Keep track of guild states.

We don't currently bridge anything, but this just keeps everything in sync
with the discord server.
This commit is contained in:
Gary Kramlich
2022-03-29 07:10:16 -05:00
parent d4355779a6
commit 928a49b42d
7 changed files with 295 additions and 8 deletions

View File

@@ -53,6 +53,8 @@ type commands struct {
Reconnect reconnectCmd `kong:"cmd,help='Reconnect to Discord'"`
Version versionCmd `kong:"cmd,help='Displays the version of the bridge.'"`
Guilds guildsCmd `kong:"cmd,help='Guild bridging management.'"`
LoginMatrix loginMatrixCmd `kong:"cmd,help='Replace the puppet for your Discord account with your real Matrix account.'"`
LogoutMatrix logoutMatrixCmd `kong:"cmd,help='Switch the puppet for your Discord account back to the default one.'"`
PingMatrix pingMatrixCmd `kong:"cmd,help='check if your double puppet is working properly'"`
@@ -286,3 +288,23 @@ func (m *pingMatrixCmd) Run(g *globals) error {
return nil
}
///////////////////////////////////////////////////////////////////////////////
// Guilds Commands
///////////////////////////////////////////////////////////////////////////////
type guildsCmd struct {
Status guildStatusCmd `kong:"cmd,help='Show the bridge status for the guilds you are in'"`
}
type guildStatusCmd struct{}
func (c *guildStatusCmd) Run(g *globals) error {
g.user.guildsLock.Lock()
defer g.user.guildsLock.Unlock()
for _, guild := range g.user.guilds {
fmt.Fprintf(g.context.Stdout, "%s %s %t\n", guild.GuildName, guild.GuildID, guild.Bridge)
}
return nil
}

View File

@@ -32,9 +32,20 @@ type User struct {
bridge *Bridge
log log.Logger
guilds map[string]*database.Guild
guildsLock sync.Mutex
Session *discordgo.Session
}
// this assume you are holding the guilds lock!!!
func (u *User) loadGuilds() {
u.guilds = map[string]*database.Guild{}
for _, guild := range u.bridge.db.Guild.GetAll(u.ID) {
u.guilds[guild.GuildID] = guild
}
}
func (b *Bridge) loadUser(dbUser *database.User, mxid *id.UserID) *User {
// If we weren't passed in a user we attempt to create one if we were given
// a matrix id.
@@ -63,6 +74,11 @@ func (b *Bridge) loadUser(dbUser *database.User, mxid *id.UserID) *User {
b.managementRoomsLock.Unlock()
}
// Load our guilds state from the database and turn it into a map
user.guildsLock.Lock()
user.loadGuilds()
user.guildsLock.Unlock()
return user
}
@@ -97,6 +113,7 @@ func (b *Bridge) NewUser(dbUser *database.User) *User {
User: dbUser,
bridge: b,
log: b.log.Sub("User").Sub(string(dbUser.MXID)),
guilds: map[string]*database.Guild{},
}
return user
@@ -315,18 +332,15 @@ func (u *User) Connect() error {
u.Session = session
// get our user info
user, err := u.Session.User("@me")
if err != nil {
return err
}
u.User.ID = user.ID
// Add our event handlers
u.Session.AddHandler(u.readyHandler)
u.Session.AddHandler(u.connectedHandler)
u.Session.AddHandler(u.disconnectedHandler)
u.Session.AddHandler(u.guildCreateHandler)
u.Session.AddHandler(u.guildDeleteHandler)
u.Session.AddHandler(u.guildUpdateHandler)
u.Session.AddHandler(u.channelCreateHandler)
u.Session.AddHandler(u.channelDeleteHandler)
u.Session.AddHandler(u.channelPinsUpdateHandler)
@@ -360,6 +374,59 @@ func (u *User) Disconnect() error {
return nil
}
func (u *User) readyHandler(s *discordgo.Session, r *discordgo.Ready) {
u.log.Debugln("discord connection ready")
// Update our user fields
u.ID = r.User.ID
// Update our guild map to match watch discord thinks we're in. This is the
// only time we can get the full guild map as discordgo doesn't make it
// available to us later. Also, discord might not give us the full guild
// information here, so we use this to remove guilds the user left and only
// add guilds whose full information we have. The are told about the
// "unavailable" guilds later via the GuildCreate handler.
u.guildsLock.Lock()
defer u.guildsLock.Unlock()
// build a list of the current guilds we're in so we can prune the old ones
current := []string{}
for _, guild := range r.Guilds {
current = append(current, guild.ID)
// If we already know about this guild, make sure we reset it's bridge
// status.
if val, found := u.guilds[guild.ID]; found {
bridge := val.Bridge
u.guilds[guild.ID].Bridge = bridge
// Update the name if the guild is available
if !guild.Unavailable {
u.guilds[guild.ID].GuildName = guild.Name
}
} else {
g := u.bridge.db.Guild.New()
g.DiscordID = u.ID
g.GuildID = guild.ID
u.guilds[guild.ID] = g
if !guild.Unavailable {
g.GuildName = guild.Name
}
}
}
// Sync the guilds to the database.
u.bridge.db.Guild.Prune(u.ID, current)
// Finally reload from the database since it purged servers we're not in
// anymore.
u.loadGuilds()
u.Update()
}
func (u *User) connectedHandler(s *discordgo.Session, c *discordgo.Connect) {
u.log.Debugln("connected to discord")
@@ -370,6 +437,52 @@ func (u *User) disconnectedHandler(s *discordgo.Session, d *discordgo.Disconnect
u.log.Debugln("disconnected from discord")
}
func (u *User) guildCreateHandler(s *discordgo.Session, g *discordgo.GuildCreate) {
u.guildsLock.Lock()
defer u.guildsLock.Unlock()
// If we somehow already know about the guild, just update it's name
if guild, found := u.guilds[g.ID]; found {
guild.GuildName = g.Name
guild.Upsert()
return
}
// This is a brand new guild so lets get it added.
guild := u.bridge.db.Guild.New()
guild.DiscordID = u.ID
guild.GuildID = g.ID
guild.GuildName = g.Name
guild.Upsert()
u.guilds[g.ID] = guild
}
func (u *User) guildDeleteHandler(s *discordgo.Session, g *discordgo.GuildDelete) {
u.guildsLock.Lock()
defer u.guildsLock.Unlock()
if guild, found := u.guilds[g.ID]; found {
guild.Delete()
delete(u.guilds, g.ID)
u.log.Debugln("deleted guild", g.Guild.ID)
}
}
func (u *User) guildUpdateHandler(s *discordgo.Session, g *discordgo.GuildUpdate) {
u.guildsLock.Lock()
defer u.guildsLock.Unlock()
// If we somehow already know about the guild, just update it's name
if guild, found := u.guilds[g.ID]; found {
guild.GuildName = g.Name
guild.Upsert()
u.log.Debugln("updated guild", g.ID)
}
}
func (u *User) channelCreateHandler(s *discordgo.Session, c *discordgo.ChannelCreate) {
key := database.NewPortalKey(c.ID, u.User.ID)
portal := u.bridge.GetPortalByID(key)

View File

@@ -23,6 +23,7 @@ type Database struct {
Reaction *ReactionQuery
Attachment *AttachmentQuery
Emoji *EmojiQuery
Guild *GuildQuery
}
func New(dbType, uri string, maxOpenConns, maxIdleConns int, baseLog log.Logger) (*Database, error) {
@@ -85,5 +86,10 @@ func New(dbType, uri string, maxOpenConns, maxIdleConns int, baseLog log.Logger)
log: db.log.Sub("Emoji"),
}
db.Guild = &GuildQuery{
db: db,
log: db.log.Sub("Guild"),
}
return db, nil
}

55
database/guild.go Normal file
View File

@@ -0,0 +1,55 @@
package database
import (
"database/sql"
"errors"
log "maunium.net/go/maulogger/v2"
)
type Guild struct {
db *Database
log log.Logger
DiscordID string
GuildID string
GuildName string
Bridge bool
}
func (g *Guild) Scan(row Scannable) *Guild {
err := row.Scan(&g.DiscordID, &g.GuildID, &g.GuildName, &g.Bridge)
if err != nil {
if !errors.Is(err, sql.ErrNoRows) {
g.log.Errorln("Database scan failed:", err)
}
return nil
}
return g
}
func (g *Guild) Upsert() {
query := "INSERT INTO guild" +
" (discord_id, guild_id, guild_name, bridge)" +
" VALUES ($1, $2, $3, $4)" +
" ON CONFLICT(discord_id, guild_id)" +
" DO UPDATE SET guild_name=excluded.guild_name, bridge=excluded.bridge"
_, err := g.db.Exec(query, g.DiscordID, g.GuildID, g.GuildName, g.Bridge)
if err != nil {
g.log.Warnfln("Failed to upsert guild %s for %s: %v", g.GuildID, g.DiscordID, err)
}
}
func (g *Guild) Delete() {
query := "DELETE FROM guild WHERE discord_id=$1 AND guild_id=$2"
_, err := g.db.Exec(query, g.DiscordID, g.GuildID)
if err != nil {
g.log.Warnfln("Failed to delete guild %s for user %s: %v", g.GuildID, g.DiscordID, err)
}
}

83
database/guildquery.go Normal file
View File

@@ -0,0 +1,83 @@
package database
import (
"fmt"
log "maunium.net/go/maulogger/v2"
)
type GuildQuery struct {
db *Database
log log.Logger
}
const (
guildSelect = "SELECT discord_id, guild_id, guild_name, bridge FROM guild"
)
func (gq *GuildQuery) New() *Guild {
return &Guild{
db: gq.db,
log: gq.log,
}
}
func (gq *GuildQuery) Get(discordID, guildID string) *Guild {
query := guildSelect + " WHERE discord_id=$1 AND guild_id=$2"
row := gq.db.QueryRow(query, discordID, guildID)
if row == nil {
return nil
}
return gq.New().Scan(row)
}
func (gq *GuildQuery) GetAll(discordID string) []*Guild {
query := guildSelect + " WHERE discord_id=$1"
rows, err := gq.db.Query(query, discordID)
if err != nil || rows == nil {
return nil
}
guilds := []*Guild{}
for rows.Next() {
guilds = append(guilds, gq.New().Scan(rows))
}
return guilds
}
func (gq *GuildQuery) Prune(discordID string, guilds []string) {
// We need this interface slice because a variadic function can't mix
// arguements with a `...` expanded slice.
args := []interface{}{discordID}
nGuilds := len(guilds)
if nGuilds <= 0 {
return
}
gq.log.Debugfln("prunning guilds not in %#v for %s", guilds, discordID)
// Build the in query
inQuery := "$2"
for i := 1; i < nGuilds; i++ {
inQuery += fmt.Sprintf(", $%d", i+2)
}
// Add the arguements for the build query
for _, guildID := range guilds {
args = append(args, guildID)
}
// Now remove any guilds that the user has left.
query := "DELETE FROM guild WHERE discord_id=$1 AND guild_id NOT IN (" +
inQuery + ")"
_, err := gq.db.Exec(query, args...)
if err != nil {
gq.log.Warnfln("Failed to remove old guilds for user %s: %v", discordID, err)
}
}

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@@ -0,0 +1,7 @@
CREATE TABLE guild (
discord_id TEXT NOT NULL,
guild_id TEXT NOT NULL,
guild_name TEXT NOT NULL,
bridge INTEGER(1) DEFAULT FALSE,
PRIMARY KEY(discord_id, guild_id)
);

View File

@@ -19,6 +19,7 @@ var (
"03-emoji.sql",
"04-custom-puppet.sql",
"05-additional-puppet-fields.sql",
"07-guilds.sql",
}
sqliteMigrations = []string{