connector: limit the amount of private channels initially synced

Otherwise, we'll hit the ratelimit pretty easily.
This commit is contained in:
Skip R
2025-11-25 14:25:17 -08:00
parent ab68fae8dd
commit 61ef0c1051

View File

@@ -17,11 +17,13 @@
package connector
import (
"cmp"
"context"
"errors"
"fmt"
"io"
"net/http"
"slices"
"time"
"github.com/bwmarrin/discordgo"
@@ -172,12 +174,18 @@ func (cl *DiscordClient) BeginSyncingIfUserLoginPresent(ctx context.Context) {
log.Err(err).Msg("Couldn't save UserLogin after connecting")
}
go cl.syncChannels(ctx)
go cl.syncPrivateChannels(ctx)
}
func (d *DiscordClient) syncChannels(ctx context.Context) {
for _, dm := range d.Session.State.PrivateChannels {
d.UserLogin.Log.Debug().Str("channel_id", dm.ID).Msg("Syncing private channel")
func (d *DiscordClient) syncPrivateChannels(ctx context.Context) {
dms := slices.Clone(d.Session.State.PrivateChannels)
// Only sync the top n private channels with recent activity.
slices.SortFunc(dms, func(a, b *discordgo.Channel) int {
return cmp.Compare(b.LastMessageID, a.LastMessageID)
})
// TODO(skip): This is startup_private_channel_create_limit. Support this in the config.
for _, dm := range dms[:10] {
zerolog.Ctx(ctx).Debug().Str("channel_id", dm.ID).Msg("Syncing private channel with recent activity")
d.syncChannel(ctx, dm, true)
}
}