Preserve Discord bridge state codes and retry logic

This commit is contained in:
batuhan içöz
2026-02-02 19:44:21 +01:00
parent 30752fa48b
commit 89ac3632ec
4 changed files with 78 additions and 18 deletions

View File

@@ -61,6 +61,7 @@ func (dc *DiscordClient) FetchMessages(ctx context.Context, fetchParams bridgev2
log.Debug().Msg("Fetching channel history for backfill")
msgs, err := dc.Session.ChannelMessages(channelID, count, beforeID, afterID, "")
if err != nil {
dc.handlePossible40002(err)
return nil, err
}

View File

@@ -17,26 +17,30 @@
package connector
import (
"errors"
"time"
"github.com/bwmarrin/discordgo"
"maunium.net/go/mautrix/bridgev2/status"
)
const (
DiscordNotLoggedIn status.BridgeStateErrorCode = "discord-not-logged-in"
DiscordInvalidAuth status.BridgeStateErrorCode = "discord-invalid-auth"
DiscordDisconnected status.BridgeStateErrorCode = "discord-disconnected"
DiscordConnectFailed status.BridgeStateErrorCode = "discord-connect-failed"
DiscordNotLoggedIn status.BridgeStateErrorCode = "dc-not-logged-in"
DiscordTransientDisconnect status.BridgeStateErrorCode = "dc-transient-disconnect"
DiscordInvalidAuth status.BridgeStateErrorCode = "dc-websocket-disconnect-4004"
DiscordHTTP40002 status.BridgeStateErrorCode = "dc-http-40002"
DiscordUnknownWebsocketErr status.BridgeStateErrorCode = "dc-unknown-websocket-error"
)
const discordDisconnectDebounce = 7 * time.Second
func init() {
status.BridgeStateHumanErrors.Update(status.BridgeStateErrorMap{
DiscordNotLoggedIn: "You're not logged into Discord. Relogin to continue using the bridge.",
DiscordInvalidAuth: "You were logged out of Discord. Relogin to continue using the bridge.",
DiscordDisconnected: "Disconnected from Discord. Trying to reconnect.",
DiscordConnectFailed: "Connecting to Discord failed.",
DiscordNotLoggedIn: "You're not logged into Discord. Relogin to continue using the bridge.",
DiscordTransientDisconnect: "Temporarily disconnected from Discord, trying to reconnect.",
DiscordInvalidAuth: "Discord access token is no longer valid, please log in again.",
DiscordHTTP40002: "Discord requires a verified account, please verify and log in again.",
DiscordUnknownWebsocketErr: "Unknown Discord websocket error.",
})
}
@@ -79,6 +83,7 @@ func (d *DiscordClient) markInvalidAuth(message string) {
StateEvent: status.StateBadCredentials,
Error: DiscordInvalidAuth,
Message: message,
UserAction: status.UserActionRelogin,
})
}
@@ -105,23 +110,44 @@ func (d *DiscordClient) scheduleTransientDisconnect(message string) {
}
login.BridgeState.Send(status.BridgeState{
StateEvent: status.StateTransientDisconnect,
Error: DiscordDisconnected,
Error: DiscordTransientDisconnect,
Message: message,
})
})
d.bridgeStateLock.Unlock()
}
func (d *DiscordClient) sendConnectFailure(err error) {
func (d *DiscordClient) sendConnectFailure(err error, final bool) {
if d.UserLogin == nil || err == nil {
return
}
stateEvent := status.StateTransientDisconnect
if final {
stateEvent = status.StateUnknownError
}
d.UserLogin.BridgeState.Send(status.BridgeState{
StateEvent: status.StateUnknownError,
Error: DiscordConnectFailed,
StateEvent: stateEvent,
Error: DiscordUnknownWebsocketErr,
Message: err.Error(),
Info: map[string]any{
"go_error": err.Error(),
},
})
}
func (d *DiscordClient) handlePossible40002(err error) bool {
var restErr *discordgo.RESTError
if !errors.As(err, &restErr) || restErr.Message == nil || restErr.Message.Code != discordgo.ErrCodeActionRequiredVerifiedAccount {
return false
}
if d.UserLogin == nil {
return true
}
d.UserLogin.BridgeState.Send(status.BridgeState{
StateEvent: status.StateBadCredentials,
Error: DiscordHTTP40002,
Message: restErr.Message.Message,
UserAction: status.UserActionRelogin,
})
return true
}

View File

@@ -110,6 +110,7 @@ func (d *DiscordClient) Connect(ctx context.Context) {
d.UserLogin.BridgeState.Send(status.BridgeState{
StateEvent: status.StateBadCredentials,
Error: DiscordNotLoggedIn,
UserAction: status.UserActionRelogin,
})
return
}
@@ -117,9 +118,7 @@ func (d *DiscordClient) Connect(ctx context.Context) {
d.UserLogin.BridgeState.Send(status.BridgeState{
StateEvent: status.StateConnecting,
})
if err := d.connect(ctx); err != nil {
log.Err(err).Msg("Couldn't connect to Discord")
}
d.connectWithRetry(ctx, 0)
}
func (cl *DiscordClient) handleDiscordEventSync(event any) {
@@ -140,7 +139,6 @@ func (cl *DiscordClient) connect(ctx context.Context) error {
}
if err != nil {
log.Err(err).Msg("Failed to connect to Discord")
cl.sendConnectFailure(err)
return err
}
@@ -148,7 +146,6 @@ func (cl *DiscordClient) connect(ctx context.Context) error {
if !cl.IsLoggedIn() {
err := fmt.Errorf("unknown identity even after connecting to Discord")
log.Err(err).Msg("No Discord user available after connecting")
cl.sendConnectFailure(err)
return err
}
user := cl.Session.State.User
@@ -170,6 +167,27 @@ func (cl *DiscordClient) connect(ctx context.Context) error {
return nil
}
func (d *DiscordClient) connectWithRetry(ctx context.Context, retryCount int) {
err := d.connect(ctx)
if err == nil || ctx.Err() != nil {
return
}
if retryCount < 6 {
d.sendConnectFailure(err, false)
retryInSeconds := 2 << retryCount
zerolog.Ctx(ctx).Debug().Int("retry_in_seconds", retryInSeconds).Msg("Sleeping and retrying connection")
select {
case <-time.After(time.Duration(retryInSeconds) * time.Second):
case <-ctx.Done():
zerolog.Ctx(ctx).Info().Msg("Context canceled, exiting connect retry loop")
return
}
d.connectWithRetry(ctx, retryCount+1)
} else {
d.sendConnectFailure(err, true)
}
}
func (d *DiscordClient) Disconnect() {
d.UserLogin.Log.Info().Msg("Disconnecting session")
d.Session.Close()
@@ -398,6 +416,7 @@ func (d *DiscordClient) bridgeGuild(ctx context.Context, guildID string) error {
Threads: true,
})
if err != nil {
d.handlePossible40002(err)
log.Warn().Err(err).Msg("Failed to subscribe to guild; proceeding")
}

View File

@@ -56,6 +56,7 @@ func (d *DiscordClient) HandleMatrixMessage(ctx context.Context, msg *bridgev2.M
sentMsg, err := d.Session.ChannelMessageSendComplex(discordid.ParsePortalID(msg.Portal.ID), sendReq, options...)
if err != nil {
d.handlePossible40002(err)
return nil, err
}
sentMsgTimestamp, _ := discordgo.SnowflakeTimestamp(sentMsg.ID)
@@ -90,6 +91,9 @@ func (d *DiscordClient) HandleMatrixReaction(ctx context.Context, reaction *brid
meta := portal.Metadata.(*discordid.PortalMetadata)
err := d.Session.MessageReactionAddUser(meta.GuildID, discordid.ParsePortalID(portal.ID), discordid.ParseMessageID(reaction.TargetMessage.ID), relatesToKey)
if err != nil {
d.handlePossible40002(err)
}
return nil, err
}
@@ -100,13 +104,20 @@ func (d *DiscordClient) HandleMatrixReactionRemove(ctx context.Context, removal
guildID := removal.Portal.Metadata.(*discordid.PortalMetadata).GuildID
err := d.Session.MessageReactionRemoveUser(guildID, channelID, discordid.ParseMessageID(removing.MessageID), discordid.ParseEmojiID(emojiID), discordid.ParseUserLoginID(d.UserLogin.ID))
if err != nil {
d.handlePossible40002(err)
}
return err
}
func (d *DiscordClient) HandleMatrixMessageRemove(ctx context.Context, removal *bridgev2.MatrixMessageRemove) error {
channelID := discordid.ParsePortalID(removal.Portal.ID)
messageID := discordid.ParseMessageID(removal.TargetMessage.ID)
return d.Session.ChannelMessageDelete(channelID, messageID)
err := d.Session.ChannelMessageDelete(channelID, messageID)
if err != nil {
d.handlePossible40002(err)
}
return err
}
func (d *DiscordClient) HandleMatrixReadReceipt(ctx context.Context, msg *bridgev2.MatrixReadReceipt) error {
@@ -153,6 +164,7 @@ func (d *DiscordClient) HandleMatrixReadReceipt(ctx context.Context, msg *bridge
channelID := discordid.ParsePortalID(msg.Portal.ID)
resp, err := d.Session.ChannelMessageAckNoToken(channelID, targetMessageID, discordgo.WithChannelReferer(guildID, channelID))
if err != nil {
d.handlePossible40002(err)
log.Err(err).Msg("Failed to send read receipt to Discord")
return err
} else if resp.Token != nil {
@@ -186,6 +198,7 @@ func (d *DiscordClient) viewingChannel(ctx context.Context, portal *bridgev2.Por
err := d.Session.MarkViewing(channelID)
if err != nil {
d.handlePossible40002(err)
log.Error().Err(err).Msg("Failed to mark user as viewing channel")
return err
}
@@ -211,6 +224,7 @@ func (d *DiscordClient) HandleMatrixTyping(ctx context.Context, msg *bridgev2.Ma
err := d.Session.ChannelTyping(channelID, discordgo.WithChannelReferer(guildID, channelID))
if err != nil {
d.handlePossible40002(err)
log.Warn().Err(err).Msg("Failed to mark user as typing")
return err
}