login: relocate shared login finalization logic into embedded struct
All of the login methods need to do (effectively) the same thing once we have a token, so refactor this out into something we can reuse.
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@@ -20,20 +20,13 @@ import (
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"context"
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"fmt"
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"github.com/bwmarrin/discordgo"
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"github.com/rs/zerolog"
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"maunium.net/go/mautrix/bridgev2"
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"maunium.net/go/mautrix/bridgev2/database"
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"maunium.net/go/mautrix/bridgev2/networkid"
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)
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const LoginFlowIDToken = "fi.mau.discord.login.token"
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type DiscordTokenLogin struct {
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connector *DiscordConnector
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User *bridgev2.User
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Token string
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Session *discordgo.Session
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*DiscordGenericLogin
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}
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var _ bridgev2.LoginProcessUserInput = (*DiscordTokenLogin)(nil)
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@@ -62,74 +55,18 @@ func (dl *DiscordTokenLogin) SubmitUserInput(ctx context.Context, input map[stri
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return nil, fmt.Errorf("no token provided")
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}
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log := zerolog.Ctx(ctx)
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log.Info().Msg("Creating session from provided token")
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dl.Token = token
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session, err := NewDiscordSession(ctx, token)
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ul, err := dl.FinalizeCreatingLogin(ctx, token)
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if err != nil {
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return nil, fmt.Errorf("couldn't create discord session: %w", err)
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return nil, fmt.Errorf("couldn't login from token: %w", err)
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}
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client := DiscordClient{
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connector: dl.connector,
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Session: session,
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}
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client.SetUp(ctx, nil)
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err = client.connect(ctx)
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if err != nil {
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dl.softlyCloseSession()
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return nil, err
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}
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// At this point we've opened a WebSocket connection to the gateway, received
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// a READY packet, and know who we are.
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user := session.State.User
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dl.Session = session
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ul, err := dl.User.NewLogin(ctx, &database.UserLogin{
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ID: networkid.UserLoginID(user.ID),
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Metadata: &UserLoginMetadata{
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Token: token,
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HeartbeatSession: session.HeartbeatSession,
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},
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}, &bridgev2.NewLoginParams{
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LoadUserLogin: func(ctx context.Context, login *bridgev2.UserLogin) error {
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login.Client = &client
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client.UserLogin = login
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// Only now that we have a UserLogin can we begin syncing.
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client.BeginSyncingIfUserLoginPresent(ctx)
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return nil
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},
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DeleteOnConflict: true,
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DontReuseExisting: false,
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})
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if err != nil {
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dl.softlyCloseSession()
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return nil, fmt.Errorf("couldn't create login: %w", err)
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}
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zerolog.Ctx(ctx).Info().Str("user_id", user.ID).Str("user_username", user.Username).Msg("Connected to Discord during login")
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return &bridgev2.LoginStep{
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Type: bridgev2.LoginStepTypeComplete,
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StepID: LoginStepIDComplete,
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Instructions: fmt.Sprintf("Logged in as %s", user),
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Instructions: dl.CompleteInstructions(),
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CompleteParams: &bridgev2.LoginCompleteParams{
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UserLoginID: ul.ID,
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UserLogin: ul,
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},
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}, nil
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}
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func (dl *DiscordTokenLogin) softlyCloseSession() {
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dl.User.Log.Debug().Msg("Closing session")
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err := dl.Session.Close()
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if err != nil {
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dl.User.Log.Err(err).Msg("Couldn't close Discord session in response to login cancellation")
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}
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}
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func (dl *DiscordTokenLogin) Cancel() {
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dl.softlyCloseSession()
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}
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