wings/server/filesystem_walker.go

101 lines
2.3 KiB
Go
Raw Normal View History

package server
import (
"github.com/gammazero/workerpool"
"io/ioutil"
"os"
"path/filepath"
"runtime"
"sync"
)
type FileWalker struct {
*Filesystem
}
type PooledFileWalker struct {
wg sync.WaitGroup
pool *workerpool.WorkerPool
callback filepath.WalkFunc
Filesystem *Filesystem
}
// Returns a new walker instance.
func (fs *Filesystem) NewWalker() *FileWalker {
return &FileWalker{fs}
}
// Creates a new pooled file walker that will concurrently walk over a given directory but limit itself
// to a worker pool as to not completely flood out the system or cause a process crash.
func newPooledWalker(fs *Filesystem) *PooledFileWalker {
return &PooledFileWalker{
Filesystem: fs,
// Create a worker pool that is the same size as the number of processors available on the
// system. Going much higher doesn't provide much of a performance boost, and is only more
// likely to lead to resource overloading anyways.
pool: workerpool.New(runtime.GOMAXPROCS(0)),
}
}
// Process a given path by calling the callback function for all of the files and directories within
// the path, and then dropping into any directories that we come across.
func (w *PooledFileWalker) process(path string) error {
p, err := w.Filesystem.SafePath(path)
if err != nil {
return err
}
files, err := ioutil.ReadDir(p)
if err != nil {
return err
}
// Loop over all of the files and directories in the given directory and call the provided
// callback function. If we encounter a directory, push that directory onto the worker queue
// to be processed.
for _, f := range files {
sp := filepath.Join(p, f.Name())
i, err := os.Stat(sp)
if err = w.callback(sp, i, err); err != nil {
if err == filepath.SkipDir {
return nil
}
return err
}
if i.IsDir() {
w.push(sp)
}
}
return nil
}
// Push a new path into the worker pool.
//
// @todo probably helps to handle errors.
func (w *PooledFileWalker) push(path string) {
w.wg.Add(1)
w.pool.Submit(func() {
2020-07-17 04:53:05 +00:00
defer w.wg.Done()
w.process(path)
})
}
// Walks the given directory and executes the callback function for all of the files and directories
// that are encountered.
func (fs *Filesystem) Walk(dir string, callback filepath.WalkFunc) error {
w := newPooledWalker(fs)
w.callback = callback
w.push(dir)
w.wg.Wait()
w.pool.StopWait()
return nil
}