login: relocate shared login finalization logic into embedded struct
All of the login methods need to do (effectively) the same thing once we have a token, so refactor this out into something we can reuse.
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@@ -20,11 +20,8 @@ import (
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"context"
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"fmt"
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"github.com/bwmarrin/discordgo"
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"github.com/rs/zerolog"
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"maunium.net/go/mautrix/bridgev2"
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"maunium.net/go/mautrix/bridgev2/database"
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"maunium.net/go/mautrix/bridgev2/networkid"
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"go.mau.fi/mautrix-discord/pkg/remoteauth"
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)
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@@ -32,10 +29,7 @@ import (
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const LoginFlowIDRemoteAuth = "fi.mau.discord.login.remote_auth"
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type DiscordRemoteAuthLogin struct {
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connector *DiscordConnector
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User *bridgev2.User
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Session *discordgo.Session
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*DiscordGenericLogin
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remoteAuthClient *remoteauth.Client
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qrChan chan string
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@@ -114,66 +108,15 @@ func (dl *DiscordRemoteAuthLogin) Wait(ctx context.Context) (*bridgev2.LoginStep
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}
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func (dl *DiscordRemoteAuthLogin) finalizeSuccessfulLogin(ctx context.Context, user remoteauth.User) (*bridgev2.LoginStep, error) {
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log := zerolog.Ctx(ctx)
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session, err := NewDiscordSession(ctx, user.Token)
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ul, err := dl.FinalizeCreatingLogin(ctx, user.Token)
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if err != nil {
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return nil, fmt.Errorf("couldn't create discord session from successful remoteauth: %w", err)
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return nil, fmt.Errorf("couldn't log in via remoteauth: %w", err)
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}
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client := &DiscordClient{
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connector: dl.connector,
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Session: session,
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}
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client.SetUp(ctx, nil)
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err = client.connect(ctx)
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softlyClose := func() {
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log.Debug().Msg("Softly closing session due to error after successful remoteauth")
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err := dl.Session.Close()
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if err != nil {
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log.Err(err).Msg("Couldn't softly close session due to error after successful remoteauth")
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}
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}
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if err != nil {
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softlyClose()
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return nil, fmt.Errorf("couldn't connect to Discord: %w", err)
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}
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// At this point we've opened a WebSocket connection to the gateway, received
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// a READY packet, and know who we are.
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discordUser := session.State.User
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dl.Session = session
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ul, err := dl.User.NewLogin(ctx, &database.UserLogin{
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ID: networkid.UserLoginID(user.UserID),
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Metadata: &UserLoginMetadata{
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Token: user.Token,
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HeartbeatSession: discordgo.NewHeartbeatSession(),
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},
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}, &bridgev2.NewLoginParams{
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DeleteOnConflict: true,
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LoadUserLogin: func(ctx context.Context, ul *bridgev2.UserLogin) error {
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ul.Client = client
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client.UserLogin = ul
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// Only now that we have a UserLogin can we begin syncing.
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client.BeginSyncingIfUserLoginPresent(ctx)
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return nil
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},
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})
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if err != nil {
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softlyClose()
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return nil, fmt.Errorf("couldn't create login after successful remoteauth: %w", err)
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}
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zerolog.Ctx(ctx).Info().
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Str("user_id", discordUser.ID).
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Str("user_username", discordUser.Username).
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Msg("Connected to Discord during login")
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return &bridgev2.LoginStep{
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Type: bridgev2.LoginStepTypeComplete,
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StepID: LoginStepIDComplete,
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Instructions: fmt.Sprintf("Logged in as %s", user.Username),
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Instructions: dl.CompleteInstructions(),
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CompleteParams: &bridgev2.LoginCompleteParams{
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UserLoginID: ul.ID,
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UserLogin: ul,
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@@ -183,8 +126,9 @@ func (dl *DiscordRemoteAuthLogin) finalizeSuccessfulLogin(ctx context.Context, u
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func (dl *DiscordRemoteAuthLogin) Cancel() {
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dl.User.Log.Debug().Msg("Discord remoteauth cancelled")
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dl.DiscordGenericLogin.Cancel()
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// remoteauth.Client doesn't seem to expose a cancellation method right now.
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// remoteauth.Client doesn't seem to expose a cancellation method.
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close(dl.doneChan)
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close(dl.qrChan)
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}
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