wings/server/filesystem_walker.go

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package server
import (
"context"
"github.com/gammazero/workerpool"
"io/ioutil"
"os"
"path/filepath"
"runtime"
"sync"
)
type FileWalker struct {
*Filesystem
}
type PooledFileWalker struct {
wg sync.WaitGroup
pool *workerpool.WorkerPool
callback filepath.WalkFunc
cancel context.CancelFunc
err error
errOnce sync.Once
Filesystem *Filesystem
}
// Returns a new walker instance.
func (fs *Filesystem) NewWalker() *FileWalker {
return &FileWalker{fs}
}
// Creates a new pooled file walker that will concurrently walk over a given directory but limit itself
// to a worker pool as to not completely flood out the system or cause a process crash.
func newPooledWalker(fs *Filesystem) *PooledFileWalker {
return &PooledFileWalker{
Filesystem: fs,
// Create a worker pool that is the same size as the number of processors available on the
// system. Going much higher doesn't provide much of a performance boost, and is only more
// likely to lead to resource overloading anyways.
pool: workerpool.New(runtime.GOMAXPROCS(0)),
}
}
// Process a given path by calling the callback function for all of the files and directories within
// the path, and then dropping into any directories that we come across.
func (w *PooledFileWalker) process(path string) error {
p, err := w.Filesystem.SafePath(path)
if err != nil {
return err
}
files, err := ioutil.ReadDir(p)
if err != nil {
return err
}
// Loop over all of the files and directories in the given directory and call the provided
// callback function. If we encounter a directory, push that directory onto the worker queue
// to be processed.
for _, f := range files {
sp, err := w.Filesystem.SafeJoin(p, f)
if err != nil {
// Let the callback function handle what to do if there is a path resolution error because a
// dangerous path was resolved. If there is an error returned, return from this entire process
// otherwise just skip over this specific file. We don't care if its a file or a directory at
// this point since either way we're skipping it, however, still check for the SkipDir since that
// would be thrown otherwise.
if err = w.callback(sp, f, err); err != nil && err != filepath.SkipDir {
return err
}
continue
}
i, err := os.Stat(sp)
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// You might end up getting an error about a file or folder not existing if the given path
// if it is an invalid symlink. We can safely just skip over these files I believe.
if os.IsNotExist(err) {
continue
}
// Call the user-provided callback for this file or directory. If an error is returned that is
// not a SkipDir call, abort the entire process and bubble that error up.
if err = w.callback(sp, i, err); err != nil && err != filepath.SkipDir {
return err
}
// If this is a directory, and we didn't get a SkipDir error, continue through by pushing another
// job to the pool to handle it. If we requested a skip, don't do anything just continue on to the
// next item.
if i.IsDir() && err != filepath.SkipDir {
w.push(sp)
} else if !i.IsDir() && err == filepath.SkipDir {
// Per the spec for the callback, if we get a SkipDir error but it is returned for an item
// that is _not_ a directory, abort the remaining operations on the directory.
return nil
}
}
return nil
}
// Push a new path into the worker pool and increment the waitgroup so that we do not return too
// early and cause panic's as internal directories attempt to submit to the pool.
func (w *PooledFileWalker) push(path string) {
w.wg.Add(1)
w.pool.Submit(func() {
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defer w.wg.Done()
if err := w.process(path); err != nil {
w.errOnce.Do(func() {
w.err = err
if w.cancel != nil {
w.cancel()
}
})
}
})
}
// Walks the given directory and executes the callback function for all of the files and directories
// that are encountered.
func (fs *Filesystem) Walk(dir string, callback filepath.WalkFunc) error {
w := newPooledWalker(fs)
w.callback = callback
_, cancel := context.WithCancel(context.Background())
w.cancel = cancel
w.push(dir)
w.wg.Wait()
w.pool.StopWait()
if w.err != nil {
return w.err
}
return nil
}