wings/server/update.go

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package server
import (
"encoding/json"
"github.com/buger/jsonparser"
"github.com/imdario/mergo"
"github.com/pkg/errors"
)
// Merges data passed through in JSON form into the existing server object.
// Any changes to the build settings will apply immediately in the environment
// if the environment supports it.
//
// The server will be marked as requiring a rebuild on the next boot sequence,
// it is up to the specific environment to determine what needs to happen when
// that is the case.
func (s *Server) UpdateDataStructure(data []byte) error {
src := Server{}
if err := json.Unmarshal(data, &src); err != nil {
return errors.WithStack(err)
}
// Don't allow obviously corrupted data to pass through into this function. If the UUID
// doesn't match something has gone wrong and the API is attempting to meld this server
// instance into a totally different one, which would be bad.
2019-11-25 04:01:38 +00:00
if src.Uuid != "" && src.Uuid != s.Uuid {
return errors.New("attempting to merge a data stack with an invalid UUID")
}
// Merge the new data object that we have received with the existing server data object
// and then save it to the disk so it is persistent.
if err := mergo.Merge(s, src, mergo.WithOverride); err != nil {
return errors.WithStack(err)
}
// Mergo can't quite handle this boolean value correctly, so for now we'll just
// handle this edge case manually since none of the other data passed through in this
// request is going to be boolean. Allegedly.
if v, err := jsonparser.GetBoolean(data, "container", "oom_disabled"); err != nil {
if err != jsonparser.KeyPathNotFoundError {
return errors.WithStack(err)
}
} else {
s.Container.OomDisabled = v
}
// Environment and Mappings should be treated as a full update at all times, never a
// true patch, otherwise we can't know what we're passing along.
if len(src.EnvVars) > 0 {
s.EnvVars = src.EnvVars
}
if len(src.Allocations.Mappings) > 0 {
s.Allocations.Mappings = src.Allocations.Mappings
}
s.Container.RebuildRequired = true
if _, err := s.WriteConfigurationToDisk(); err != nil {
return errors.WithStack(err)
}
return s.Environment.InSituUpdate()
}