Improve Discord bridge state handling

This commit is contained in:
batuhan içöz
2026-02-02 19:34:57 +01:00
parent 8c02a80f85
commit 30752fa48b
4 changed files with 154 additions and 9 deletions

View File

@@ -0,0 +1,127 @@
// mautrix-discord - A Matrix-Discord puppeting bridge.
// Copyright (C) 2026 Tulir Asokan
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
package connector
import (
"time"
"maunium.net/go/mautrix/bridgev2/status"
)
const (
DiscordNotLoggedIn status.BridgeStateErrorCode = "discord-not-logged-in"
DiscordInvalidAuth status.BridgeStateErrorCode = "discord-invalid-auth"
DiscordDisconnected status.BridgeStateErrorCode = "discord-disconnected"
DiscordConnectFailed status.BridgeStateErrorCode = "discord-connect-failed"
)
const discordDisconnectDebounce = 7 * time.Second
func init() {
status.BridgeStateHumanErrors.Update(status.BridgeStateErrorMap{
DiscordNotLoggedIn: "You're not logged into Discord. Relogin to continue using the bridge.",
DiscordInvalidAuth: "You were logged out of Discord. Relogin to continue using the bridge.",
DiscordDisconnected: "Disconnected from Discord. Trying to reconnect.",
DiscordConnectFailed: "Connecting to Discord failed.",
})
}
func (d *DiscordClient) resetBridgeStateTracking() {
d.bridgeStateLock.Lock()
if d.disconnectTimer != nil {
d.disconnectTimer.Stop()
d.disconnectTimer = nil
}
d.invalidAuthDetected = false
d.bridgeStateLock.Unlock()
}
func (d *DiscordClient) markConnected() {
if d.UserLogin == nil {
return
}
d.bridgeStateLock.Lock()
if d.disconnectTimer != nil {
d.disconnectTimer.Stop()
d.disconnectTimer = nil
}
d.invalidAuthDetected = false
d.bridgeStateLock.Unlock()
d.UserLogin.BridgeState.Send(status.BridgeState{StateEvent: status.StateConnected})
}
func (d *DiscordClient) markInvalidAuth(message string) {
if d.UserLogin == nil {
return
}
d.bridgeStateLock.Lock()
d.invalidAuthDetected = true
if d.disconnectTimer != nil {
d.disconnectTimer.Stop()
d.disconnectTimer = nil
}
d.bridgeStateLock.Unlock()
d.UserLogin.BridgeState.Send(status.BridgeState{
StateEvent: status.StateBadCredentials,
Error: DiscordInvalidAuth,
Message: message,
})
}
func (d *DiscordClient) scheduleTransientDisconnect(message string) {
if d.UserLogin == nil {
return
}
d.bridgeStateLock.Lock()
if d.invalidAuthDetected {
d.bridgeStateLock.Unlock()
return
}
if d.disconnectTimer != nil {
d.disconnectTimer.Stop()
}
login := d.UserLogin
d.disconnectTimer = time.AfterFunc(discordDisconnectDebounce, func() {
d.bridgeStateLock.Lock()
d.disconnectTimer = nil
invalidAuth := d.invalidAuthDetected
d.bridgeStateLock.Unlock()
if invalidAuth {
return
}
login.BridgeState.Send(status.BridgeState{
StateEvent: status.StateTransientDisconnect,
Error: DiscordDisconnected,
Message: message,
})
})
d.bridgeStateLock.Unlock()
}
func (d *DiscordClient) sendConnectFailure(err error) {
if d.UserLogin == nil || err == nil {
return
}
d.UserLogin.BridgeState.Send(status.BridgeState{
StateEvent: status.StateUnknownError,
Error: DiscordConnectFailed,
Message: err.Error(),
Info: map[string]any{
"go_error": err.Error(),
},
})
}

View File

@@ -48,6 +48,10 @@ type DiscordClient struct {
markedOpened map[string]time.Time
markedOpenedLock sync.Mutex
bridgeStateLock sync.Mutex
disconnectTimer *time.Timer
invalidAuthDetected bool
}
func (d *DiscordConnector) LoadUserLogin(ctx context.Context, login *bridgev2.UserLogin) error {
@@ -95,6 +99,7 @@ func (d *DiscordClient) SetUp(ctx context.Context, meta *discordid.UserLoginMeta
}
d.markedOpened = make(map[string]time.Time)
d.resetBridgeStateTracking()
}
func (d *DiscordClient) Connect(ctx context.Context) {
@@ -104,7 +109,7 @@ func (d *DiscordClient) Connect(ctx context.Context) {
log.Error().Msg("No session present")
d.UserLogin.BridgeState.Send(status.BridgeState{
StateEvent: status.StateBadCredentials,
Error: "discord-not-logged-in",
Error: DiscordNotLoggedIn,
})
return
}
@@ -135,12 +140,16 @@ func (cl *DiscordClient) connect(ctx context.Context) error {
}
if err != nil {
log.Err(err).Msg("Failed to connect to Discord")
cl.sendConnectFailure(err)
return err
}
// Ensure that we actually have a user.
if !cl.IsLoggedIn() {
return fmt.Errorf("unknown identity even after connecting to Discord")
err := fmt.Errorf("unknown identity even after connecting to Discord")
log.Err(err).Msg("No Discord user available after connecting")
cl.sendConnectFailure(err)
return err
}
user := cl.Session.State.User
log.Info().Str("user_id", user.ID).Str("user_username", user.Username).Msg("Connected to Discord")

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@@ -25,7 +25,6 @@ import (
"github.com/rs/zerolog"
"maunium.net/go/mautrix/bridgev2"
"maunium.net/go/mautrix/bridgev2/networkid"
"maunium.net/go/mautrix/bridgev2/status"
"go.mau.fi/mautrix-discord/pkg/discordid"
)
@@ -196,16 +195,21 @@ func (d *DiscordClient) handleDiscordEvent(rawEvt any) {
Logger()
switch evt := rawEvt.(type) {
case *discordgo.Connect:
log.Info().Msg("Discord gateway connected")
d.markConnected()
case *discordgo.Disconnect:
log.Info().Msg("Discord gateway disconnected")
d.scheduleTransientDisconnect("")
case *discordgo.InvalidAuth:
log.Warn().Msg("Discord gateway reported invalid auth")
d.markInvalidAuth("You have been logged out of Discord, please reconnect")
case *discordgo.Ready:
log.Info().Msg("Received READY dispatch from discordgo")
d.UserLogin.BridgeState.Send(status.BridgeState{
StateEvent: status.StateConnected,
})
d.markConnected()
case *discordgo.Resumed:
log.Info().Msg("Received RESUMED dispatch from discordgo")
d.UserLogin.BridgeState.Send(status.BridgeState{
StateEvent: status.StateConnected,
})
d.markConnected()
case *discordgo.MessageCreate:
if evt.Author == nil {
log.Trace().Int("message_type", int(evt.Message.Type)).

View File

@@ -97,6 +97,11 @@ func (dl *DiscordGenericLogin) FinalizeCreatingLogin(ctx context.Context, token
Str("user_username", user.Username).
Msg("Logged in to Discord")
// We already opened the gateway session before creating the UserLogin,
// which means the initial READY/CONNECT event was dropped. Send Connected
// here so infra gets login status for new logins.
client.markConnected()
return ul, nil
}