Keep track of guild states.

We don't currently bridge anything, but this just keeps everything in sync
with the discord server.
This commit is contained in:
Gary Kramlich
2022-03-29 07:10:16 -05:00
parent d4355779a6
commit 928a49b42d
7 changed files with 295 additions and 8 deletions

View File

@@ -23,6 +23,7 @@ type Database struct {
Reaction *ReactionQuery
Attachment *AttachmentQuery
Emoji *EmojiQuery
Guild *GuildQuery
}
func New(dbType, uri string, maxOpenConns, maxIdleConns int, baseLog log.Logger) (*Database, error) {
@@ -85,5 +86,10 @@ func New(dbType, uri string, maxOpenConns, maxIdleConns int, baseLog log.Logger)
log: db.log.Sub("Emoji"),
}
db.Guild = &GuildQuery{
db: db,
log: db.log.Sub("Guild"),
}
return db, nil
}

55
database/guild.go Normal file
View File

@@ -0,0 +1,55 @@
package database
import (
"database/sql"
"errors"
log "maunium.net/go/maulogger/v2"
)
type Guild struct {
db *Database
log log.Logger
DiscordID string
GuildID string
GuildName string
Bridge bool
}
func (g *Guild) Scan(row Scannable) *Guild {
err := row.Scan(&g.DiscordID, &g.GuildID, &g.GuildName, &g.Bridge)
if err != nil {
if !errors.Is(err, sql.ErrNoRows) {
g.log.Errorln("Database scan failed:", err)
}
return nil
}
return g
}
func (g *Guild) Upsert() {
query := "INSERT INTO guild" +
" (discord_id, guild_id, guild_name, bridge)" +
" VALUES ($1, $2, $3, $4)" +
" ON CONFLICT(discord_id, guild_id)" +
" DO UPDATE SET guild_name=excluded.guild_name, bridge=excluded.bridge"
_, err := g.db.Exec(query, g.DiscordID, g.GuildID, g.GuildName, g.Bridge)
if err != nil {
g.log.Warnfln("Failed to upsert guild %s for %s: %v", g.GuildID, g.DiscordID, err)
}
}
func (g *Guild) Delete() {
query := "DELETE FROM guild WHERE discord_id=$1 AND guild_id=$2"
_, err := g.db.Exec(query, g.DiscordID, g.GuildID)
if err != nil {
g.log.Warnfln("Failed to delete guild %s for user %s: %v", g.GuildID, g.DiscordID, err)
}
}

83
database/guildquery.go Normal file
View File

@@ -0,0 +1,83 @@
package database
import (
"fmt"
log "maunium.net/go/maulogger/v2"
)
type GuildQuery struct {
db *Database
log log.Logger
}
const (
guildSelect = "SELECT discord_id, guild_id, guild_name, bridge FROM guild"
)
func (gq *GuildQuery) New() *Guild {
return &Guild{
db: gq.db,
log: gq.log,
}
}
func (gq *GuildQuery) Get(discordID, guildID string) *Guild {
query := guildSelect + " WHERE discord_id=$1 AND guild_id=$2"
row := gq.db.QueryRow(query, discordID, guildID)
if row == nil {
return nil
}
return gq.New().Scan(row)
}
func (gq *GuildQuery) GetAll(discordID string) []*Guild {
query := guildSelect + " WHERE discord_id=$1"
rows, err := gq.db.Query(query, discordID)
if err != nil || rows == nil {
return nil
}
guilds := []*Guild{}
for rows.Next() {
guilds = append(guilds, gq.New().Scan(rows))
}
return guilds
}
func (gq *GuildQuery) Prune(discordID string, guilds []string) {
// We need this interface slice because a variadic function can't mix
// arguements with a `...` expanded slice.
args := []interface{}{discordID}
nGuilds := len(guilds)
if nGuilds <= 0 {
return
}
gq.log.Debugfln("prunning guilds not in %#v for %s", guilds, discordID)
// Build the in query
inQuery := "$2"
for i := 1; i < nGuilds; i++ {
inQuery += fmt.Sprintf(", $%d", i+2)
}
// Add the arguements for the build query
for _, guildID := range guilds {
args = append(args, guildID)
}
// Now remove any guilds that the user has left.
query := "DELETE FROM guild WHERE discord_id=$1 AND guild_id NOT IN (" +
inQuery + ")"
_, err := gq.db.Exec(query, args...)
if err != nil {
gq.log.Warnfln("Failed to remove old guilds for user %s: %v", discordID, err)
}
}

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@@ -0,0 +1,7 @@
CREATE TABLE guild (
discord_id TEXT NOT NULL,
guild_id TEXT NOT NULL,
guild_name TEXT NOT NULL,
bridge INTEGER(1) DEFAULT FALSE,
PRIMARY KEY(discord_id, guild_id)
);

View File

@@ -19,6 +19,7 @@ var (
"03-emoji.sql",
"04-custom-puppet.sql",
"05-additional-puppet-fields.sql",
"07-guilds.sql",
}
sqliteMigrations = []string{