login: implement logging in via browser
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@@ -27,6 +27,11 @@ const LoginStepIDComplete = "fi.mau.discord.login.complete"
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func (d *DiscordConnector) GetLoginFlows() []bridgev2.LoginFlow {
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return []bridgev2.LoginFlow{
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{
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ID: LoginFlowIDBrowser,
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Name: "Browser",
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Description: "Log in to your Discord account in a web browser.",
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},
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{
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ID: LoginFlowIDRemoteAuth,
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Name: "QR Code",
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@@ -46,6 +51,8 @@ func (d *DiscordConnector) CreateLogin(ctx context.Context, user *bridgev2.User,
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return &DiscordTokenLogin{connector: d, User: user}, nil
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case LoginFlowIDRemoteAuth:
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return &DiscordRemoteAuthLogin{connector: d, User: user}, nil
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case LoginFlowIDBrowser:
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return &DiscordBrowserLogin{connector: d, User: user}, nil
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default:
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return nil, fmt.Errorf("unknown discord login flow id")
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}
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156
pkg/connector/login_browser.go
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156
pkg/connector/login_browser.go
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@@ -0,0 +1,156 @@
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// mautrix-discord - A Matrix-Discord puppeting bridge.
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// Copyright (C) 2024 Tulir Asokan
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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package connector
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import (
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"context"
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"fmt"
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"github.com/bwmarrin/discordgo"
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"github.com/rs/zerolog"
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"maunium.net/go/mautrix/bridgev2"
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"maunium.net/go/mautrix/bridgev2/database"
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"maunium.net/go/mautrix/bridgev2/networkid"
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)
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const LoginFlowIDBrowser = "fi.mau.discord.login.browser"
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type DiscordBrowserLogin struct {
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connector *DiscordConnector
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User *bridgev2.User
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Session *discordgo.Session
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}
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var _ bridgev2.LoginProcessCookies = (*DiscordBrowserLogin)(nil)
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func (dl *DiscordBrowserLogin) softlyCloseSession() {
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dl.User.Log.Debug().Msg("Closing session")
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err := dl.Session.Close()
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if err != nil {
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dl.User.Log.Err(err).Msg("Couldn't close Discord session in response to login cancellation")
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}
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}
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func (dl *DiscordBrowserLogin) Cancel() {
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}
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const ExtractDiscordTokenJS = `
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new Promise((resolve) => {
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let mautrixDiscordTokenCheckInterval
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const iframe = document.createElement('iframe')
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document.head.append(iframe)
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mautrixDiscordTokenCheckInterval = setInterval(() => {
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const token = iframe.contentWindow.localStorage.token
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if (token) {
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resolve({ token: token.slice(1, -1) })
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clearInterval(mautrixDiscordTokenCheckInterval)
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}
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}, 200)
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})
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`
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func (dl *DiscordBrowserLogin) Start(ctx context.Context) (*bridgev2.LoginStep, error) {
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return &bridgev2.LoginStep{
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Type: bridgev2.LoginStepTypeCookies,
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StepID: "fi.mau.discord.cookies",
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Instructions: "Log in with Discord.",
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CookiesParams: &bridgev2.LoginCookiesParams{
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URL: "https://discord.com/login",
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UserAgent: "",
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Fields: []bridgev2.LoginCookieField{{
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ID: "token",
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Required: true,
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Sources: []bridgev2.LoginCookieFieldSource{{
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Type: bridgev2.LoginCookieTypeSpecial,
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Name: "fi.mau.discord.token",
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}},
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}},
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ExtractJS: ExtractDiscordTokenJS,
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},
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}, nil
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}
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func (dl *DiscordBrowserLogin) SubmitCookies(ctx context.Context, cookies map[string]string) (*bridgev2.LoginStep, error) {
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log := zerolog.Ctx(ctx)
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token := cookies["token"]
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if token == "" {
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log.Error().Msg("Received empty token")
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return nil, fmt.Errorf("received empty token")
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}
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log.Debug().Msg("Logging in with submitted cookie")
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// FIXME FIXME: The rest of this method is basically copy and pasted from
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// DiscordTokenLogin, so find a way to tidy this up.
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session, err := NewDiscordSession(ctx, token)
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if err != nil {
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return nil, fmt.Errorf("couldn't create discord session: %w", err)
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}
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client := DiscordClient{
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connector: dl.connector,
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Session: session,
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}
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client.SetUp(ctx, nil)
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err = client.connect(ctx)
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if err != nil {
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dl.softlyCloseSession()
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return nil, err
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}
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// At this point we've opened a WebSocket connection to the gateway, received
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// a READY packet, and know who we are.
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user := session.State.User
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dl.Session = session
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ul, err := dl.User.NewLogin(ctx, &database.UserLogin{
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ID: networkid.UserLoginID(user.ID),
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Metadata: &UserLoginMetadata{
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Token: token,
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HeartbeatSession: session.HeartbeatSession,
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},
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}, &bridgev2.NewLoginParams{
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LoadUserLogin: func(ctx context.Context, login *bridgev2.UserLogin) error {
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login.Client = &client
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client.UserLogin = login
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// Only now that we have a UserLogin can we begin syncing.
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client.BeginSyncingIfUserLoginPresent(ctx)
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return nil
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},
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DeleteOnConflict: true,
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DontReuseExisting: false,
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})
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if err != nil {
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dl.softlyCloseSession()
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return nil, fmt.Errorf("couldn't create login: %w", err)
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}
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zerolog.Ctx(ctx).Info().Str("user_id", user.ID).Str("user_username", user.Username).Msg("Connected to Discord during login")
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return &bridgev2.LoginStep{
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Type: bridgev2.LoginStepTypeComplete,
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StepID: LoginStepIDComplete,
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Instructions: fmt.Sprintf("Logged in as %s", user),
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CompleteParams: &bridgev2.LoginCompleteParams{
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UserLoginID: ul.ID,
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UserLogin: ul,
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},
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}, nil
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}
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