Files
mautrix-discord/pkg/connector/bridge_state.go
2026-02-02 19:34:57 +01:00

128 lines
3.6 KiB
Go

// mautrix-discord - A Matrix-Discord puppeting bridge.
// Copyright (C) 2026 Tulir Asokan
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
package connector
import (
"time"
"maunium.net/go/mautrix/bridgev2/status"
)
const (
DiscordNotLoggedIn status.BridgeStateErrorCode = "discord-not-logged-in"
DiscordInvalidAuth status.BridgeStateErrorCode = "discord-invalid-auth"
DiscordDisconnected status.BridgeStateErrorCode = "discord-disconnected"
DiscordConnectFailed status.BridgeStateErrorCode = "discord-connect-failed"
)
const discordDisconnectDebounce = 7 * time.Second
func init() {
status.BridgeStateHumanErrors.Update(status.BridgeStateErrorMap{
DiscordNotLoggedIn: "You're not logged into Discord. Relogin to continue using the bridge.",
DiscordInvalidAuth: "You were logged out of Discord. Relogin to continue using the bridge.",
DiscordDisconnected: "Disconnected from Discord. Trying to reconnect.",
DiscordConnectFailed: "Connecting to Discord failed.",
})
}
func (d *DiscordClient) resetBridgeStateTracking() {
d.bridgeStateLock.Lock()
if d.disconnectTimer != nil {
d.disconnectTimer.Stop()
d.disconnectTimer = nil
}
d.invalidAuthDetected = false
d.bridgeStateLock.Unlock()
}
func (d *DiscordClient) markConnected() {
if d.UserLogin == nil {
return
}
d.bridgeStateLock.Lock()
if d.disconnectTimer != nil {
d.disconnectTimer.Stop()
d.disconnectTimer = nil
}
d.invalidAuthDetected = false
d.bridgeStateLock.Unlock()
d.UserLogin.BridgeState.Send(status.BridgeState{StateEvent: status.StateConnected})
}
func (d *DiscordClient) markInvalidAuth(message string) {
if d.UserLogin == nil {
return
}
d.bridgeStateLock.Lock()
d.invalidAuthDetected = true
if d.disconnectTimer != nil {
d.disconnectTimer.Stop()
d.disconnectTimer = nil
}
d.bridgeStateLock.Unlock()
d.UserLogin.BridgeState.Send(status.BridgeState{
StateEvent: status.StateBadCredentials,
Error: DiscordInvalidAuth,
Message: message,
})
}
func (d *DiscordClient) scheduleTransientDisconnect(message string) {
if d.UserLogin == nil {
return
}
d.bridgeStateLock.Lock()
if d.invalidAuthDetected {
d.bridgeStateLock.Unlock()
return
}
if d.disconnectTimer != nil {
d.disconnectTimer.Stop()
}
login := d.UserLogin
d.disconnectTimer = time.AfterFunc(discordDisconnectDebounce, func() {
d.bridgeStateLock.Lock()
d.disconnectTimer = nil
invalidAuth := d.invalidAuthDetected
d.bridgeStateLock.Unlock()
if invalidAuth {
return
}
login.BridgeState.Send(status.BridgeState{
StateEvent: status.StateTransientDisconnect,
Error: DiscordDisconnected,
Message: message,
})
})
d.bridgeStateLock.Unlock()
}
func (d *DiscordClient) sendConnectFailure(err error) {
if d.UserLogin == nil || err == nil {
return
}
d.UserLogin.BridgeState.Send(status.BridgeState{
StateEvent: status.StateUnknownError,
Error: DiscordConnectFailed,
Message: err.Error(),
Info: map[string]any{
"go_error": err.Error(),
},
})
}