wings/server/power.go

122 lines
4.7 KiB
Go

package server
import (
"context"
"github.com/pkg/errors"
"golang.org/x/sync/semaphore"
"os"
"time"
)
type PowerAction string
// The power actions that can be performed for a given server. This taps into the given server
// environment and performs them in a way that prevents a race condition from occurring. For
// example, sending two "start" actions back to back will not process the second action until
// the first action has been completed.
//
// This utilizes a workerpool with a limit of one worker so that all of the actions execute
// in a sync manner.
const (
PowerActionStart = "start"
PowerActionStop = "stop"
PowerActionRestart = "restart"
PowerActionTerminate = "kill"
)
// Checks if the power action being received is valid.
func (pa PowerAction) IsValid() bool {
return pa == PowerActionStart ||
pa == PowerActionStop ||
pa == PowerActionTerminate ||
pa == PowerActionRestart
}
func (pa PowerAction) IsStart() bool {
return pa == PowerActionStart || pa == PowerActionRestart
}
// Helper function that can receive a power action and then process the actions that need
// to occur for it. This guards against someone calling Start() twice at the same time, or
// trying to restart while another restart process is currently running.
//
// However, the code design for the daemon does depend on the user correctly calling this
// function rather than making direct calls to the start/stop/restart functions on the
// environment struct.
func (s *Server) HandlePowerAction(action PowerAction, waitSeconds ...int) error {
// Disallow start & restart if the server is suspended.
if action.IsStart() && s.IsSuspended() {
return new(suspendedError)
}
if s.powerLock == nil {
s.powerLock = semaphore.NewWeighted(1)
}
// Only attempt to acquire a lock on the process if this is not a termination event. We want to
// just allow those events to pass right through for good reason. If a server is currently trying
// to process a power action but has gotten stuck you still should be able to pass through the
// terminate event. The good news here is that doing that oftentimes will get the stuck process to
// move again, and naturally continue through the process.
if action != PowerActionTerminate {
// Determines if we should wait for the lock or not. If a value greater than 0 is passed
// into this function we will wait that long for a lock to be acquired.
if len(waitSeconds) > 0 && waitSeconds[0] != 0 {
ctx, _ := context.WithTimeout(context.Background(), time.Second*time.Duration(waitSeconds[0]))
// Attempt to acquire a lock on the power action lock for up to 30 seconds. If more
// time than that passes an error will be propagated back up the chain and this
// request will be aborted.
if err := s.powerLock.Acquire(ctx, 1); err != nil {
return errors.WithMessage(err, "could not acquire lock on power state")
}
} else {
// If no wait duration was provided we will attempt to immediately acquire the lock
// and bail out with a context deadline error if it is not acquired immediately.
if ok := s.powerLock.TryAcquire(1); !ok {
return errors.WithMessage(context.DeadlineExceeded, "could not acquire lock on power state")
}
}
// Release the lock once the process being requested has finished executing.
defer s.powerLock.Release(1)
} else {
// Still try to acquire the lock if terminating and it is available, just so that other power
// actions are blocked until it has completed. However, if it is unavailable we won't stop
// the entire process.
if ok := s.powerLock.TryAcquire(1); ok {
// If we managed to acquire the lock be sure to released it once this process is completed.
defer s.powerLock.Release(1)
}
}
// Ensure the server data is properly synced before attempting to start the process, and that there
// is enough disk space available.
if action.IsStart() {
s.Log().Info("syncing server configuration with panel")
if err := s.Sync(); err != nil {
return errors.WithStack(err)
}
if !s.Filesystem.HasSpaceAvailable() {
return errors.New("cannot start server, not enough disk space available")
}
}
switch action {
case PowerActionStart:
return s.Environment.Start()
case PowerActionStop:
// We're specificially waiting for the process to be stopped here, otherwise the lock is released
// too soon, and you can rack up all sorts of issues.
return s.Environment.WaitForStop(10 * 60, true)
case PowerActionRestart:
// Same as stopping, give the process up to 10 minutes to stop before just forcibly terminating
// the process and moving on with things.
return s.Environment.Restart(10 * 60, true)
case PowerActionTerminate:
return s.Environment.Terminate(os.Kill)
}
return errors.New("attempting to handle unknown power action")
}