Correct handling of state and console events
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7b1ebd790d
commit
93c71a6ab7
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@ -120,7 +120,7 @@ func (d *DockerEnvironment) Start() error {
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// No reason to try starting a container that is already running.
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if c.State.Running {
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d.Server.Emit(StatusEvent, ProcessRunningState)
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d.Server.SetState(ProcessRunningState)
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if !d.attached {
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return d.Attach()
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}
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@ -134,18 +134,18 @@ func (d *DockerEnvironment) Start() error {
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return err
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}
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d.Server.Emit(StatusEvent, ProcessStartingState)
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d.Server.SetState(ProcessStartingState)
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// Reset the permissions on files for the server before actually trying
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// to start it.
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if err := d.Server.Filesystem.Chown("/"); err != nil {
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d.Server.Emit(StatusEvent, ProcessOfflineState)
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d.Server.SetState(ProcessOfflineState)
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return err
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}
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opts := types.ContainerStartOptions{}
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if err := d.Client.ContainerStart(context.Background(), d.Server.Uuid, opts); err != nil {
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d.Server.Emit(StatusEvent, ProcessOfflineState)
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d.Server.SetState(ProcessOfflineState)
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return err
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}
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@ -158,7 +158,7 @@ func (d *DockerEnvironment) Start() error {
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func (d *DockerEnvironment) Stop() error {
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t := time.Second * 10
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d.Server.Emit(StatusEvent, ProcessStoppingState)
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d.Server.SetState(ProcessStoppingState)
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return d.Client.ContainerStop(context.Background(), d.Server.Uuid, &t)
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}
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@ -175,7 +175,7 @@ func (d *DockerEnvironment) Terminate(signal os.Signal) error {
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return nil
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}
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d.Server.Emit(StatusEvent, ProcessStoppingState)
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d.Server.SetState(ProcessStoppingState)
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return d.Client.ContainerKill(ctx, d.Server.Uuid, "SIGKILL")
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}
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@ -211,7 +211,7 @@ func (d *DockerEnvironment) Attach() error {
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go func() {
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defer d.stream.Close()
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defer func() {
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d.Server.Emit(StatusEvent, ProcessOfflineState)
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d.Server.SetState(ProcessOfflineState)
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d.attached = false
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}()
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@ -6,7 +6,7 @@ type EventListenerFunction *func(string)
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// Defines all of the possible output events for a server.
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const (
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ConsoleOutputEvent = "console"
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ConsoleOutputEvent = "console output"
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StatusEvent = "status"
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)
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@ -201,7 +201,7 @@ func FromConfiguration(data []byte, cfg *config.SystemConfiguration) (*Server, e
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s.Cache = cache.New(time.Minute*10, time.Minute*15)
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s.Filesystem = &Filesystem{
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Configuration: cfg,
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Server: s,
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Server: s,
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}
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return s, nil
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@ -236,23 +236,18 @@ const (
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// Sets the state of the server internally. This function handles crash detection as
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// well as reporting to event listeners for the server.
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func (s *Server) SetState(state string) error {
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switch state {
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case ProcessOfflineState:
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case ProcessStartingState:
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case ProcessRunningState:
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case ProcessStoppingState:
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s.State = state
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break
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default:
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if state != ProcessOfflineState && state != ProcessStartingState && state != ProcessRunningState && state != ProcessStoppingState {
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return errors.New(fmt.Sprintf("invalid server state received: %s", state))
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}
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s.State = state
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// Emit the event to any listeners that are currently registered.
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s.Emit(StatusEvent, state)
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s.Emit(StatusEvent, s.State)
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// @todo handle a crash event here. Need to port the logic from the Nodejs daemon
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// into this daemon. I believe its basically just if state != stopping && newState = stopped
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// then crashed.
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return nil
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}
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}
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