Keep track of guild states.
We don't currently bridge anything, but this just keeps everything in sync with the discord server.
This commit is contained in:
@@ -53,6 +53,8 @@ type commands struct {
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Reconnect reconnectCmd `kong:"cmd,help='Reconnect to Discord'"`
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Version versionCmd `kong:"cmd,help='Displays the version of the bridge.'"`
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Guilds guildsCmd `kong:"cmd,help='Guild bridging management.'"`
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LoginMatrix loginMatrixCmd `kong:"cmd,help='Replace the puppet for your Discord account with your real Matrix account.'"`
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LogoutMatrix logoutMatrixCmd `kong:"cmd,help='Switch the puppet for your Discord account back to the default one.'"`
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PingMatrix pingMatrixCmd `kong:"cmd,help='check if your double puppet is working properly'"`
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@@ -286,3 +288,23 @@ func (m *pingMatrixCmd) Run(g *globals) error {
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return nil
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}
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///////////////////////////////////////////////////////////////////////////////
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// Guilds Commands
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///////////////////////////////////////////////////////////////////////////////
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type guildsCmd struct {
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Status guildStatusCmd `kong:"cmd,help='Show the bridge status for the guilds you are in'"`
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}
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type guildStatusCmd struct{}
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func (c *guildStatusCmd) Run(g *globals) error {
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g.user.guildsLock.Lock()
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defer g.user.guildsLock.Unlock()
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for _, guild := range g.user.guilds {
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fmt.Fprintf(g.context.Stdout, "%s %s %t\n", guild.GuildName, guild.GuildID, guild.Bridge)
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}
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return nil
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}
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129
bridge/user.go
129
bridge/user.go
@@ -32,9 +32,20 @@ type User struct {
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bridge *Bridge
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log log.Logger
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guilds map[string]*database.Guild
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guildsLock sync.Mutex
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Session *discordgo.Session
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}
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// this assume you are holding the guilds lock!!!
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func (u *User) loadGuilds() {
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u.guilds = map[string]*database.Guild{}
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for _, guild := range u.bridge.db.Guild.GetAll(u.ID) {
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u.guilds[guild.GuildID] = guild
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}
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}
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func (b *Bridge) loadUser(dbUser *database.User, mxid *id.UserID) *User {
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// If we weren't passed in a user we attempt to create one if we were given
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// a matrix id.
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@@ -63,6 +74,11 @@ func (b *Bridge) loadUser(dbUser *database.User, mxid *id.UserID) *User {
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b.managementRoomsLock.Unlock()
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}
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// Load our guilds state from the database and turn it into a map
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user.guildsLock.Lock()
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user.loadGuilds()
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user.guildsLock.Unlock()
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return user
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}
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@@ -97,6 +113,7 @@ func (b *Bridge) NewUser(dbUser *database.User) *User {
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User: dbUser,
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bridge: b,
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log: b.log.Sub("User").Sub(string(dbUser.MXID)),
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guilds: map[string]*database.Guild{},
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}
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return user
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@@ -315,18 +332,15 @@ func (u *User) Connect() error {
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u.Session = session
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// get our user info
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user, err := u.Session.User("@me")
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if err != nil {
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return err
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}
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u.User.ID = user.ID
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// Add our event handlers
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u.Session.AddHandler(u.readyHandler)
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u.Session.AddHandler(u.connectedHandler)
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u.Session.AddHandler(u.disconnectedHandler)
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u.Session.AddHandler(u.guildCreateHandler)
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u.Session.AddHandler(u.guildDeleteHandler)
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u.Session.AddHandler(u.guildUpdateHandler)
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u.Session.AddHandler(u.channelCreateHandler)
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u.Session.AddHandler(u.channelDeleteHandler)
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u.Session.AddHandler(u.channelPinsUpdateHandler)
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@@ -360,6 +374,59 @@ func (u *User) Disconnect() error {
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return nil
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}
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func (u *User) readyHandler(s *discordgo.Session, r *discordgo.Ready) {
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u.log.Debugln("discord connection ready")
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// Update our user fields
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u.ID = r.User.ID
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// Update our guild map to match watch discord thinks we're in. This is the
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// only time we can get the full guild map as discordgo doesn't make it
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// available to us later. Also, discord might not give us the full guild
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// information here, so we use this to remove guilds the user left and only
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// add guilds whose full information we have. The are told about the
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// "unavailable" guilds later via the GuildCreate handler.
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u.guildsLock.Lock()
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defer u.guildsLock.Unlock()
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// build a list of the current guilds we're in so we can prune the old ones
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current := []string{}
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for _, guild := range r.Guilds {
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current = append(current, guild.ID)
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// If we already know about this guild, make sure we reset it's bridge
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// status.
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if val, found := u.guilds[guild.ID]; found {
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bridge := val.Bridge
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u.guilds[guild.ID].Bridge = bridge
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// Update the name if the guild is available
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if !guild.Unavailable {
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u.guilds[guild.ID].GuildName = guild.Name
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}
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} else {
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g := u.bridge.db.Guild.New()
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g.DiscordID = u.ID
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g.GuildID = guild.ID
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u.guilds[guild.ID] = g
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if !guild.Unavailable {
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g.GuildName = guild.Name
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}
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}
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}
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// Sync the guilds to the database.
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u.bridge.db.Guild.Prune(u.ID, current)
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// Finally reload from the database since it purged servers we're not in
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// anymore.
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u.loadGuilds()
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u.Update()
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}
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func (u *User) connectedHandler(s *discordgo.Session, c *discordgo.Connect) {
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u.log.Debugln("connected to discord")
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@@ -370,6 +437,52 @@ func (u *User) disconnectedHandler(s *discordgo.Session, d *discordgo.Disconnect
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u.log.Debugln("disconnected from discord")
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}
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func (u *User) guildCreateHandler(s *discordgo.Session, g *discordgo.GuildCreate) {
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u.guildsLock.Lock()
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defer u.guildsLock.Unlock()
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// If we somehow already know about the guild, just update it's name
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if guild, found := u.guilds[g.ID]; found {
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guild.GuildName = g.Name
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guild.Upsert()
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return
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}
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// This is a brand new guild so lets get it added.
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guild := u.bridge.db.Guild.New()
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guild.DiscordID = u.ID
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guild.GuildID = g.ID
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guild.GuildName = g.Name
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guild.Upsert()
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u.guilds[g.ID] = guild
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}
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func (u *User) guildDeleteHandler(s *discordgo.Session, g *discordgo.GuildDelete) {
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u.guildsLock.Lock()
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defer u.guildsLock.Unlock()
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if guild, found := u.guilds[g.ID]; found {
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guild.Delete()
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delete(u.guilds, g.ID)
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u.log.Debugln("deleted guild", g.Guild.ID)
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}
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}
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func (u *User) guildUpdateHandler(s *discordgo.Session, g *discordgo.GuildUpdate) {
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u.guildsLock.Lock()
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defer u.guildsLock.Unlock()
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// If we somehow already know about the guild, just update it's name
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if guild, found := u.guilds[g.ID]; found {
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guild.GuildName = g.Name
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guild.Upsert()
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u.log.Debugln("updated guild", g.ID)
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}
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}
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func (u *User) channelCreateHandler(s *discordgo.Session, c *discordgo.ChannelCreate) {
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key := database.NewPortalKey(c.ID, u.User.ID)
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portal := u.bridge.GetPortalByID(key)
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@@ -23,6 +23,7 @@ type Database struct {
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Reaction *ReactionQuery
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Attachment *AttachmentQuery
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Emoji *EmojiQuery
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Guild *GuildQuery
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}
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func New(dbType, uri string, maxOpenConns, maxIdleConns int, baseLog log.Logger) (*Database, error) {
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@@ -85,5 +86,10 @@ func New(dbType, uri string, maxOpenConns, maxIdleConns int, baseLog log.Logger)
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log: db.log.Sub("Emoji"),
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}
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db.Guild = &GuildQuery{
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db: db,
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log: db.log.Sub("Guild"),
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}
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return db, nil
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}
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55
database/guild.go
Normal file
55
database/guild.go
Normal file
@@ -0,0 +1,55 @@
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package database
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import (
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"database/sql"
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"errors"
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log "maunium.net/go/maulogger/v2"
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)
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type Guild struct {
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db *Database
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log log.Logger
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DiscordID string
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GuildID string
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GuildName string
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Bridge bool
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}
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func (g *Guild) Scan(row Scannable) *Guild {
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err := row.Scan(&g.DiscordID, &g.GuildID, &g.GuildName, &g.Bridge)
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if err != nil {
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if !errors.Is(err, sql.ErrNoRows) {
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g.log.Errorln("Database scan failed:", err)
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}
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return nil
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}
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return g
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}
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func (g *Guild) Upsert() {
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query := "INSERT INTO guild" +
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" (discord_id, guild_id, guild_name, bridge)" +
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" VALUES ($1, $2, $3, $4)" +
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" ON CONFLICT(discord_id, guild_id)" +
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" DO UPDATE SET guild_name=excluded.guild_name, bridge=excluded.bridge"
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_, err := g.db.Exec(query, g.DiscordID, g.GuildID, g.GuildName, g.Bridge)
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if err != nil {
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g.log.Warnfln("Failed to upsert guild %s for %s: %v", g.GuildID, g.DiscordID, err)
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}
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}
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func (g *Guild) Delete() {
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query := "DELETE FROM guild WHERE discord_id=$1 AND guild_id=$2"
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_, err := g.db.Exec(query, g.DiscordID, g.GuildID)
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if err != nil {
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g.log.Warnfln("Failed to delete guild %s for user %s: %v", g.GuildID, g.DiscordID, err)
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}
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}
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83
database/guildquery.go
Normal file
83
database/guildquery.go
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@@ -0,0 +1,83 @@
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package database
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import (
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"fmt"
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log "maunium.net/go/maulogger/v2"
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)
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type GuildQuery struct {
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db *Database
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log log.Logger
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}
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const (
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guildSelect = "SELECT discord_id, guild_id, guild_name, bridge FROM guild"
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)
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func (gq *GuildQuery) New() *Guild {
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return &Guild{
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db: gq.db,
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log: gq.log,
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}
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}
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func (gq *GuildQuery) Get(discordID, guildID string) *Guild {
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query := guildSelect + " WHERE discord_id=$1 AND guild_id=$2"
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row := gq.db.QueryRow(query, discordID, guildID)
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if row == nil {
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return nil
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}
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return gq.New().Scan(row)
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}
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func (gq *GuildQuery) GetAll(discordID string) []*Guild {
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query := guildSelect + " WHERE discord_id=$1"
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rows, err := gq.db.Query(query, discordID)
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if err != nil || rows == nil {
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return nil
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}
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guilds := []*Guild{}
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for rows.Next() {
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guilds = append(guilds, gq.New().Scan(rows))
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}
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return guilds
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}
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func (gq *GuildQuery) Prune(discordID string, guilds []string) {
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// We need this interface slice because a variadic function can't mix
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// arguements with a `...` expanded slice.
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args := []interface{}{discordID}
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nGuilds := len(guilds)
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if nGuilds <= 0 {
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return
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}
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gq.log.Debugfln("prunning guilds not in %#v for %s", guilds, discordID)
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// Build the in query
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inQuery := "$2"
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for i := 1; i < nGuilds; i++ {
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inQuery += fmt.Sprintf(", $%d", i+2)
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}
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// Add the arguements for the build query
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for _, guildID := range guilds {
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args = append(args, guildID)
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}
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// Now remove any guilds that the user has left.
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query := "DELETE FROM guild WHERE discord_id=$1 AND guild_id NOT IN (" +
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inQuery + ")"
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_, err := gq.db.Exec(query, args...)
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if err != nil {
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gq.log.Warnfln("Failed to remove old guilds for user %s: %v", discordID, err)
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}
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}
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7
database/migrations/07-guilds.sql
Normal file
7
database/migrations/07-guilds.sql
Normal file
@@ -0,0 +1,7 @@
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CREATE TABLE guild (
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discord_id TEXT NOT NULL,
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guild_id TEXT NOT NULL,
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guild_name TEXT NOT NULL,
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bridge INTEGER(1) DEFAULT FALSE,
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PRIMARY KEY(discord_id, guild_id)
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);
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@@ -19,6 +19,7 @@ var (
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"03-emoji.sql",
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"04-custom-puppet.sql",
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"05-additional-puppet-fields.sql",
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"07-guilds.sql",
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}
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sqliteMigrations = []string{
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Reference in New Issue
Block a user