This isn't exactly the same as the puppet bridge, basically it removes the
puppetID from the url and just works against the logged in user.
There is a known errata right now where some times all channels aren't left
when unbridging a guild. I figured it's more important to get some more testing
on this while I try to figure that out in the mean time.
Also when you call /guilds/:guildID/joinentire, it joins each channel serially.
I tried to make this concurrent but I maxed out the rate limit. We can do this
in the future, but again, rather get this into everyone's hands sooner rather
than later. I also did the same thing with unbridge and had to revert for the
same reasons.
Refs #8
This was caused by some early attempts at not replaying messages. That was
fixed by tracking messages explicitly but these early returns with no logging
were never removed.
Fixes#23
This commit also points to my fork of discordgo which makes it look like the
official client which is the only way to get the actually contents of a dm
when not authorized as a bot.
* The bot now properly joins the management room
* The management room is persisted in the database
* Welcome/help messages are sent in the management room