Add the db for reactions and removals from discord

This commit is contained in:
Gary Kramlich
2022-02-07 16:42:58 -06:00
parent 33c3cc998e
commit 9d13905a77
6 changed files with 306 additions and 11 deletions

View File

@@ -291,6 +291,8 @@ func (p *Portal) handleDiscordMessages(msg portalDiscordMessage) {
p.handleDiscordMessage(msg.user, msg.msg.(*discordgo.MessageCreate).Message)
case *discordgo.MessageReactionAdd:
p.handleDiscordReaction(msg.user, msg.msg.(*discordgo.MessageReactionAdd).MessageReaction, true)
case *discordgo.MessageReactionRemove:
p.handleDiscordReaction(msg.user, msg.msg.(*discordgo.MessageReactionRemove).MessageReaction, false)
default:
p.log.Warnln("unknown message type")
}
@@ -549,12 +551,18 @@ func (p *Portal) handleDiscordReaction(user *User, reaction *discordgo.MessageRe
return
}
if reaction.Emoji.ID != "" {
// Emoji.ID is only set if it's a custom emote, otherwise Emoji.Name is
// used.
customEmote := (reaction.Emoji.ID != "")
// This is temporary until we add support for custom emoji.
if customEmote {
p.log.Debugln("ignoring non-unicode reaction")
return
}
// Find the message that we're working with.
message := p.bridge.db.Message.GetByDiscordID(p.Key, reaction.MessageID)
if message == nil {
p.log.Debugfln("failed to add reaction to message %s: message not found", reaction.MessageID)
@@ -562,8 +570,34 @@ func (p *Portal) handleDiscordReaction(user *User, reaction *discordgo.MessageRe
return
}
// Lookup an existing reaction
var existing *database.Reaction
if customEmote {
existing = p.bridge.db.Reaction.GetByDiscordID(p.Key, message.DiscordID, reaction.Emoji.ID)
} else {
existing = p.bridge.db.Reaction.GetByDiscordName(p.Key, message.DiscordID, reaction.Emoji.Name)
}
if !add && existing == nil {
p.log.Debugln("Failed to remove emote for unknown message", reaction.MessageID)
return
}
intent := p.bridge.GetPuppetByID(reaction.UserID).IntentFor(p)
if !add {
_, err := intent.RedactEvent(p.MXID, existing.MatrixEventID)
if err != nil {
p.log.Warnfln("Failed to remove reaction from %s: %v", p.MXID, err)
}
existing.Delete()
return
}
content := event.Content{Parsed: &event.ReactionEventContent{
RelatesTo: event.RelatesTo{
EventID: message.MatrixID,
@@ -572,10 +606,29 @@ func (p *Portal) handleDiscordReaction(user *User, reaction *discordgo.MessageRe
},
}}
_, err := intent.Client.SendMessageEvent(p.MXID, event.EventReaction, &content)
if err != nil {
p.log.Errorfln("failed to send reaction from %s: %v", reaction.MessageID, err)
if add {
resp, err := intent.Client.SendMessageEvent(p.MXID, event.EventReaction, &content)
if err != nil {
p.log.Errorfln("failed to send reaction from %s: %v", reaction.MessageID, err)
return
return
}
if existing == nil {
dbReaction := p.bridge.db.Reaction.New()
dbReaction.Channel = p.Key
dbReaction.DiscordMessageID = message.DiscordID
dbReaction.MatrixEventID = resp.EventID
dbReaction.AuthorID = reaction.UserID
if customEmote {
// TODO:
} else {
dbReaction.MatrixName = reaction.Emoji.Name
dbReaction.DiscordName = reaction.Emoji.Name
}
dbReaction.Insert()
}
}
}

View File

@@ -213,7 +213,8 @@ func (u *User) Connect() error {
u.User.Session.AddHandler(u.channelUpdateHandler)
u.User.Session.AddHandler(u.messageHandler)
u.User.Session.AddHandler(u.reactionHandler)
u.User.Session.AddHandler(u.reactionAddHandler)
u.User.Session.AddHandler(u.reactionRemoveHandler)
// u.User.Session.Identify.Capabilities = 125
// // Setup our properties
@@ -296,7 +297,25 @@ func (u *User) messageHandler(s *discordgo.Session, m *discordgo.MessageCreate)
portal.discordMessages <- msg
}
func (u *User) reactionHandler(s *discordgo.Session, m *discordgo.MessageReactionAdd) {
func (u *User) reactionAddHandler(s *discordgo.Session, m *discordgo.MessageReactionAdd) {
if m.GuildID != "" {
u.log.Debugln("ignoring reaction for guild message")
return
}
key := database.NewPortalKey(m.ChannelID, u.User.ID)
portal := u.bridge.GetPortalByID(key)
msg := portalDiscordMessage{
msg: m,
user: u,
}
portal.discordMessages <- msg
}
func (u *User) reactionRemoveHandler(s *discordgo.Session, m *discordgo.MessageReactionRemove) {
if m.GuildID != "" {
u.log.Debugln("ignoring reaction for guild message")