slabOS/lib/basalt/plugins/pixelbox.lua
2025-06-02 10:23:40 +03:00

221 lines
7.1 KiB
Lua

-- Most of this is made by Dev9551, you can find his awesome work here: https://github.com/9551-Dev/apis/blob/main/pixelbox_lite.lua
-- Slighly modified by NyoriE to work with Basalt
--[[
The MIT License (MIT)
Copyright © 2022 Oliver Caha (9551Dev)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the ?Software?), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED ?AS IS?, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local t_sort,t_cat,s_char = table.sort,table.concat,string.char
local function sort(a,b) return a[2] > b[2] end
local distances = {
{5,256,16,8,64,32},
{4,16,16384,256,128},
[4] = {4,64,1024,256,128},
[8] = {4,512,2048,256,1},
[16] = {4,2,16384,256,1},
[32] = {4,8192,4096,256,1},
[64] = {4,4,1024,256,1},
[128] = {6,32768,256,1024,2048,4096,16384},
[256] = {6,1,128,2,512,4,8192},
[512] = {4,8,2048,256,128},
[1024] = {4,4,64,128,32768},
[2048] = {4,512,8,128,32768},
[4096] = {4,8192,32,128,32768},
[8192] = {3,32,4096,256128},
[16384] = {4,2,16,128,32768},
[32768] = {5,128,1024,2048,4096,16384}
}
local to_colors = {}
for i = 0, 15 do
to_colors[("%x"):format(i)] = 2^i
end
local to_blit = {}
for i = 0, 15 do
to_blit[2^i] = ("%x"):format(i)
end
local function pixelbox(colTable, defaultCol)
defaultCol = defaultCol or "f"
local width, height = #colTable[1], #colTable
local cache = {}
local canv = {}
local cached = false
local function generateCanvas()
for y = 1, height * 3 do
for x = 1, width * 2 do
if not canv[y] then canv[y] = {} end
canv[y][x] = defaultCol
end
end
for k, v in ipairs(colTable) do
for x = 1, #v do
local col = v:sub(x, x)
canv[k][x] = to_colors[col]
end
end
end
generateCanvas()
local function setSize(w,h)
width, height = w, h
canv = {}
cached = false
generateCanvas()
end
local function generateChar(a,b,c,d,e,f)
local arr = {a,b,c,d,e,f}
local c_types = {}
local sortable = {}
local ind = 0
for i=1,6 do
local c = arr[i]
if not c_types[c] then
ind = ind + 1
c_types[c] = {0,ind}
end
local t = c_types[c]
local t1 = t[1] + 1
t[1] = t1
sortable[t[2]] = {c,t1}
end
local n = #sortable
while n > 2 do
t_sort(sortable,sort)
local bit6 = distances[sortable[n][1]]
local index,run = 1,false
local nm1 = n - 1
for i=2,bit6[1] do
if run then break end
local tab = bit6[i]
for j=1,nm1 do
if sortable[j][1] == tab then
index = j
run = true
break
end
end
end
local from,to = sortable[n][1],sortable[index][1]
for i=1,6 do
if arr[i] == from then
arr[i] = to
local sindex = sortable[index]
sindex[2] = sindex[2] + 1
end
end
sortable[n] = nil
n = n - 1
end
local n = 128
local a6 = arr[6]
if arr[1] ~= a6 then n = n + 1 end
if arr[2] ~= a6 then n = n + 2 end
if arr[3] ~= a6 then n = n + 4 end
if arr[4] ~= a6 then n = n + 8 end
if arr[5] ~= a6 then n = n + 16 end
if sortable[1][1] == arr[6] then
return s_char(n),sortable[2][1],arr[6]
else
return s_char(n),sortable[1][1],arr[6]
end
end
local function convert()
local w_double = width * 2
local sy = 0
for y = 1, height * 3, 3 do
sy = sy + 1
local layer_1 = canv[y]
local layer_2 = canv[y + 1]
local layer_3 = canv[y + 2]
local char_line, fg_line, bg_line = {}, {}, {}
local n = 0
for x = 1, w_double, 2 do
local xp1 = x + 1
local b11, b21, b12, b22, b13, b23 = layer_1[x], layer_1[xp1], layer_2[x], layer_2[xp1], layer_3[x], layer_3[xp1]
local char, fg, bg = " ", 1, b11
if not (b21 == b11 and b12 == b11 and b22 == b11 and b13 == b11 and b23 == b11) then
char, fg, bg = generateChar(b11, b21, b12, b22, b13, b23)
end
n = n + 1
char_line[n] = char
fg_line[n] = to_blit[fg]
bg_line[n] = to_blit[bg]
end
cache[sy] = {t_cat(char_line), t_cat(fg_line), t_cat(bg_line)}
end
cached = true
end
return {
convert = convert,
generateCanvas = generateCanvas,
setSize = setSize,
getSize = function()
return width, height
end,
set = function(colTab, defCol)
colTable = colTab
defaultCol = defCol or defaultCol
canv = {}
cached = false
generateCanvas()
end,
get = function(y)
if not cached then convert() end
return y~= nil and cache[y] or cache
end
}
end
return {
Image = function(base, basalt)
return {
shrink = function(self)
local bimg = self:getImageFrame(1)
local img = {}
for k,v in pairs(bimg)do
if(type(k)=="number")then
table.insert(img,v[3])
end
end
local shrinkedImg = pixelbox(img, self:getBackground()).get()
self:setImage(shrinkedImg)
return self
end,
getShrinkedImage = function(self)
local bimg = self:getImageFrame(1)
local img = {}
for k,v in pairs(bimg)do
if(type(k)=="number")then
table.insert(img, v[3])
end
end
return pixelbox(img, self:getBackground()).get()
end,
}
end,
}