266 lines
7.8 KiB
Go
266 lines
7.8 KiB
Go
// mautrix-discord - A Matrix-Discord puppeting bridge.
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// Copyright (C) 2024 Tulir Asokan
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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package connector
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import (
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"context"
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"errors"
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"fmt"
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"io"
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"net/http"
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"slices"
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"time"
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"github.com/bwmarrin/discordgo"
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"github.com/rs/zerolog"
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"maunium.net/go/mautrix/bridgev2"
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"maunium.net/go/mautrix/bridgev2/database"
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"maunium.net/go/mautrix/bridgev2/networkid"
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"maunium.net/go/mautrix/bridgev2/status"
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)
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type DiscordClient struct {
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connector *DiscordConnector
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usersFromReady map[string]*discordgo.User
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UserLogin *bridgev2.UserLogin
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Session *discordgo.Session
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hasBegunSyncing bool
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}
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func (d *DiscordConnector) LoadUserLogin(ctx context.Context, login *bridgev2.UserLogin) error {
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log := login.Log
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meta := login.Metadata.(*UserLoginMetadata)
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session, err := discordgo.New(meta.Token)
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if meta.HeartbeatSession.IsExpired() {
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log.Info().Msg("Heartbeat session expired, creating a new one")
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meta.HeartbeatSession = discordgo.NewHeartbeatSession()
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}
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meta.HeartbeatSession.BumpLastUsed()
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session.HeartbeatSession = meta.HeartbeatSession
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login.Save(ctx)
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if err != nil {
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return err
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}
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// FIXME(skip): Implement.
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session.EventHandler = func(evt any) {}
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login.Client = &DiscordClient{
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connector: d,
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UserLogin: login,
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Session: session,
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}
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return nil
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}
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var _ bridgev2.NetworkAPI = (*DiscordClient)(nil)
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func (d *DiscordClient) Connect(ctx context.Context) {
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log := zerolog.Ctx(ctx)
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if d.Session == nil {
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log.Error().Msg("No session present")
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d.UserLogin.BridgeState.Send(status.BridgeState{
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StateEvent: status.StateBadCredentials,
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Error: "discord-not-logged-in",
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})
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return
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}
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d.UserLogin.BridgeState.Send(status.BridgeState{
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StateEvent: status.StateConnecting,
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})
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if err := d.connect(ctx); err != nil {
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log.Err(err).Msg("Couldn't connect to Discord")
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}
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// TODO(skip): Use event handler and send this in response to READY/RESUMED instead?
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d.UserLogin.BridgeState.Send(status.BridgeState{
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StateEvent: status.StateConnected,
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})
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}
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func (cl *DiscordClient) connect(ctx context.Context) error {
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log := zerolog.Ctx(ctx)
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log.Info().Msg("Opening session")
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err := cl.Session.Open()
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for attempts := 0; errors.Is(err, discordgo.ErrImmediateDisconnect) && attempts < 2; attempts += 1 {
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log.Err(err).Int("attempts", attempts).Msg("Immediately disconnected while trying to open session, trying again in 5 seconds")
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time.Sleep(5 * time.Second)
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err = cl.Session.Open()
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}
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if err != nil {
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log.Err(err).Msg("Failed to connect to Discord")
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return err
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}
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// Ensure that we actually have a user.
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if !cl.IsLoggedIn() {
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return fmt.Errorf("unknown identity even after connecting to Discord")
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}
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user := cl.Session.State.User
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log.Info().Str("user_id", user.ID).Str("user_username", user.Username).Msg("Connected to Discord")
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// Stash all of the users we received in READY so we can perform quick lookups
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// keyed by user ID.
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cl.usersFromReady = make(map[string]*discordgo.User)
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for _, user := range cl.Session.State.Ready.Users {
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cl.usersFromReady[user.ID] = user
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}
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// NOTE: We won't have a UserLogin during provisioning, because the UserLogin
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// can only be properly constructed once we know what the Discord user ID is
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// (i.e. we have returned from this function). We'll rely on the login
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// process calling this method manually instead.
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cl.BeginSyncingIfUserLoginPresent(ctx)
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return nil
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}
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func (d *DiscordClient) Disconnect() {
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d.UserLogin.Log.Info().Msg("Disconnecting session")
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d.Session.Close()
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d.Session = nil
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}
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func (d *DiscordClient) IsLoggedIn() bool {
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return d.Session != nil && d.Session.State != nil && d.Session.State.User != nil && d.Session.State.User.ID != ""
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}
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func (d *DiscordClient) LogoutRemote(ctx context.Context) {
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// FIXME(skip): Implement.
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d.Disconnect()
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}
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func (cl *DiscordClient) BeginSyncingIfUserLoginPresent(ctx context.Context) {
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if cl.UserLogin == nil {
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cl.connector.bridge.Log.Warn().Msg("Not syncing just yet as we don't have a UserLogin")
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return
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}
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if cl.hasBegunSyncing {
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cl.connector.bridge.Log.Warn().Msg("Not beginning sync more than once")
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return
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}
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cl.hasBegunSyncing = true
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log := cl.UserLogin.Log
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user := cl.Session.State.User
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// FIXME(skip): Avatar.
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cl.UserLogin.RemoteProfile = status.RemoteProfile{
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Email: user.Email,
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Phone: user.Phone,
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Name: user.String(),
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}
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if err := cl.UserLogin.Save(ctx); err != nil {
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log.Err(err).Msg("Couldn't save UserLogin after connecting")
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}
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go cl.syncPrivateChannels(ctx)
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}
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func (d *DiscordClient) syncPrivateChannels(ctx context.Context) {
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dms := slices.Clone(d.Session.State.PrivateChannels)
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// Only sync the top n private channels with recent activity.
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slices.SortFunc(dms, func(a, b *discordgo.Channel) int {
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ats, _ := discordgo.SnowflakeTimestamp(a.LastMessageID)
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bts, _ := discordgo.SnowflakeTimestamp(b.LastMessageID)
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return bts.Compare(ats)
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})
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// TODO(skip): This is startup_private_channel_create_limit. Support this in the config.
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for _, dm := range dms[:10] {
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zerolog.Ctx(ctx).Debug().Str("channel_id", dm.ID).Msg("Syncing private channel with recent activity")
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d.syncChannel(ctx, dm, true)
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}
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}
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func simpleDownload(ctx context.Context, url, thing string) ([]byte, error) {
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req, err := http.NewRequestWithContext(ctx, http.MethodGet, url, nil)
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if err != nil {
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return nil, fmt.Errorf("failed to prepare request: %w", err)
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}
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resp, err := http.DefaultClient.Do(req)
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if err != nil {
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return nil, fmt.Errorf("failed to download %s: %w", thing, err)
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}
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data, err := io.ReadAll(resp.Body)
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_ = resp.Body.Close()
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if err != nil {
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return nil, fmt.Errorf("failed to read %s data: %w", thing, err)
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}
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return data, nil
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}
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func makeChannelAvatar(ch *discordgo.Channel) *bridgev2.Avatar {
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return &bridgev2.Avatar{
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ID: networkid.AvatarID(ch.Icon),
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Get: func(ctx context.Context) ([]byte, error) {
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url := discordgo.EndpointGroupIcon(ch.ID, ch.Icon)
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return simpleDownload(ctx, url, "group dm icon")
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},
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Remove: ch.Icon == "",
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}
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}
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func (d *DiscordClient) syncChannel(_ context.Context, ch *discordgo.Channel, selfIsInChannel bool) {
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isGroup := len(ch.RecipientIDs) > 1
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var roomType database.RoomType
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if isGroup {
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roomType = database.RoomTypeGroupDM
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} else {
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roomType = database.RoomTypeDM
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}
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selfEventSender := d.makeEventSender(d.Session.State.User)
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var members bridgev2.ChatMemberList
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members.IsFull = true
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members.MemberMap = make(bridgev2.ChatMemberMap, len(ch.Recipients))
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if len(ch.Recipients) > 0 {
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// Private channels' array of participants doesn't include ourselves,
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// so this boolean can be used to inject ourselves as a member.
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if selfIsInChannel {
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members.MemberMap[selfEventSender.Sender] = bridgev2.ChatMember{EventSender: selfEventSender}
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}
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for _, recipient := range ch.Recipients {
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sender := d.makeEventSender(recipient)
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members.MemberMap[sender.Sender] = bridgev2.ChatMember{EventSender: sender}
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}
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members.TotalMemberCount = len(ch.Recipients)
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}
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d.connector.bridge.QueueRemoteEvent(d.UserLogin, &DiscordChatResync{
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channel: ch,
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portalKey: d.makePortalKey(ch, d.UserLogin.ID, true),
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info: &bridgev2.ChatInfo{
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Name: &ch.Name,
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Members: &members,
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Avatar: makeChannelAvatar(ch),
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Type: &roomType,
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CanBackfill: true,
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},
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})
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}
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