Keep track of guild states.
We don't currently bridge anything, but this just keeps everything in sync with the discord server.
This commit is contained in:
55
database/guild.go
Normal file
55
database/guild.go
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@@ -0,0 +1,55 @@
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package database
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import (
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"database/sql"
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"errors"
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log "maunium.net/go/maulogger/v2"
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)
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type Guild struct {
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db *Database
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log log.Logger
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DiscordID string
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GuildID string
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GuildName string
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Bridge bool
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}
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func (g *Guild) Scan(row Scannable) *Guild {
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err := row.Scan(&g.DiscordID, &g.GuildID, &g.GuildName, &g.Bridge)
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if err != nil {
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if !errors.Is(err, sql.ErrNoRows) {
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g.log.Errorln("Database scan failed:", err)
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}
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return nil
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}
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return g
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}
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func (g *Guild) Upsert() {
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query := "INSERT INTO guild" +
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" (discord_id, guild_id, guild_name, bridge)" +
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" VALUES ($1, $2, $3, $4)" +
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" ON CONFLICT(discord_id, guild_id)" +
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" DO UPDATE SET guild_name=excluded.guild_name, bridge=excluded.bridge"
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_, err := g.db.Exec(query, g.DiscordID, g.GuildID, g.GuildName, g.Bridge)
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if err != nil {
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g.log.Warnfln("Failed to upsert guild %s for %s: %v", g.GuildID, g.DiscordID, err)
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}
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}
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func (g *Guild) Delete() {
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query := "DELETE FROM guild WHERE discord_id=$1 AND guild_id=$2"
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_, err := g.db.Exec(query, g.DiscordID, g.GuildID)
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if err != nil {
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g.log.Warnfln("Failed to delete guild %s for user %s: %v", g.GuildID, g.DiscordID, err)
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}
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}
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