Maybe actually fix bridge state order
This commit is contained in:
29
user.go
29
user.go
@@ -8,7 +8,6 @@ import (
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"runtime"
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"strings"
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"sync"
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"sync/atomic"
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"time"
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"github.com/gorilla/websocket"
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@@ -49,8 +48,9 @@ type User struct {
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Session *discordgo.Session
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BridgeState *bridge.BridgeStateQueue
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wasDisconnected atomic.Bool
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wasLoggedOut atomic.Bool
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bridgeStateLock sync.Mutex
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wasDisconnected bool
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wasLoggedOut bool
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markedOpened map[string]time.Time
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markedOpenedLock sync.Mutex
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@@ -406,7 +406,9 @@ func (user *User) syncChatDoublePuppetDetails(portal *Portal, justCreated bool)
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}
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func (user *User) Login(token string) error {
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user.wasLoggedOut.Store(false)
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user.bridgeStateLock.Lock()
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user.wasLoggedOut = false
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user.bridgeStateLock.Unlock()
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user.DiscordToken = token
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user.Update()
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return user.Connect()
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@@ -528,7 +530,9 @@ func (user *User) bridgeMessage(guildID string) bool {
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func (user *User) readyHandler(_ *discordgo.Session, r *discordgo.Ready) {
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user.log.Debugln("Discord connection ready")
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user.wasLoggedOut.Store(false)
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user.bridgeStateLock.Lock()
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user.wasLoggedOut = false
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user.bridgeStateLock.Unlock()
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if user.DiscordID != r.User.ID {
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user.DiscordID = r.User.ID
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@@ -708,25 +712,32 @@ func (user *User) handleGuild(meta *discordgo.Guild, timestamp time.Time, isInSp
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}
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func (user *User) connectedHandler(_ *discordgo.Session, _ *discordgo.Connect) {
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user.bridgeStateLock.Lock()
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defer user.bridgeStateLock.Unlock()
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user.log.Debugln("Connected to Discord")
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if user.wasDisconnected.Swap(false) {
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if user.wasDisconnected {
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user.wasDisconnected = false
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user.BridgeState.Send(status.BridgeState{StateEvent: status.StateConnected})
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}
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}
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func (user *User) disconnectedHandler(_ *discordgo.Session, _ *discordgo.Disconnect) {
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if user.wasLoggedOut.Load() {
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user.bridgeStateLock.Lock()
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defer user.bridgeStateLock.Unlock()
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if user.wasLoggedOut {
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user.log.Debugln("Disconnected from Discord (not updating bridge state as user was just logged out)")
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return
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}
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user.log.Debugln("Disconnected from Discord")
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user.wasDisconnected.Store(true)
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user.wasDisconnected = true
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user.BridgeState.Send(status.BridgeState{StateEvent: status.StateTransientDisconnect, Error: "dc-transient-disconnect", Message: "Temporarily disconnected from Discord, trying to reconnect"})
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}
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func (user *User) invalidAuthHandler(_ *discordgo.Session, _ *discordgo.InvalidAuth) {
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user.bridgeStateLock.Lock()
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defer user.bridgeStateLock.Unlock()
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user.log.Debugln("Got logged out from Discord")
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user.wasLoggedOut.Store(true)
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user.wasLoggedOut = true
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user.BridgeState.Send(status.BridgeState{StateEvent: status.StateBadCredentials, Error: "dc-websocket-disconnect-4004", Message: "Discord access token is no longer valid, please log in again"})
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go user.Logout()
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}
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