This would replace the need to parse the start commands in the entrypoint so exec could be used instead of eval.
As seen in the gist below I have tested what it would do to the ark start command
377601cd74/gistfile1.txt
This also removes server process termination logic when a server is breaching the output limits. It simply continues to efficiently throttle the console output.
This new package has significant better resource usage, and we do a _lot_ of JSON parsing in this application, so any amount of improvement becomes significant
* Cleanup server sync logic to work in a single consistent format
Previously we had a mess of a function trying to update server details from a patch request. This change just centralizes everything to a single Sync() call when a server needs to update itself.
We can also eventually update the panel (in V2) to not hit the patch endpoint, rather it can just be a generic endpoint that is hit after a server is updated on the Panel that tells Wings to re-sync the data to get the environment changes on the fly.
The changes I made to the patch function currently act like that, with a slightly fragile 2 second wait to let the panel persist the changes since I don't want this to be a breaking change on that end.
* Remove legacy server patch endpoint; replace with simpler sync endpoint
If you have two env variables (for example ONE_VARIABLE and ONE_VARIABLE_NAME) ONE_VARIABLE_NAME has prefix ONE_VARIABLE and will be skipped.
Co-authored-by: Jakob <dev@schrej.net>
If this does not completely solve the issue in containers then we need to evaluate the image being used to determine what changes need to happen to the image itself to support the timezone.
ref pterodactyl/panel#2239
ref pterodactyl/panel#2329
ref pterodactyl/panel#2389
This change makes the environment handling logic execute independent of the server itself and should make it much easier for people to contribute changes and additional environment handlers down the road without polluting the server object even more.
There is still a lot of work to do on this front to make things easier to work with, and there are some questionable design decisions at play I'm sure.
Welcome to additional modifications and cleanup to make this code easier to reason about and work with.