login: relocate shared login finalization logic into embedded struct

All of the login methods need to do (effectively) the same thing once we
have a token, so refactor this out into something we can reuse.
This commit is contained in:
Skip R
2026-01-07 20:10:18 -08:00
parent b764f489de
commit 4fb0cdb847
5 changed files with 141 additions and 200 deletions

View File

@@ -20,20 +20,13 @@ import (
"context"
"fmt"
"github.com/bwmarrin/discordgo"
"github.com/rs/zerolog"
"maunium.net/go/mautrix/bridgev2"
"maunium.net/go/mautrix/bridgev2/database"
"maunium.net/go/mautrix/bridgev2/networkid"
)
const LoginFlowIDToken = "fi.mau.discord.login.token"
type DiscordTokenLogin struct {
connector *DiscordConnector
User *bridgev2.User
Token string
Session *discordgo.Session
*DiscordGenericLogin
}
var _ bridgev2.LoginProcessUserInput = (*DiscordTokenLogin)(nil)
@@ -62,74 +55,18 @@ func (dl *DiscordTokenLogin) SubmitUserInput(ctx context.Context, input map[stri
return nil, fmt.Errorf("no token provided")
}
log := zerolog.Ctx(ctx)
log.Info().Msg("Creating session from provided token")
dl.Token = token
session, err := NewDiscordSession(ctx, token)
ul, err := dl.FinalizeCreatingLogin(ctx, token)
if err != nil {
return nil, fmt.Errorf("couldn't create discord session: %w", err)
return nil, fmt.Errorf("couldn't login from token: %w", err)
}
client := DiscordClient{
connector: dl.connector,
Session: session,
}
client.SetUp(ctx, nil)
err = client.connect(ctx)
if err != nil {
dl.softlyCloseSession()
return nil, err
}
// At this point we've opened a WebSocket connection to the gateway, received
// a READY packet, and know who we are.
user := session.State.User
dl.Session = session
ul, err := dl.User.NewLogin(ctx, &database.UserLogin{
ID: networkid.UserLoginID(user.ID),
Metadata: &UserLoginMetadata{
Token: token,
HeartbeatSession: session.HeartbeatSession,
},
}, &bridgev2.NewLoginParams{
LoadUserLogin: func(ctx context.Context, login *bridgev2.UserLogin) error {
login.Client = &client
client.UserLogin = login
// Only now that we have a UserLogin can we begin syncing.
client.BeginSyncingIfUserLoginPresent(ctx)
return nil
},
DeleteOnConflict: true,
DontReuseExisting: false,
})
if err != nil {
dl.softlyCloseSession()
return nil, fmt.Errorf("couldn't create login: %w", err)
}
zerolog.Ctx(ctx).Info().Str("user_id", user.ID).Str("user_username", user.Username).Msg("Connected to Discord during login")
return &bridgev2.LoginStep{
Type: bridgev2.LoginStepTypeComplete,
StepID: LoginStepIDComplete,
Instructions: fmt.Sprintf("Logged in as %s", user),
Instructions: dl.CompleteInstructions(),
CompleteParams: &bridgev2.LoginCompleteParams{
UserLoginID: ul.ID,
UserLogin: ul,
},
}, nil
}
func (dl *DiscordTokenLogin) softlyCloseSession() {
dl.User.Log.Debug().Msg("Closing session")
err := dl.Session.Close()
if err != nil {
dl.User.Log.Err(err).Msg("Couldn't close Discord session in response to login cancellation")
}
}
func (dl *DiscordTokenLogin) Cancel() {
dl.softlyCloseSession()
}