[#389686] Add crash detection logic to daemon
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@ -82,6 +82,11 @@ type SystemConfiguration struct {
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// daemon boot. This can take a long time on systems with many servers, or on
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// systems with servers containing thousands of files.
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SetPermissionsOnBoot bool `yaml:"set_permissions_on_boot"`
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// Determines if Wings should detect a server that stops with a normal exit code of
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// "0" as being crashed if the process stopped without any Wings interaction. E.g.
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// the user did not press the stop button, but the process stopped cleanly.
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DetectCleanExitAsCrash bool `default:"true" yaml:"detect_clean_exit_as_crash"`
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}
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// Defines the docker configuration used by the daemon when interacting with
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66
server/crash.go
Normal file
66
server/crash.go
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@ -0,0 +1,66 @@
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package server
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import (
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"github.com/pkg/errors"
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"github.com/pterodactyl/wings/config"
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"go.uber.org/zap"
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"time"
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)
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type CrashDetection struct {
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// If set to false, the system will not listen for crash detection events that
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// can indicate that the server stopped unexpectedly.
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Enabled bool `default:"true" json:"enabled" yaml:"enabled"`
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// Tracks the time of the last server crash event.
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lastCrash time.Time
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}
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// Looks at the environment exit state to determine if the process exited cleanly or
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// if it was the result of an event that we should try to recover from.
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//
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// This function assumes it is called under circumstances where a crash is suspected
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// of occuring. It will not do anything to determine if it was actually a crash, just
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// look at the exit state and check if it meets the criteria of being called a crash
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// by Wings.
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//
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// If the server is determined to have crashed, the process will be restarted and the
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// counter for the server will be incremented.
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//
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// @todo output event to server console
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func (s *Server) handleServerCrash() error {
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// No point in doing anything here if the server isn't currently offline, there
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// is no reason to do a crash detection event. If the server crash detection is
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// disabled we want to skip anything after this as well.
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if s.State != ProcessOfflineState || !s.CrashDetection.Enabled {
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if s.CrashDetection.Enabled {
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zap.S().Debugw("server triggered crash detection but handler is disabled for server process", zap.String("server", s.Uuid))
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}
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return nil
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}
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exitCode, oomKilled, err := s.Environment.ExitState()
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if err != nil {
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return errors.WithStack(err)
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}
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// If the system is not configured to detect a clean exit code as a crash, and the
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// crash is not the result of the program running out of memory, do nothing.
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if exitCode == 0 && !oomKilled && !config.Get().System.DetectCleanExitAsCrash {
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zap.S().Debugw("server exited with successful code; system configured to not detect as crash", zap.String("server", s.Uuid))
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return nil
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}
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c := s.CrashDetection.lastCrash
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// If the last crash time was within the last 60 seconds we do not want to perform
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// an automatic reboot of the process. Return an error that can be handled.
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if !c.IsZero() && c.Add(time.Second * 60).After(time.Now()) {
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return &crashTooFrequent{}
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}
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s.CrashDetection.lastCrash = time.Now()
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return s.Environment.Start()
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}
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@ -40,6 +40,10 @@ type Environment interface {
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// is not running no error should be returned.
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Terminate(signal os.Signal) error
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// Returns the exit state of the process. The first result is the exit code, the second
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// determines if the process was killed by the system OOM killer.
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ExitState() (uint32, bool, error)
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// Creates the necessary environment for running the server process. For example,
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// in the Docker environment create will create a new container instance for the
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// server.
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@ -316,6 +316,17 @@ func (d *DockerEnvironment) Terminate(signal os.Signal) error {
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)
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}
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// Determine the container exit state and return the exit code and wether or not
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// the container was killed by the OOM killer.
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func (d *DockerEnvironment) ExitState() (uint32, bool, error) {
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c, err := d.Client.ContainerInspect(context.Background(), d.Server.Uuid)
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if err != nil {
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return 0, false, errors.WithStack(err)
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}
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return uint32(c.State.ExitCode), c.State.OOMKilled, nil
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}
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// Attaches to the docker container itself and ensures that we can pipe data in and out
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// of the process stream. This should not be used for reading console data as you *will*
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// miss important output at the beginning because of the time delay with attaching to the
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@ -11,4 +11,17 @@ func IsSuspendedError(err error) bool {
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_, ok := err.(*suspendedError)
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return ok
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}
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}
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type crashTooFrequent struct {
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}
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func (e *crashTooFrequent) Error() string {
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return "server has crashed too soon after the last detected crash"
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}
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func IsTooFrequentCrashError(err error) bool {
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_, ok := err.(*crashTooFrequent)
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return ok
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}
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@ -39,6 +39,7 @@ type Server struct {
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// server process.
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EnvVars map[string]string `json:"environment" yaml:"environment"`
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CrashDetection CrashDetection `json:"crash_detection" yaml:"crash_detection"`
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Build BuildSettings `json:"build"`
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Allocations Allocations `json:"allocations"`
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Environment Environment `json:"-" yaml:"-"`
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@ -287,9 +288,9 @@ func (s *Server) SetState(state string) error {
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//
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// We also get the benefit of server status changes always propagating corrected configurations
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// to the disk should we forget to do it elsewhere.
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go func (serv *Server) {
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if _, err := serv.WriteConfigurationToDisk(); err != nil {
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zap.S().Warnw("failed to write server state change to disk", zap.String("server", serv.Uuid), zap.Error(err))
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go func(server *Server) {
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if _, err := server.WriteConfigurationToDisk(); err != nil {
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zap.S().Warnw("failed to write server state change to disk", zap.String("server", server.Uuid), zap.Error(err))
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}
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}(s)
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@ -298,9 +299,27 @@ func (s *Server) SetState(state string) error {
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// Emit the event to any listeners that are currently registered.
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s.Emit(StatusEvent, s.State)
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// @todo handle a crash event here. Need to port the logic from the Nodejs daemon
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// into this daemon. I believe its basically just if state != stopping && newState = stopped
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// then crashed.
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// If server was in an online state, and is now in an offline state we should handle
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// that as a crash event. In that scenario, check the last crash time, and the crash
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// counter.
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//
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// In the event that we have passed the thresholds, don't do anything, otherwise
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// automatically attempt to start the process back up for the user. This is done in a
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// seperate thread as to not block any actions currently taking place in the flow
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// that called this function.
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if (prevState == ProcessStartingState || prevState == ProcessRunningState) && s.State == ProcessOfflineState {
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zap.S().Infow("detected server as entering a potentially crashed state; running handler", zap.String("server", s.Uuid))
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go func(server *Server) {
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if err := server.handleServerCrash(); err != nil {
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if IsTooFrequentCrashError(err) {
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zap.S().Infow("did not restart server after crash; occurred too soon after last", zap.String("server", server.Uuid))
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} else {
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zap.S().Errorw("failed to handle server crash state", zap.String("server", server.Uuid), zap.Error(err))
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}
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}
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}(s)
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}
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return nil
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}
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