infow("server suspended with running process state, terminating now", zap.String("server", server.Uuid))
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if err := server.Environment.WaitForStop(10, true); err != nil {
zap.S().Warnw(
"failed to stop server environment after seeing suspension",
zap.String("server", server.Uuid),
zap.Error(err),
)
}
}
}(s)
}