login: relocate shared login finalization logic into embedded struct
All of the login methods need to do (effectively) the same thing once we have a token, so refactor this out into something we can reuse.
This commit is contained in:
@@ -27,16 +27,16 @@ const LoginStepIDComplete = "fi.mau.discord.login.complete"
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func (d *DiscordConnector) GetLoginFlows() []bridgev2.LoginFlow {
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return []bridgev2.LoginFlow{
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{
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ID: LoginFlowIDBrowser,
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Name: "Browser",
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Description: "Log in to your Discord account in a web browser.",
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},
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{
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ID: LoginFlowIDRemoteAuth,
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Name: "QR Code",
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Description: "Scan a QR code with the Discord mobile app to log in.",
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},
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{
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ID: LoginFlowIDBrowser,
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Name: "Browser",
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Description: "Log in to your Discord account in a web browser.",
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},
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{
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ID: LoginFlowIDToken,
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Name: "Token",
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@@ -46,13 +46,18 @@ func (d *DiscordConnector) GetLoginFlows() []bridgev2.LoginFlow {
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}
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func (d *DiscordConnector) CreateLogin(ctx context.Context, user *bridgev2.User, flowID string) (bridgev2.LoginProcess, error) {
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login := DiscordGenericLogin{
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connector: d,
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User: user,
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}
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switch flowID {
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case LoginFlowIDToken:
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return &DiscordTokenLogin{connector: d, User: user}, nil
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return &DiscordTokenLogin{DiscordGenericLogin: &login}, nil
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case LoginFlowIDRemoteAuth:
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return &DiscordRemoteAuthLogin{connector: d, User: user}, nil
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return &DiscordRemoteAuthLogin{DiscordGenericLogin: &login}, nil
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case LoginFlowIDBrowser:
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return &DiscordBrowserLogin{connector: d, User: user}, nil
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return &DiscordBrowserLogin{DiscordGenericLogin: &login}, nil
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default:
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return nil, fmt.Errorf("unknown discord login flow id")
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}
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@@ -20,35 +20,18 @@ import (
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"context"
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"fmt"
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"github.com/bwmarrin/discordgo"
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"github.com/rs/zerolog"
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"maunium.net/go/mautrix/bridgev2"
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"maunium.net/go/mautrix/bridgev2/database"
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"maunium.net/go/mautrix/bridgev2/networkid"
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)
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const LoginFlowIDBrowser = "fi.mau.discord.login.browser"
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type DiscordBrowserLogin struct {
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connector *DiscordConnector
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User *bridgev2.User
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Session *discordgo.Session
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*DiscordGenericLogin
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}
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var _ bridgev2.LoginProcessCookies = (*DiscordBrowserLogin)(nil)
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func (dl *DiscordBrowserLogin) softlyCloseSession() {
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dl.User.Log.Debug().Msg("Closing session")
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err := dl.Session.Close()
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if err != nil {
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dl.User.Log.Err(err).Msg("Couldn't close Discord session in response to login cancellation")
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}
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}
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func (dl *DiscordBrowserLogin) Cancel() {
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}
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const ExtractDiscordTokenJS = `
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new Promise((resolve) => {
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let mautrixDiscordTokenCheckInterval
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@@ -97,57 +80,15 @@ func (dl *DiscordBrowserLogin) SubmitCookies(ctx context.Context, cookies map[st
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}
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log.Debug().Msg("Logging in with submitted cookie")
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// FIXME FIXME: The rest of this method is basically copy and pasted from
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// DiscordTokenLogin, so find a way to tidy this up.
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session, err := NewDiscordSession(ctx, token)
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ul, err := dl.FinalizeCreatingLogin(ctx, token)
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if err != nil {
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return nil, fmt.Errorf("couldn't create discord session: %w", err)
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return nil, fmt.Errorf("couldn't log in via browser: %w", err)
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}
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client := DiscordClient{
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connector: dl.connector,
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Session: session,
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}
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client.SetUp(ctx, nil)
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err = client.connect(ctx)
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if err != nil {
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dl.softlyCloseSession()
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return nil, err
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}
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// At this point we've opened a WebSocket connection to the gateway, received
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// a READY packet, and know who we are.
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user := session.State.User
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dl.Session = session
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ul, err := dl.User.NewLogin(ctx, &database.UserLogin{
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ID: networkid.UserLoginID(user.ID),
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Metadata: &UserLoginMetadata{
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Token: token,
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HeartbeatSession: session.HeartbeatSession,
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},
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}, &bridgev2.NewLoginParams{
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LoadUserLogin: func(ctx context.Context, login *bridgev2.UserLogin) error {
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login.Client = &client
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client.UserLogin = login
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// Only now that we have a UserLogin can we begin syncing.
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client.BeginSyncingIfUserLoginPresent(ctx)
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return nil
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},
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DeleteOnConflict: true,
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DontReuseExisting: false,
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})
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if err != nil {
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dl.softlyCloseSession()
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return nil, fmt.Errorf("couldn't create login: %w", err)
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}
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zerolog.Ctx(ctx).Info().Str("user_id", user.ID).Str("user_username", user.Username).Msg("Connected to Discord during login")
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return &bridgev2.LoginStep{
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Type: bridgev2.LoginStepTypeComplete,
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StepID: LoginStepIDComplete,
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Instructions: fmt.Sprintf("Logged in as %s", user),
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Instructions: dl.CompleteInstructions(),
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CompleteParams: &bridgev2.LoginCompleteParams{
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UserLoginID: ul.ID,
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UserLogin: ul,
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114
pkg/connector/login_generic.go
Normal file
114
pkg/connector/login_generic.go
Normal file
@@ -0,0 +1,114 @@
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// mautrix-discord - A Matrix-Discord puppeting bridge.
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// Copyright (C) 2024 Tulir Asokan
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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package connector
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import (
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"context"
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"fmt"
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"github.com/bwmarrin/discordgo"
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"github.com/rs/zerolog"
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"maunium.net/go/mautrix/bridgev2"
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"maunium.net/go/mautrix/bridgev2/database"
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"maunium.net/go/mautrix/bridgev2/networkid"
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)
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// DiscordGenericLogin is embedded within each struct that implements
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// bridgev2.LoginProcess in order to encapsulate the common behavior that needs
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// to occur after procuring a valid user token. Namely, creating a gateway
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// connection to Discord and an associated UserLogin to wrap things up.
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//
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// It also implements a baseline Cancel method that closes the gateway
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// connection.
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type DiscordGenericLogin struct {
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User *bridgev2.User
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connector *DiscordConnector
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Session *discordgo.Session
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// The Discord user we've authenticated as. This is only non-nil if
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// a call to FinalizeCreatingLogin has succeeded.
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DiscordUser *discordgo.User
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}
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func (dl *DiscordGenericLogin) FinalizeCreatingLogin(ctx context.Context, token string) (*bridgev2.UserLogin, error) {
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session, err := NewDiscordSession(ctx, token)
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if err != nil {
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return nil, fmt.Errorf("couldn't create discord session: %w", err)
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}
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client := DiscordClient{
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connector: dl.connector,
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Session: session,
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}
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client.SetUp(ctx, nil)
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err = client.connect(ctx)
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if err != nil {
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dl.Cancel()
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return nil, err
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}
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// At this point we've opened a WebSocket connection to the gateway, received
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// a READY packet, and know who we are.
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user := session.State.User
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dl.DiscordUser = user
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dl.Session = session
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ul, err := dl.User.NewLogin(ctx, &database.UserLogin{
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ID: networkid.UserLoginID(user.ID),
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Metadata: &UserLoginMetadata{
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Token: token,
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HeartbeatSession: session.HeartbeatSession,
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},
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}, &bridgev2.NewLoginParams{
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LoadUserLogin: func(ctx context.Context, login *bridgev2.UserLogin) error {
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login.Client = &client
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client.UserLogin = login
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// Only now that we have a UserLogin can we begin syncing.
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client.BeginSyncingIfUserLoginPresent(ctx)
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return nil
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},
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DeleteOnConflict: true,
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DontReuseExisting: false,
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})
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if err != nil {
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dl.Cancel()
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return nil, fmt.Errorf("couldn't create login: %w", err)
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}
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zerolog.Ctx(ctx).Info().
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Str("user_id", user.ID).
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Str("user_username", user.Username).
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Msg("Logged in to Discord")
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return ul, nil
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}
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func (dl *DiscordGenericLogin) CompleteInstructions() string {
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return fmt.Sprintf("Logged in as %s", dl.DiscordUser.Username)
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}
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func (dl *DiscordGenericLogin) Cancel() {
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if dl.Session != nil {
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dl.User.Log.Debug().Msg("Login cancelled, closing session")
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err := dl.Session.Close()
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if err != nil {
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dl.User.Log.Err(err).Msg("Couldn't close Discord session in response to login cancellation")
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}
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}
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}
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@@ -20,11 +20,8 @@ import (
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"context"
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"fmt"
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"github.com/bwmarrin/discordgo"
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"github.com/rs/zerolog"
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"maunium.net/go/mautrix/bridgev2"
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"maunium.net/go/mautrix/bridgev2/database"
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"maunium.net/go/mautrix/bridgev2/networkid"
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"go.mau.fi/mautrix-discord/pkg/remoteauth"
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)
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@@ -32,10 +29,7 @@ import (
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const LoginFlowIDRemoteAuth = "fi.mau.discord.login.remote_auth"
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type DiscordRemoteAuthLogin struct {
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connector *DiscordConnector
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User *bridgev2.User
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Session *discordgo.Session
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*DiscordGenericLogin
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remoteAuthClient *remoteauth.Client
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qrChan chan string
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@@ -114,66 +108,15 @@ func (dl *DiscordRemoteAuthLogin) Wait(ctx context.Context) (*bridgev2.LoginStep
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}
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func (dl *DiscordRemoteAuthLogin) finalizeSuccessfulLogin(ctx context.Context, user remoteauth.User) (*bridgev2.LoginStep, error) {
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log := zerolog.Ctx(ctx)
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session, err := NewDiscordSession(ctx, user.Token)
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ul, err := dl.FinalizeCreatingLogin(ctx, user.Token)
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if err != nil {
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return nil, fmt.Errorf("couldn't create discord session from successful remoteauth: %w", err)
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return nil, fmt.Errorf("couldn't log in via remoteauth: %w", err)
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}
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client := &DiscordClient{
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connector: dl.connector,
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Session: session,
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}
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client.SetUp(ctx, nil)
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err = client.connect(ctx)
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softlyClose := func() {
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log.Debug().Msg("Softly closing session due to error after successful remoteauth")
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err := dl.Session.Close()
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if err != nil {
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log.Err(err).Msg("Couldn't softly close session due to error after successful remoteauth")
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}
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}
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if err != nil {
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softlyClose()
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return nil, fmt.Errorf("couldn't connect to Discord: %w", err)
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}
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// At this point we've opened a WebSocket connection to the gateway, received
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// a READY packet, and know who we are.
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discordUser := session.State.User
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dl.Session = session
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ul, err := dl.User.NewLogin(ctx, &database.UserLogin{
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ID: networkid.UserLoginID(user.UserID),
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Metadata: &UserLoginMetadata{
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Token: user.Token,
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HeartbeatSession: discordgo.NewHeartbeatSession(),
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},
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}, &bridgev2.NewLoginParams{
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DeleteOnConflict: true,
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LoadUserLogin: func(ctx context.Context, ul *bridgev2.UserLogin) error {
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ul.Client = client
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client.UserLogin = ul
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// Only now that we have a UserLogin can we begin syncing.
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client.BeginSyncingIfUserLoginPresent(ctx)
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return nil
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},
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})
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if err != nil {
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softlyClose()
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return nil, fmt.Errorf("couldn't create login after successful remoteauth: %w", err)
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}
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zerolog.Ctx(ctx).Info().
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Str("user_id", discordUser.ID).
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Str("user_username", discordUser.Username).
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Msg("Connected to Discord during login")
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return &bridgev2.LoginStep{
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Type: bridgev2.LoginStepTypeComplete,
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StepID: LoginStepIDComplete,
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Instructions: fmt.Sprintf("Logged in as %s", user.Username),
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Instructions: dl.CompleteInstructions(),
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CompleteParams: &bridgev2.LoginCompleteParams{
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UserLoginID: ul.ID,
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UserLogin: ul,
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@@ -183,8 +126,9 @@ func (dl *DiscordRemoteAuthLogin) finalizeSuccessfulLogin(ctx context.Context, u
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func (dl *DiscordRemoteAuthLogin) Cancel() {
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dl.User.Log.Debug().Msg("Discord remoteauth cancelled")
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dl.DiscordGenericLogin.Cancel()
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// remoteauth.Client doesn't seem to expose a cancellation method right now.
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// remoteauth.Client doesn't seem to expose a cancellation method.
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close(dl.doneChan)
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close(dl.qrChan)
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}
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@@ -20,20 +20,13 @@ import (
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"context"
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"fmt"
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"github.com/bwmarrin/discordgo"
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"github.com/rs/zerolog"
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"maunium.net/go/mautrix/bridgev2"
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"maunium.net/go/mautrix/bridgev2/database"
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"maunium.net/go/mautrix/bridgev2/networkid"
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)
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const LoginFlowIDToken = "fi.mau.discord.login.token"
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type DiscordTokenLogin struct {
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connector *DiscordConnector
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User *bridgev2.User
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Token string
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Session *discordgo.Session
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*DiscordGenericLogin
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}
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var _ bridgev2.LoginProcessUserInput = (*DiscordTokenLogin)(nil)
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@@ -62,74 +55,18 @@ func (dl *DiscordTokenLogin) SubmitUserInput(ctx context.Context, input map[stri
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return nil, fmt.Errorf("no token provided")
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}
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log := zerolog.Ctx(ctx)
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log.Info().Msg("Creating session from provided token")
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dl.Token = token
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session, err := NewDiscordSession(ctx, token)
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ul, err := dl.FinalizeCreatingLogin(ctx, token)
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if err != nil {
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return nil, fmt.Errorf("couldn't create discord session: %w", err)
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return nil, fmt.Errorf("couldn't login from token: %w", err)
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}
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client := DiscordClient{
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connector: dl.connector,
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Session: session,
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}
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client.SetUp(ctx, nil)
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err = client.connect(ctx)
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if err != nil {
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dl.softlyCloseSession()
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return nil, err
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}
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// At this point we've opened a WebSocket connection to the gateway, received
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// a READY packet, and know who we are.
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user := session.State.User
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dl.Session = session
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ul, err := dl.User.NewLogin(ctx, &database.UserLogin{
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ID: networkid.UserLoginID(user.ID),
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Metadata: &UserLoginMetadata{
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Token: token,
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HeartbeatSession: session.HeartbeatSession,
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},
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}, &bridgev2.NewLoginParams{
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LoadUserLogin: func(ctx context.Context, login *bridgev2.UserLogin) error {
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login.Client = &client
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client.UserLogin = login
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// Only now that we have a UserLogin can we begin syncing.
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client.BeginSyncingIfUserLoginPresent(ctx)
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return nil
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},
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DeleteOnConflict: true,
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DontReuseExisting: false,
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})
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if err != nil {
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dl.softlyCloseSession()
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return nil, fmt.Errorf("couldn't create login: %w", err)
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}
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zerolog.Ctx(ctx).Info().Str("user_id", user.ID).Str("user_username", user.Username).Msg("Connected to Discord during login")
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return &bridgev2.LoginStep{
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Type: bridgev2.LoginStepTypeComplete,
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StepID: LoginStepIDComplete,
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Instructions: fmt.Sprintf("Logged in as %s", user),
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Instructions: dl.CompleteInstructions(),
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CompleteParams: &bridgev2.LoginCompleteParams{
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UserLoginID: ul.ID,
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UserLogin: ul,
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},
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}, nil
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}
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func (dl *DiscordTokenLogin) softlyCloseSession() {
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dl.User.Log.Debug().Msg("Closing session")
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err := dl.Session.Close()
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if err != nil {
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dl.User.Log.Err(err).Msg("Couldn't close Discord session in response to login cancellation")
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}
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}
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func (dl *DiscordTokenLogin) Cancel() {
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dl.softlyCloseSession()
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}
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Reference in New Issue
Block a user