146 lines
4.2 KiB
Go
146 lines
4.2 KiB
Go
// mautrix-discord - A Matrix-Discord puppeting bridge.
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// Copyright (C) 2024 Tulir Asokan
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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package connector
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import (
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"context"
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"errors"
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"fmt"
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"time"
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"github.com/bwmarrin/discordgo"
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"github.com/rs/zerolog"
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"github.com/rs/zerolog/log"
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"maunium.net/go/mautrix/bridgev2"
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"maunium.net/go/mautrix/bridgev2/status"
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)
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type DiscordClient struct {
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UserLogin *bridgev2.UserLogin
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Session *discordgo.Session
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}
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func (d *DiscordConnector) LoadUserLogin(ctx context.Context, login *bridgev2.UserLogin) error {
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meta := login.Metadata.(*UserLoginMetadata)
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session, err := discordgo.New(meta.Token)
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if meta.HeartbeatSession.IsExpired() {
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log.Ctx(ctx).Info().Msg("Heartbeat session expired, creating a new one")
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meta.HeartbeatSession = discordgo.NewHeartbeatSession()
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}
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meta.HeartbeatSession.BumpLastUsed()
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session.HeartbeatSession = meta.HeartbeatSession
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login.Save(ctx)
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if err != nil {
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return err
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}
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// FIXME(skip): Implement.
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session.EventHandler = func(evt any) {}
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login.Client = &DiscordClient{
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UserLogin: login,
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Session: session,
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}
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return nil
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}
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var _ bridgev2.NetworkAPI = (*DiscordClient)(nil)
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func (d *DiscordClient) Connect(ctx context.Context) {
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log := zerolog.Ctx(ctx)
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if d.Session == nil {
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log.Error().Msg("No session present")
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d.UserLogin.BridgeState.Send(status.BridgeState{
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StateEvent: status.StateBadCredentials,
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Error: "discord-not-logged-in",
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})
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return
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}
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d.UserLogin.BridgeState.Send(status.BridgeState{
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StateEvent: status.StateConnecting,
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})
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if err := d.connect(ctx); err != nil {
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log.Err(err).Msg("Couldn't connect to Discord")
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}
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// TODO(skip): Use event handler and send this in response to READY/RESUMED instead?
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d.UserLogin.BridgeState.Send(status.BridgeState{
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StateEvent: status.StateConnected,
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})
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}
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func (cl *DiscordClient) connect(ctx context.Context) error {
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log := log.Ctx(ctx)
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log.Info().Msg("Opening session")
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err := cl.Session.Open()
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for attempts := 0; errors.Is(err, discordgo.ErrImmediateDisconnect) && attempts < 2; attempts += 1 {
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log.Err(err).Int("attempts", attempts).Msg("Immediately disconnected while trying to open session, trying again in 5 seconds")
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time.Sleep(5 * time.Second)
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err = cl.Session.Open()
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}
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if err != nil {
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log.Err(err).Msg("Failed to connect to Discord")
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return err
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}
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// Ensure that we actually have a user.
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if !cl.IsLoggedIn() {
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return fmt.Errorf("unknown identity even after connecting to Discord")
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}
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user := cl.Session.State.User
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log.Info().Str("user_id", user.ID).Str("user_username", user.Username).Msg("Connected to Discord")
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if cl.UserLogin != nil {
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// Feels a bit hacky to check for this here, but it should be true when
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// logging in initially. The UserLogin is only ever created if we know
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// that we connected successfully. We _do_ know that by now here, but we're
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// not tasked with creating the UserLogin; the login code is. Alas.
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// FIXME(skip): Avatar.
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cl.UserLogin.RemoteProfile = status.RemoteProfile{
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Email: user.Email,
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Phone: user.Phone,
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Name: user.String(),
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}
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if err := cl.UserLogin.Save(ctx); err != nil {
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log.Err(err).Msg("Couldn't save UserLogin after connecting")
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}
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}
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return nil
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}
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func (d *DiscordClient) Disconnect() {
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log.Debug().Msg("Disconnecting session")
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d.Session.Close()
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d.Session = nil
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}
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func (d *DiscordClient) IsLoggedIn() bool {
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return d.Session != nil && d.Session.State != nil && d.Session.State.User != nil && d.Session.State.User.ID != ""
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}
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func (d *DiscordClient) LogoutRemote(ctx context.Context) {
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// FIXME(skip): Implement.
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d.Disconnect()
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}
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