-- Most of this is made by Dev9551, you can find his awesome work here: https://github.com/9551-Dev/apis/blob/main/pixelbox_lite.lua -- Slighly modified by NyoriE to work with Basalt --[[ The MIT License (MIT) Copyright © 2022 Oliver Caha (9551Dev) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the ?Software?), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED ?AS IS?, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] local t_sort,t_cat,s_char = table.sort,table.concat,string.char local function sort(a,b) return a[2] > b[2] end local distances = { {5,256,16,8,64,32}, {4,16,16384,256,128}, [4] = {4,64,1024,256,128}, [8] = {4,512,2048,256,1}, [16] = {4,2,16384,256,1}, [32] = {4,8192,4096,256,1}, [64] = {4,4,1024,256,1}, [128] = {6,32768,256,1024,2048,4096,16384}, [256] = {6,1,128,2,512,4,8192}, [512] = {4,8,2048,256,128}, [1024] = {4,4,64,128,32768}, [2048] = {4,512,8,128,32768}, [4096] = {4,8192,32,128,32768}, [8192] = {3,32,4096,256128}, [16384] = {4,2,16,128,32768}, [32768] = {5,128,1024,2048,4096,16384} } local to_colors = {} for i = 0, 15 do to_colors[("%x"):format(i)] = 2^i end local to_blit = {} for i = 0, 15 do to_blit[2^i] = ("%x"):format(i) end local function pixelbox(colTable, defaultCol) defaultCol = defaultCol or "f" local width, height = #colTable[1], #colTable local cache = {} local canv = {} local cached = false local function generateCanvas() for y = 1, height * 3 do for x = 1, width * 2 do if not canv[y] then canv[y] = {} end canv[y][x] = defaultCol end end for k, v in ipairs(colTable) do for x = 1, #v do local col = v:sub(x, x) canv[k][x] = to_colors[col] end end end generateCanvas() local function setSize(w,h) width, height = w, h canv = {} cached = false generateCanvas() end local function generateChar(a,b,c,d,e,f) local arr = {a,b,c,d,e,f} local c_types = {} local sortable = {} local ind = 0 for i=1,6 do local c = arr[i] if not c_types[c] then ind = ind + 1 c_types[c] = {0,ind} end local t = c_types[c] local t1 = t[1] + 1 t[1] = t1 sortable[t[2]] = {c,t1} end local n = #sortable while n > 2 do t_sort(sortable,sort) local bit6 = distances[sortable[n][1]] local index,run = 1,false local nm1 = n - 1 for i=2,bit6[1] do if run then break end local tab = bit6[i] for j=1,nm1 do if sortable[j][1] == tab then index = j run = true break end end end local from,to = sortable[n][1],sortable[index][1] for i=1,6 do if arr[i] == from then arr[i] = to local sindex = sortable[index] sindex[2] = sindex[2] + 1 end end sortable[n] = nil n = n - 1 end local n = 128 local a6 = arr[6] if arr[1] ~= a6 then n = n + 1 end if arr[2] ~= a6 then n = n + 2 end if arr[3] ~= a6 then n = n + 4 end if arr[4] ~= a6 then n = n + 8 end if arr[5] ~= a6 then n = n + 16 end if sortable[1][1] == arr[6] then return s_char(n),sortable[2][1],arr[6] else return s_char(n),sortable[1][1],arr[6] end end local function convert() local w_double = width * 2 local sy = 0 for y = 1, height * 3, 3 do sy = sy + 1 local layer_1 = canv[y] local layer_2 = canv[y + 1] local layer_3 = canv[y + 2] local char_line, fg_line, bg_line = {}, {}, {} local n = 0 for x = 1, w_double, 2 do local xp1 = x + 1 local b11, b21, b12, b22, b13, b23 = layer_1[x], layer_1[xp1], layer_2[x], layer_2[xp1], layer_3[x], layer_3[xp1] local char, fg, bg = " ", 1, b11 if not (b21 == b11 and b12 == b11 and b22 == b11 and b13 == b11 and b23 == b11) then char, fg, bg = generateChar(b11, b21, b12, b22, b13, b23) end n = n + 1 char_line[n] = char fg_line[n] = to_blit[fg] bg_line[n] = to_blit[bg] end cache[sy] = {t_cat(char_line), t_cat(fg_line), t_cat(bg_line)} end cached = true end return { convert = convert, generateCanvas = generateCanvas, setSize = setSize, getSize = function() return width, height end, set = function(colTab, defCol) colTable = colTab defaultCol = defCol or defaultCol canv = {} cached = false generateCanvas() end, get = function(y) if not cached then convert() end return y~= nil and cache[y] or cache end } end return { Image = function(base, basalt) return { shrink = function(self) local bimg = self:getImageFrame(1) local img = {} for k,v in pairs(bimg)do if(type(k)=="number")then table.insert(img,v[3]) end end local shrinkedImg = pixelbox(img, self:getBackground()).get() self:setImage(shrinkedImg) return self end, getShrinkedImage = function(self) local bimg = self:getImageFrame(1) local img = {} for k,v in pairs(bimg)do if(type(k)=="number")then table.insert(img, v[3]) end end return pixelbox(img, self:getBackground()).get() end, } end, }