449 lines
13 KiB
Go
449 lines
13 KiB
Go
// mautrix-discord - A Matrix-Discord puppeting bridge.
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// Copyright (C) 2026 Tulir Asokan
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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package connector
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import (
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"context"
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"errors"
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"fmt"
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"io"
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"net/http"
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"slices"
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"sync"
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"time"
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"github.com/bwmarrin/discordgo"
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"github.com/rs/zerolog"
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"maunium.net/go/mautrix/bridgev2"
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"maunium.net/go/mautrix/bridgev2/database"
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"maunium.net/go/mautrix/bridgev2/networkid"
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"maunium.net/go/mautrix/bridgev2/status"
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"go.mau.fi/util/ptr"
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"go.mau.fi/mautrix-discord/pkg/discordid"
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)
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type DiscordClient struct {
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connector *DiscordConnector
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usersFromReady map[string]*discordgo.User
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UserLogin *bridgev2.UserLogin
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Session *discordgo.Session
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hasBegunSyncing bool
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markedOpened map[string]time.Time
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markedOpenedLock sync.Mutex
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bridgeStateLock sync.Mutex
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disconnectTimer *time.Timer
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invalidAuthDetected bool
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}
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func (d *DiscordConnector) LoadUserLogin(ctx context.Context, login *bridgev2.UserLogin) error {
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meta := login.Metadata.(*discordid.UserLoginMetadata)
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session, err := NewDiscordSession(ctx, meta.Token)
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login.Save(ctx)
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if err != nil {
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return err
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}
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cl := DiscordClient{
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connector: d,
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UserLogin: login,
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Session: session,
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}
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cl.SetUp(ctx, meta)
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login.Client = &cl
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return nil
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}
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var _ bridgev2.NetworkAPI = (*DiscordClient)(nil)
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// SetUp performs basic bookkeeping and initialization that should be done
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// immediately after a DiscordClient has been created.
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//
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// nil may be passed for meta, especially during provisioning where we need to
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// connect to the Discord gateway, but don't have a UserLogin yet.
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func (d *DiscordClient) SetUp(ctx context.Context, meta *discordid.UserLoginMetadata) {
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// TODO: Turn this into a factory function like `NewDiscordClient`.
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log := zerolog.Ctx(ctx)
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// We'll have UserLogin metadata if this UserLogin is being loaded from the
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// database, i.e. it hasn't just been provisioned.
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if meta != nil {
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if meta.HeartbeatSession.IsExpired() {
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log.Info().Msg("Heartbeat session expired, creating a new one")
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meta.HeartbeatSession = discordgo.NewHeartbeatSession()
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}
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meta.HeartbeatSession.BumpLastUsed()
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d.Session.HeartbeatSession = meta.HeartbeatSession
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}
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d.markedOpened = make(map[string]time.Time)
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d.resetBridgeStateTracking()
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}
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func (d *DiscordClient) Connect(ctx context.Context) {
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log := zerolog.Ctx(ctx)
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if d.Session == nil {
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log.Error().Msg("No session present")
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d.UserLogin.BridgeState.Send(status.BridgeState{
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StateEvent: status.StateBadCredentials,
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Error: DiscordNotLoggedIn,
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})
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return
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}
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d.UserLogin.BridgeState.Send(status.BridgeState{
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StateEvent: status.StateConnecting,
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})
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if err := d.connect(ctx); err != nil {
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log.Err(err).Msg("Couldn't connect to Discord")
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}
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}
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func (cl *DiscordClient) handleDiscordEventSync(event any) {
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go cl.handleDiscordEvent(event)
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}
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func (cl *DiscordClient) connect(ctx context.Context) error {
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log := zerolog.Ctx(ctx)
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log.Info().Msg("Opening session")
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cl.Session.EventHandler = cl.handleDiscordEventSync
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err := cl.Session.Open()
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for attempts := 0; errors.Is(err, discordgo.ErrImmediateDisconnect) && attempts < 2; attempts += 1 {
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log.Err(err).Int("attempts", attempts).Msg("Immediately disconnected while trying to open session, trying again in 5 seconds")
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time.Sleep(5 * time.Second)
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err = cl.Session.Open()
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}
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if err != nil {
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log.Err(err).Msg("Failed to connect to Discord")
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cl.sendConnectFailure(err)
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return err
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}
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// Ensure that we actually have a user.
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if !cl.IsLoggedIn() {
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err := fmt.Errorf("unknown identity even after connecting to Discord")
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log.Err(err).Msg("No Discord user available after connecting")
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cl.sendConnectFailure(err)
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return err
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}
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user := cl.Session.State.User
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log.Info().Str("user_id", user.ID).Str("user_username", user.Username).Msg("Connected to Discord")
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// Stash all of the users we received in READY so we can perform quick lookups
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// keyed by user ID.
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cl.usersFromReady = make(map[string]*discordgo.User)
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for _, user := range cl.Session.State.Ready.Users {
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cl.usersFromReady[user.ID] = user
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}
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// NOTE: We won't have a UserLogin during provisioning, because the UserLogin
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// can only be properly constructed once we know what the Discord user ID is
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// (i.e. we have returned from this function). We'll rely on the login
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// process calling this method manually instead.
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cl.BeginSyncingIfUserLoginPresent(ctx)
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return nil
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}
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func (d *DiscordClient) Disconnect() {
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d.UserLogin.Log.Info().Msg("Disconnecting session")
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d.Session.Close()
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}
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func (d *DiscordClient) IsLoggedIn() bool {
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return d.Session != nil && d.Session.State != nil && d.Session.State.User != nil && d.Session.State.User.ID != ""
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}
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func (d *DiscordClient) LogoutRemote(ctx context.Context) {
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// FIXME(skip): Implement.
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d.Disconnect()
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}
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func (cl *DiscordClient) BeginSyncingIfUserLoginPresent(ctx context.Context) {
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if cl.UserLogin == nil {
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cl.connector.Bridge.Log.Warn().Msg("Not syncing just yet as we don't have a UserLogin")
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return
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}
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if cl.hasBegunSyncing {
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cl.connector.Bridge.Log.Warn().Msg("Not beginning sync more than once")
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return
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}
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cl.hasBegunSyncing = true
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log := cl.UserLogin.Log
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user := cl.Session.State.User
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// FIXME(skip): Avatar.
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cl.UserLogin.RemoteProfile = status.RemoteProfile{
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Email: user.Email,
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Phone: user.Phone,
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Name: user.String(),
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}
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if err := cl.UserLogin.Save(ctx); err != nil {
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log.Err(err).Msg("Couldn't save UserLogin after connecting")
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}
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go cl.syncPrivateChannels(ctx)
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go cl.syncGuilds(ctx)
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}
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func (d *DiscordClient) syncPrivateChannels(ctx context.Context) {
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dms := slices.Clone(d.Session.State.PrivateChannels)
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// Only sync the top n private channels with recent activity.
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slices.SortFunc(dms, func(a, b *discordgo.Channel) int {
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ats, _ := discordgo.SnowflakeTimestamp(a.LastMessageID)
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bts, _ := discordgo.SnowflakeTimestamp(b.LastMessageID)
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return bts.Compare(ats)
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})
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// TODO(skip): This is startup_private_channel_create_limit. Support this in the config.
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maxDms := 10
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if maxDms > len(dms) {
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maxDms = len(dms)
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}
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for _, dm := range dms[:maxDms] {
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zerolog.Ctx(ctx).Debug().Str("channel_id", dm.ID).Msg("Syncing private channel with recent activity")
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d.syncChannel(ctx, dm)
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}
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}
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func (d *DiscordClient) canSeeGuildChannel(ctx context.Context, ch *discordgo.Channel) bool {
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log := zerolog.Ctx(ctx).With().
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Str("channel_id", ch.ID).
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Int("channel_type", int(ch.Type)).
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Str("action", "determine guild channel visbility").Logger()
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sess := d.Session
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myDiscordUserID := d.Session.State.User.ID
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// To calculate guild channel visibility we need to know our effective permission
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// bitmask, which can only be truly determined when we know which roles we have
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// in the guild.
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//
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// To this end, make sure we have detailed information about ourselves in the
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// cache ("state").
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_, err := sess.State.Member(ch.GuildID, myDiscordUserID)
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if errors.Is(err, discordgo.ErrStateNotFound) {
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log.Debug().Msg("Fetching own membership in guild to check roles")
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member, err := sess.GuildMember(ch.GuildID, myDiscordUserID)
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if err != nil {
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log.Warn().Err(err).Msg("Failed to get own membership in guild from server")
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} else {
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err = sess.State.MemberAdd(member)
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if err != nil {
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log.Warn().Err(err).Msg("Failed to add own membership in guild to cache")
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}
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}
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} else if err != nil {
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log.Warn().Err(err).Msg("Failed to get own membership in guild from cache")
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}
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err = sess.State.ChannelAdd(ch)
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if err != nil {
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log.Warn().Err(err).Msg("Failed to add channel to cache")
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}
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perms, err := sess.State.UserChannelPermissions(myDiscordUserID, ch.ID)
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if err != nil {
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log.Warn().Err(err).Msg("Failed to get permissions in channel to determine if it's bridgeable")
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return true
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}
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canView := perms&discordgo.PermissionViewChannel > 0
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log.Debug().
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Int64("permissions", perms).
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Bool("channel_visible", canView).
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Msg("Computed visibility of guild channel")
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return canView
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}
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func (d *DiscordClient) guildPortalKeyFromID(guildID string) networkid.PortalKey {
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// TODO: Support configuring `split_portals`.
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return networkid.PortalKey{
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ID: discordid.MakeGuildPortalID(guildID),
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Receiver: d.UserLogin.ID,
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}
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}
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func (d *DiscordClient) makeAvatarForGuild(guild *discordgo.Guild) *bridgev2.Avatar {
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return &bridgev2.Avatar{
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ID: discordid.MakeAvatarID(guild.Icon),
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Get: func(ctx context.Context) ([]byte, error) {
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url := discordgo.EndpointGuildIcon(guild.ID, guild.Icon)
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return simpleDownload(ctx, url, "guild icon")
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},
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Remove: guild.Icon == "",
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}
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}
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func (d *DiscordClient) syncGuildSpace(ctx context.Context, guild *discordgo.Guild) error {
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prt, err := d.connector.Bridge.GetPortalByKey(ctx, d.guildPortalKeyFromID(guild.ID))
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if err != nil {
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return fmt.Errorf("couldn't get/create portal corresponding to guild: %w", err)
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}
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selfEvtSender := d.selfEventSender()
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info := &bridgev2.ChatInfo{
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Name: &guild.Name,
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Topic: nil,
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Members: &bridgev2.ChatMemberList{
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MemberMap: map[networkid.UserID]bridgev2.ChatMember{selfEvtSender.Sender: {EventSender: selfEvtSender}},
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// As recommended by the spec, prohibit normal events by setting
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// `events_default` to a suitably high number.
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PowerLevels: &bridgev2.PowerLevelOverrides{EventsDefault: ptr.Ptr(100)},
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},
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Avatar: d.makeAvatarForGuild(guild),
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Type: ptr.Ptr(database.RoomTypeSpace),
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}
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if prt.MXID == "" {
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err := prt.CreateMatrixRoom(ctx, d.UserLogin, info)
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if err != nil {
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return fmt.Errorf("couldn't create room in order to materialize guild portal: %w", err)
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}
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} else {
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prt.UpdateInfo(ctx, info, d.UserLogin, nil, time.Time{})
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}
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return nil
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}
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func (d *DiscordClient) syncGuilds(ctx context.Context) {
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guildIDs := d.connector.Config.Guilds.BridgingGuildIDs
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for _, guildID := range guildIDs {
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log := zerolog.Ctx(ctx).With().
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Str("guild_id", guildID).
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Str("action", "sync guild").
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Logger()
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err := d.bridgeGuild(log.WithContext(ctx), guildID)
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if err != nil {
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log.Err(err).Msg("Couldn't bridge guild during sync")
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}
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}
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}
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func (d *DiscordClient) bridgeGuild(ctx context.Context, guildID string) error {
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log := zerolog.Ctx(ctx)
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guild, err := d.Session.State.Guild(guildID)
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if errors.Is(err, discordgo.ErrStateNotFound) || guild == nil {
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log.Err(err).Msg("Couldn't find guild, user isn't a member?")
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return errors.New("couldn't find guild in state")
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}
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err = d.syncGuildSpace(ctx, guild)
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if err != nil {
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log.Err(err).Msg("Couldn't sync guild space portal")
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return fmt.Errorf("couldn't sync guild space portal: %w", err)
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}
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for _, guildCh := range guild.Channels {
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if guildCh.Type != discordgo.ChannelTypeGuildText {
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// TODO implement categories (spaces) and news channels
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log.Trace().
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Str("channel_id", guildCh.ID).
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Int("channel_type", int(guildCh.Type)).
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Msg("Not bridging guild channel due to type")
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continue
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}
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if !d.canSeeGuildChannel(ctx, guildCh) {
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log.Trace().
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Str("channel_id", guildCh.ID).
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Int("channel_type", int(guildCh.Type)).
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Msg("Not bridging guild channel that the user doesn't have permission to view")
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continue
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}
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d.syncChannel(ctx, guildCh)
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}
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log.Debug().Msg("Subscribing to guild after bridging")
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err = d.Session.SubscribeGuild(discordgo.GuildSubscribeData{
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GuildID: guild.ID,
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Typing: true,
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Activities: true,
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Threads: true,
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})
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if err != nil {
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log.Warn().Err(err).Msg("Failed to subscribe to guild; proceeding")
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}
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return nil
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}
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func simpleDownload(ctx context.Context, url, thing string) ([]byte, error) {
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req, err := http.NewRequestWithContext(ctx, http.MethodGet, url, nil)
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if err != nil {
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return nil, fmt.Errorf("failed to prepare request: %w", err)
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}
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resp, err := http.DefaultClient.Do(req)
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if err != nil {
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return nil, fmt.Errorf("failed to download %s: %w", thing, err)
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}
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data, err := io.ReadAll(resp.Body)
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_ = resp.Body.Close()
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if err != nil {
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return nil, fmt.Errorf("failed to read %s data: %w", thing, err)
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}
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return data, nil
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}
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func (d *DiscordClient) makeEventSenderWithID(userID string) bridgev2.EventSender {
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return bridgev2.EventSender{
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IsFromMe: userID == d.Session.State.User.ID,
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SenderLogin: discordid.MakeUserLoginID(userID),
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Sender: discordid.MakeUserID(userID),
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}
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}
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func (d *DiscordClient) selfEventSender() bridgev2.EventSender {
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return d.makeEventSenderWithID(d.Session.State.User.ID)
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}
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func (d *DiscordClient) makeEventSender(user *discordgo.User) bridgev2.EventSender {
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return d.makeEventSenderWithID(user.ID)
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}
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func (d *DiscordClient) syncChannel(_ context.Context, ch *discordgo.Channel) {
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d.connector.Bridge.QueueRemoteEvent(d.UserLogin, &DiscordChatResync{
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Client: d,
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channel: ch,
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portalKey: discordid.MakePortalKey(ch, d.UserLogin.ID, true),
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})
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}
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