initial pass at wiring up login to discordgo

This commit is contained in:
Skip R
2025-11-24 10:28:43 -08:00
parent e0e18d7822
commit 586cb2bfe6
7 changed files with 259 additions and 26 deletions

3
go.mod
View File

@@ -15,6 +15,7 @@ require (
filippo.io/edwards25519 v1.1.0 // indirect
github.com/coder/websocket v1.8.14 // indirect
github.com/coreos/go-systemd/v22 v22.5.0 // indirect
github.com/google/uuid v1.6.0 // indirect
github.com/lib/pq v1.10.9 // indirect
github.com/mattn/go-colorable v0.1.14 // indirect
github.com/mattn/go-isatty v0.0.20 // indirect
@@ -40,4 +41,4 @@ require (
maunium.net/go/mauflag v1.0.0 // indirect
)
replace github.com/bwmarrin/discordgo => github.com/beeper/discordgo v0.0.0-20250607214857-f23a8518ece2
replace github.com/bwmarrin/discordgo => github.com/beeper/discordgo v0.0.0-20251117165013-20c39e9899ec

6
go.sum
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@@ -2,8 +2,8 @@ filippo.io/edwards25519 v1.1.0 h1:FNf4tywRC1HmFuKW5xopWpigGjJKiJSV0Cqo0cJWDaA=
filippo.io/edwards25519 v1.1.0/go.mod h1:BxyFTGdWcka3PhytdK4V28tE5sGfRvvvRV7EaN4VDT4=
github.com/DATA-DOG/go-sqlmock v1.5.2 h1:OcvFkGmslmlZibjAjaHm3L//6LiuBgolP7OputlJIzU=
github.com/DATA-DOG/go-sqlmock v1.5.2/go.mod h1:88MAG/4G7SMwSE3CeA0ZKzrT5CiOU3OJ+JlNzwDqpNU=
github.com/beeper/discordgo v0.0.0-20250607214857-f23a8518ece2 h1:8lgTjYGSIlS90f0jiFfEC4UwxCq9FiUo4dKwjknbupQ=
github.com/beeper/discordgo v0.0.0-20250607214857-f23a8518ece2/go.mod h1:59+AOzzjmL6onAh62nuLXmn7dJCaC/owDLWbGtjTcFA=
github.com/beeper/discordgo v0.0.0-20251117165013-20c39e9899ec h1:5yvEHHd6f4GharWjdBVCjdvL0C09h9wZlayBaI75q1I=
github.com/beeper/discordgo v0.0.0-20251117165013-20c39e9899ec/go.mod h1:lioivnibvB8j1KcF5TVpLdRLKCKHtcl8A03GpxRCre4=
github.com/coder/websocket v1.8.14 h1:9L0p0iKiNOibykf283eHkKUHHrpG7f65OE3BhhO7v9g=
github.com/coder/websocket v1.8.14/go.mod h1:NX3SzP+inril6yawo5CQXx8+fk145lPDC6pumgx0mVg=
github.com/coreos/go-systemd/v22 v22.5.0 h1:RrqgGjYQKalulkV8NGVIfkXQf6YYmOyiJKk8iXXhfZs=
@@ -11,6 +11,8 @@ github.com/coreos/go-systemd/v22 v22.5.0/go.mod h1:Y58oyj3AT4RCenI/lSvhwexgC+NSV
github.com/davecgh/go-spew v1.1.1 h1:vj9j/u1bqnvCEfJOwUhtlOARqs3+rkHYY13jYWTU97c=
github.com/davecgh/go-spew v1.1.1/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
github.com/godbus/dbus/v5 v5.0.4/go.mod h1:xhWf0FNVPg57R7Z0UbKHbJfkEywrmjJnf7w5xrFpKfA=
github.com/google/uuid v1.6.0 h1:NIvaJDMOsjHA8n1jAhLSgzrAzy1Hgr+hNrb57e+94F0=
github.com/google/uuid v1.6.0/go.mod h1:TIyPZe4MgqvfeYDBFedMoGGpEw/LqOeaOT+nhxU+yHo=
github.com/gorilla/websocket v1.5.0 h1:PPwGk2jz7EePpoHN/+ClbZu8SPxiqlu12wZP/3sWmnc=
github.com/gorilla/websocket v1.5.0/go.mod h1:YR8l580nyteQvAITg2hZ9XVh4b55+EU/adAjf1fMHhE=
github.com/lib/pq v1.10.9 h1:YXG7RB+JIjhP29X+OtkiDnYaXQwpS4JEWq7dtCCRUEw=

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@@ -18,36 +18,128 @@ package connector
import (
"context"
"errors"
"fmt"
"time"
"github.com/bwmarrin/discordgo"
"github.com/rs/zerolog"
"github.com/rs/zerolog/log"
"maunium.net/go/mautrix/bridgev2"
"maunium.net/go/mautrix/bridgev2/status"
)
type DiscordClient struct {
UserLogin *bridgev2.UserLogin
Session *discordgo.Session
}
func (d *DiscordConnector) LoadUserLogin(ctx context.Context, login *bridgev2.UserLogin) error {
//TODO implement me
panic("implement me")
meta := login.Metadata.(*UserLoginMetadata)
session, err := discordgo.New(meta.Token)
if meta.HeartbeatSession.IsExpired() {
log.Ctx(ctx).Info().Msg("Heartbeat session expired, creating a new one")
meta.HeartbeatSession = discordgo.NewHeartbeatSession()
}
meta.HeartbeatSession.BumpLastUsed()
session.HeartbeatSession = meta.HeartbeatSession
login.Save(ctx)
if err != nil {
return err
}
// FIXME(skip): Implement.
session.EventHandler = func(evt any) {}
login.Client = &DiscordClient{
UserLogin: login,
Session: session,
}
return nil
}
var _ bridgev2.NetworkAPI = (*DiscordClient)(nil)
func (d *DiscordClient) Connect(ctx context.Context) {
//TODO implement me
panic("implement me")
log := zerolog.Ctx(ctx)
if d.Session == nil {
log.Error().Msg("No session present")
d.UserLogin.BridgeState.Send(status.BridgeState{
StateEvent: status.StateBadCredentials,
Error: "discord-not-logged-in",
})
return
}
d.UserLogin.BridgeState.Send(status.BridgeState{
StateEvent: status.StateConnecting,
})
if err := d.connect(ctx); err != nil {
log.Err(err).Msg("Couldn't connect to Discord")
}
// TODO(skip): Use event handler and send this in response to READY/RESUMED instead?
d.UserLogin.BridgeState.Send(status.BridgeState{
StateEvent: status.StateConnected,
})
}
func (cl *DiscordClient) connect(ctx context.Context) error {
log := log.Ctx(ctx)
log.Info().Msg("Opening session")
err := cl.Session.Open()
for attempts := 0; errors.Is(err, discordgo.ErrImmediateDisconnect) && attempts < 2; attempts += 1 {
log.Err(err).Int("attempts", attempts).Msg("Immediately disconnected while trying to open session, trying again in 5 seconds")
time.Sleep(5 * time.Second)
err = cl.Session.Open()
}
if err != nil {
log.Err(err).Msg("Failed to connect to Discord")
return err
}
// Ensure that we actually have a user.
if !cl.IsLoggedIn() {
return fmt.Errorf("unknown identity even after connecting to Discord")
}
user := cl.Session.State.User
log.Info().Str("user_id", user.ID).Str("user_username", user.Username).Msg("Connected to Discord")
if cl.UserLogin != nil {
// Feels a bit hacky to check for this here, but it should be true when
// logging in initially. The UserLogin is only ever created if we know
// that we connected successfully. We _do_ know that by now here, but we're
// not tasked with creating the UserLogin; the login code is. Alas.
// FIXME(skip): Avatar.
cl.UserLogin.RemoteProfile = status.RemoteProfile{
Email: user.Email,
Phone: user.Phone,
Name: user.String(),
}
if err := cl.UserLogin.Save(ctx); err != nil {
log.Err(err).Msg("Couldn't save UserLogin after connecting")
}
}
return nil
}
func (d *DiscordClient) Disconnect() {
//TODO implement me
panic("implement me")
log.Debug().Msg("Disconnecting session")
d.Session.Close()
d.Session = nil
}
func (d *DiscordClient) IsLoggedIn() bool {
//TODO implement me
panic("implement me")
return d.Session != nil && d.Session.State != nil && d.Session.State.User != nil && d.Session.State.User.ID != ""
}
func (d *DiscordClient) LogoutRemote(ctx context.Context) {
//TODO implement me
panic("implement me")
// FIXME(skip): Implement.
d.Disconnect()
}

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@@ -23,18 +23,17 @@ import (
)
type DiscordConnector struct {
bridge *bridgev2.Bridge
}
var _ bridgev2.NetworkConnector = (*DiscordConnector)(nil)
func (d *DiscordConnector) Init(bridge *bridgev2.Bridge) {
//TODO implement me
panic("implement me")
d.bridge = bridge
}
func (d *DiscordConnector) Start(ctx context.Context) error {
//TODO implement me
panic("implement me")
return nil
}
func (d *DiscordConnector) GetName() bridgev2.BridgeName {

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@@ -17,10 +17,19 @@
package connector
import (
"github.com/bwmarrin/discordgo"
"maunium.net/go/mautrix/bridgev2/database"
)
func (d *DiscordConnector) GetDBMetaTypes() database.MetaTypes {
//TODO implement me
panic("implement me")
type UserLoginMetadata struct {
Token string `json:"token"`
HeartbeatSession discordgo.HeartbeatSession `json:"heartbeat_session"`
}
func (d *DiscordConnector) GetDBMetaTypes() database.MetaTypes {
return database.MetaTypes{
UserLogin: func() any {
return &UserLoginMetadata{}
},
}
}

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@@ -18,16 +18,145 @@ package connector
import (
"context"
"fmt"
"strings"
"github.com/bwmarrin/discordgo"
"github.com/rs/zerolog"
"github.com/rs/zerolog/log"
"maunium.net/go/mautrix/bridgev2"
"maunium.net/go/mautrix/bridgev2/database"
"maunium.net/go/mautrix/bridgev2/networkid"
)
const (
LoginFlowIDToken = "fi.mau.discord.login.token"
)
func (d *DiscordConnector) GetLoginFlows() []bridgev2.LoginFlow {
//TODO implement me
panic("implement me")
// FIXME(skip): Provide actually user-friendly login flows.
return []bridgev2.LoginFlow{
{
ID: LoginFlowIDToken,
Name: "Token",
Description: "Provide a Discord user token to connect with.",
},
}
}
func (d *DiscordConnector) CreateLogin(ctx context.Context, user *bridgev2.User, flowID string) (bridgev2.LoginProcess, error) {
//TODO implement me
panic("implement me")
if flowID != LoginFlowIDToken {
return nil, fmt.Errorf("unknown login flow ID")
}
return &DiscordLogin{User: user}, nil
}
type DiscordLogin struct {
User *bridgev2.User
Token string
Session *discordgo.Session
}
var _ bridgev2.LoginProcessUserInput = (*DiscordLogin)(nil)
func (dl *DiscordLogin) Start(ctx context.Context) (*bridgev2.LoginStep, error) {
return &bridgev2.LoginStep{
Type: bridgev2.LoginStepTypeUserInput,
StepID: "fi.mau.discord.enter_token",
UserInputParams: &bridgev2.LoginUserInputParams{
Fields: []bridgev2.LoginInputDataField{
{
Type: bridgev2.LoginInputFieldTypePassword,
ID: "token",
Name: "Discord user account token",
// Cribbed from https://regex101.com/r/1GMR0y/1.
Pattern: `^(mfa\.[a-z0-9_-]{20,})|([a-z0-9_-]{23,28}\.[a-z0-9_-]{6,7}\.[a-z0-9_-]{27})$`,
},
},
},
}, nil
}
func (dl *DiscordLogin) SubmitUserInput(ctx context.Context, input map[string]string) (*bridgev2.LoginStep, error) {
token := input["token"]
if token == "" {
return nil, fmt.Errorf("no token provided")
}
log := zerolog.Ctx(ctx)
log.Info().Msg("Creating session from provided token")
dl.Token = token
session, err := discordgo.New(token)
if err != nil {
return nil, fmt.Errorf("couldn't create discord session: %w", err)
}
// FIXME(skip): Implement.
session.EventHandler = func(evt any) {}
// Set up logging.
session.LogLevel = discordgo.LogInformational
session.Logger = func(msgL, caller int, format string, a ...any) {
// FIXME(skip): Hook up zerolog properly.
log.Debug().Str("component", "discordgo").Msgf(strings.TrimSpace(format), a...) // zerolog-allow-msgf
}
cl := DiscordClient{
Session: session,
}
err = cl.connect(ctx)
if err != nil {
dl.softlyCloseSession()
return nil, err
}
// At this point we've opened a WebSocket connection to the gateway, received
// a READY packet, and know who we are.
user := session.State.User
dl.Session = session
ul, err := dl.User.NewLogin(ctx, &database.UserLogin{
ID: networkid.UserLoginID(user.ID),
Metadata: &UserLoginMetadata{
Token: token,
HeartbeatSession: session.HeartbeatSession,
},
}, &bridgev2.NewLoginParams{
// We already have a Session; call this instead of the connector's main LoadUserLogin method and thread the Session through.
LoadUserLogin: func(ctx context.Context, login *bridgev2.UserLogin) error {
login.Client = &cl
return nil
},
DeleteOnConflict: true,
DontReuseExisting: false,
})
if err != nil {
dl.softlyCloseSession()
return nil, fmt.Errorf("couldn't create login: %w", err)
}
zerolog.Ctx(ctx).Info().Str("user_id", user.ID).Str("user_username", user.Username).Msg("Connected to Discord during login")
return &bridgev2.LoginStep{
Type: bridgev2.LoginStepTypeComplete,
StepID: "fi.mau.discord.complete",
Instructions: fmt.Sprintf("Logged in as %s", user),
CompleteParams: &bridgev2.LoginCompleteParams{
UserLoginID: ul.ID,
UserLogin: ul,
},
}, nil
}
func (dl *DiscordLogin) softlyCloseSession() {
log.Debug().Msg("Closing session")
err := dl.Session.Close()
if err != nil {
log.Err(err).Msg("Couldn't close Discord session in response to login cancellation")
}
}
func (dl *DiscordLogin) Cancel() {
dl.softlyCloseSession()
}

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@@ -24,8 +24,9 @@ import (
)
func (d *DiscordClient) IsThisUser(ctx context.Context, userID networkid.UserID) bool {
//TODO implement me
panic("implement me")
// We define `UserID`s and `UserLoginID`s to be interchangeable, i.e. they map
// directly to Discord user IDs ("snowflakes"), so we can perform a direct comparison.
return userID == networkid.UserID(d.UserLogin.ID)
}
func (d *DiscordClient) GetUserInfo(ctx context.Context, ghost *bridgev2.Ghost) (*bridgev2.UserInfo, error) {