wings/server/server.go

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package server
import (
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"errors"
"fmt"
"github.com/patrickmn/go-cache"
"github.com/pterodactyl/wings/api"
"github.com/pterodactyl/wings/config"
"github.com/remeh/sizedwaitgroup"
"go.uber.org/zap"
"gopkg.in/yaml.v2"
"io/ioutil"
"os"
"path"
"strings"
"time"
)
// High level definition for a server instance being controlled by Wings.
type Server struct {
// The unique identifier for the server that should be used when referencing
// it aganist the Panel API (and internally). This will be used when naming
// docker containers as well as in log output.
Uuid string `json:"uuid"`
// Wether or not the server is in a suspended state. Suspended servers cannot
// be started or modified except in certain scenarios by an admin user.
Suspended bool `json:"suspended"`
// The power state of the server.
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State string `json:"state"`
// The command that should be used when booting up the server instance.
Invocation string `json:"invocation"`
// An array of environment variables that should be passed along to the running
// server process.
EnvVars map[string]string `json:"environment" yaml:"env"`
Build *BuildSettings `json:"build"`
Allocations *Allocations `json:"allocations"`
Container struct {
// Defines the Docker image that will be used for this server
Image string `json:"image,omitempty"`
} `json:"container,omitempty"`
Environment Environment `json:"-"`
Filesystem *Filesystem `json:"-"`
Resources *ResourceUsage `json:"resources"`
// Server cache used to store frequently requested information in memory and make
// certain long operations return faster. For example, FS disk space usage.
Cache *cache.Cache `json:"-"`
// All of the registered event listeners for this server instance.
listeners EventListeners
// Defines the process configuration for the server instance. This is dynamically
// fetched from the Pterodactyl Server instance each time the server process is
// started, and then cached here.
processConfiguration *api.ServerConfiguration
}
// The build settings for a given server that impact docker container creation and
// resource limits for a server instance.
type BuildSettings struct {
// The total amount of memory in megabytes that this server is allowed to
// use on the host system.
MemoryLimit int64 `json:"memory_limit" yaml:"memory"`
// The amount of additional swap space to be provided to a container instance.
Swap int64 `json:"swap"`
// The relative weight for IO operations in a container. This is relative to other
// containers on the system and should be a value between 10 and 1000.
IoWeight uint16 `json:"io_weight" yaml:"io"`
// The percentage of CPU that this instance is allowed to consume relative to
// the host. A value of 200% represents complete utilization of two cores. This
// should be a value between 1 and THREAD_COUNT * 100.
CpuLimit int64 `json:"cpu_limit" yaml:"cpu"`
// The amount of disk space in megabytes that a server is allowed to use.
DiskSpace int64 `json:"disk_space" yaml:"disk"`
}
// Converts the CPU limit for a server build into a number that can be better understood
// by the Docker environment. If there is no limit set, return -1 which will indicate to
// Docker that it has unlimited CPU quota.
func (b *BuildSettings) ConvertedCpuLimit() int64 {
if b.CpuLimit == 0 {
return -1
}
return b.CpuLimit * 1000
}
// Returns the amount of swap available as a total in bytes. This is returned as the amount
// of memory available to the server initially, PLUS the amount of additional swap to include
// which is the format used by Docker.
func (b *BuildSettings) ConvertedSwap() int64 {
if b.Swap < 0 {
return -1
}
return (b.Swap * 1000000) + (b.MemoryLimit * 1000000)
}
// Defines the allocations available for a given server. When using the Docker environment
// driver these correspond to mappings for the container that allow external connections.
type Allocations struct {
// Defines the default allocation that should be used for this server. This is
// what will be used for {SERVER_IP} and {SERVER_PORT} when modifying configuration
// files or the startup arguments for a server.
DefaultMapping struct {
Ip string `json:"ip"`
Port int `json:"port"`
} `json:"default" yaml:"default"`
// Mappings contains all of the ports that should be assigned to a given server
// attached to the IP they correspond to.
Mappings map[string][]int `json:"mappings"`
}
// Iterates over a given directory and loads all of the servers listed before returning
// them to the calling function.
func LoadDirectory(dir string, cfg *config.SystemConfiguration) ([]*Server, error) {
// We could theoretically use a standard wait group here, however doing
// that introduces the potential to crash the program due to too many
// open files. This wouldn't happen on a small setup, but once the daemon is
// handling many servers you run that risk.
//
// For now just process 10 files at a time, that should be plenty fast to
// read and parse the YAML. We should probably make this configurable down
// the road to help big instances scale better.
wg := sizedwaitgroup.New(10)
f, err := ioutil.ReadDir(dir)
if err != nil {
return nil, err
}
var servers []*Server
for _, file := range f {
if !strings.HasSuffix(file.Name(), ".yml") || file.IsDir() {
continue
}
wg.Add()
// For each of the YAML files we find, parse it and create a new server
// configuration object that can then be returned to the caller.
go func(file os.FileInfo) {
defer wg.Done()
b, err := ioutil.ReadFile(path.Join(dir, file.Name()))
if err != nil {
zap.S().Errorw("failed to read server configuration file, skipping...", zap.Error(err))
return
}
s, err := FromConfiguration(b, cfg)
if err != nil {
zap.S().Errorw("failed to parse server configuration, skipping...", zap.Error(err))
return
}
servers = append(servers, s)
}(file)
}
// Wait until we've processed all of the configuration files in the directory
// before continuing.
wg.Wait()
return servers, nil
}
// Initalizes a server using a data byte array. This will be marshaled into the
// given struct using a YAML marshaler. This will also configure the given environment
// for a server.
func FromConfiguration(data []byte, cfg *config.SystemConfiguration) (*Server, error) {
s := &Server{}
if err := yaml.Unmarshal(data, s); err != nil {
return nil, err
}
s.AddEventListeners()
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withConfiguration := func(e *DockerEnvironment) {
e.User = cfg.User.Uid
e.TimezonePath = cfg.TimezonePath
e.Server = s
}
// Right now we only support a Docker based environment, so I'm going to hard code
// this logic in. When we're ready to support other environment we'll need to make
// some modifications here obviously.
var env Environment
if t, err := NewDockerEnvironment(withConfiguration); err == nil {
env = t
} else {
return nil, err
}
s.Environment = env
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s.Cache = cache.New(time.Minute*10, time.Minute*15)
s.Filesystem = &Filesystem{
Configuration: cfg,
Server: s,
}
s.Resources = &ResourceUsage{}
// This is also done when the server is booted, however we need to account for instances
// where the server is already running and the Daemon reboots. In those cases this will
// allow us to you know, stop servers.
s.GetProcessConfiguration()
return s, nil
}
// Reads the log file for a server up to a specified number of bytes.
func (s *Server) ReadLogfile(len int64) ([]string, error) {
return s.Environment.Readlog(len)
}
// Determine if the server is bootable in it's current state or not. This will not
// indicate why a server is not bootable, only if it is.
func (s *Server) IsBootable() bool {
exists, _ := s.Environment.Exists()
return exists
}
// Initalizes a server instance. This will run through and ensure that the environment
// for the server is setup, and that all of the necessary files are created.
func (s *Server) CreateEnvironment() error {
return s.Environment.Create()
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}
const (
ProcessOfflineState = "offline"
ProcessStartingState = "starting"
ProcessRunningState = "running"
ProcessStoppingState = "stopping"
)
// Sets the state of the server internally. This function handles crash detection as
// well as reporting to event listeners for the server.
func (s *Server) SetState(state string) error {
if state != ProcessOfflineState && state != ProcessStartingState && state != ProcessRunningState && state != ProcessStoppingState {
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return errors.New(fmt.Sprintf("invalid server state received: %s", state))
}
s.State = state
zap.S().Debugw("saw server status change event", zap.String("server", s.Uuid), zap.String("status", state))
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// Emit the event to any listeners that are currently registered.
s.Emit(StatusEvent, s.State)
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// @todo handle a crash event here. Need to port the logic from the Nodejs daemon
// into this daemon. I believe its basically just if state != stopping && newState = stopped
// then crashed.
return nil
}
// Gets the process configuration data for the server.
func (s *Server) GetProcessConfiguration() (*api.ServerConfiguration, error) {
return api.NewRequester().GetServerConfiguration(s.Uuid)
}