This isn't exactly the same as the puppet bridge, basically it removes the puppetID from the url and just works against the logged in user. There is a known errata right now where some times all channels aren't left when unbridging a guild. I figured it's more important to get some more testing on this while I try to figure that out in the mean time. Also when you call /guilds/:guildID/joinentire, it joins each channel serially. I tried to make this concurrent but I maxed out the rate limit. We can do this in the future, but again, rather get this into everyone's hands sooner rather than later. I also did the same thing with unbridge and had to revert for the same reasons. Refs #8
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