Better handling of stop & restart without releasing process locks too soon
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@ -129,20 +129,34 @@ func (e *Environment) Start() error {
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}
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}
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// Restarts the server process by waiting for the process to gracefully stop and then triggering a
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// Restarts the server process by waiting for the process to gracefully stop and then triggering a
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// start commane. This will return an error if there is already a restart process executing for the
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// start command. This works identially to how
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// server. The lock is released when the process is stopped and a start has begun.
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func (e *Environment) Restart(seconds uint, terminate bool) error {
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func (e *Environment) Restart() error {
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// Only try to wait for stop if the process is currently running, otherwise just skip right to the
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err := e.WaitForStop(60, false)
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// start event.
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if err != nil {
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if r, _ := e.IsRunning(); !r {
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if err := e.WaitForStop(seconds, terminate); err != nil {
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// Even timeout errors should be bubbled back up the stack. If the process didn't stop
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// nicely, but the terminate argument was passed then the server is stopped without an
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// error being returned.
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//
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// However, if terminate is not passed you'll get a context deadline error. We could
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// probably handle that nicely here, but I'd rather just pass it back up the stack for now.
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// Either way, any type of error indicates we should not attempt to start the server back
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// up.
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return err
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return err
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}
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}
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}
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// Start the process.
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// Start the process.
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return e.Start()
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return e.Start()
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}
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}
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// Stops the container that the server is running in. This will allow up to 10
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// Stops the container that the server is running in. This will allow up to 30 seconds to pass
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// seconds to pass before a failure occurs.
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// before the container is forcefully terminated if we are trying to stop it without using a command
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// sent into the instance.
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//
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// You most likely want to be using WaitForStop() rather than this function, since this will return
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// as soon as the command is sent, rather than waiting for the process to be completed stopped.
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func (e *Environment) Stop() error {
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func (e *Environment) Stop() error {
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e.mu.RLock()
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e.mu.RLock()
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s := e.meta.Stop
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s := e.meta.Stop
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@ -164,8 +178,7 @@ func (e *Environment) Stop() error {
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return e.SendCommand(s.Value)
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return e.SendCommand(s.Value)
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}
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}
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t := time.Second * 10
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t := time.Second * 30
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err := e.client.ContainerStop(context.Background(), e.Id, &t)
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err := e.client.ContainerStop(context.Background(), e.Id, &t)
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if err != nil {
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if err != nil {
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// If the container does not exist just mark the process as stopped and return without
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// If the container does not exist just mark the process as stopped and return without
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@ -183,10 +196,10 @@ func (e *Environment) Stop() error {
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return nil
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return nil
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}
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}
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// Attempts to gracefully stop a server using the defined stop commane. If the server
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// Attempts to gracefully stop a server using the defined stop command. If the server
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// does not stop after seconds have passed, an error will be returned, or the instance
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// does not stop after seconds have passed, an error will be returned, or the instance
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// will be terminated forcefully depending on the value of the second argument.
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// will be terminated forcefully depending on the value of the second argument.
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func (e *Environment) WaitForStop(seconds int, terminate bool) error {
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func (e *Environment) WaitForStop(seconds uint, terminate bool) error {
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if err := e.Stop(); err != nil {
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if err := e.Stop(); err != nil {
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return errors.WithStack(err)
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return errors.WithStack(err)
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}
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}
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@ -47,16 +47,16 @@ type ProcessEnvironment interface {
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// not be returned.
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// not be returned.
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Stop() error
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Stop() error
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// Restart a server instance. If already stopped the process will be started. This function
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// Restart a server instance. If already stopped the process will be started. Pass the number
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// will return an error if the server is already performing a restart process as to avoid
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// of seconds to wait for the server to stop, and wether or not the process should be terminated
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// unnecessary double/triple/quad looping issues if multiple people press restart or spam the
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// if not stopped within that time period. If you pass "false" as the terminate option the server
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// button to restart.
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// will not be started but the lock on the process will be released.
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Restart() error
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Restart(seconds uint, terminate bool) error
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// Waits for a server instance to stop gracefully. If the server is still detected
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// Waits for a server instance to stop gracefully. If the server is still detected
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// as running after seconds, an error will be returned, or the server will be terminated
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// as running after seconds, an error will be returned, or the server will be terminated
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// depending on the value of the second argument.
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// depending on the value of the second argument.
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WaitForStop(seconds int, terminate bool) error
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WaitForStop(seconds uint, terminate bool) error
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// Terminates a running server instance using the provided signal. If the server
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// Terminates a running server instance using the provided signal. If the server
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// is not running no error should be returned.
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// is not running no error should be returned.
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@ -106,9 +106,13 @@ func (s *Server) HandlePowerAction(action PowerAction, waitSeconds ...int) error
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case PowerActionStart:
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case PowerActionStart:
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return s.Environment.Start()
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return s.Environment.Start()
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case PowerActionStop:
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case PowerActionStop:
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return s.Environment.Stop()
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// We're specificially waiting for the process to be stopped here, otherwise the lock is released
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// too soon, and you can rack up all sorts of issues.
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return s.Environment.WaitForStop(10 * 60, true)
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case PowerActionRestart:
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case PowerActionRestart:
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return s.Environment.Restart()
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// Same as stopping, give the process up to 10 minutes to stop before just forcibly terminating
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// the process and moving on with things.
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return s.Environment.Restart(10 * 60, true)
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case PowerActionTerminate:
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case PowerActionTerminate:
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return s.Environment.Terminate(os.Kill)
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return s.Environment.Terminate(os.Kill)
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}
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}
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