159 lines
5.0 KiB
Lua
159 lines
5.0 KiB
Lua
local tHex = require("tHex")
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return function(name, basalt)
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local base = basalt.getObject("ChangeableObject")(name, basalt)
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local objectType = "Slider"
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base:setSize(12, 1)
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base:setValue(1)
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base:setBackground(false, "\140", colors.black)
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local barType = "horizontal"
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local symbol = " "
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local symbolFG = colors.black
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local symbolBG = colors.gray
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local maxValue = 12
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local index = 1
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local symbolSize = 1
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local function mouseEvent(self, button, x, y)
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local obx, oby = self:getPosition()
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local w,h = self:getSize()
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local size = barType == "vertical" and h or w
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for i = 0, size do
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if ((barType == "vertical" and oby + i == y) or (barType == "horizontal" and obx + i == x)) and (obx <= x) and (obx + w > x) and (oby <= y) and (oby + h > y) then
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index = math.min(i + 1, size - (#symbol + symbolSize - 2))
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self:setValue(maxValue / size * index)
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self:updateDraw()
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end
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end
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end
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local object = {
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getType = function(self)
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return objectType
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end,
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load = function(self)
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self:listenEvent("mouse_click")
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self:listenEvent("mouse_drag")
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self:listenEvent("mouse_scroll")
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end,
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setSymbol = function(self, _symbol)
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symbol = _symbol:sub(1, 1)
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self:updateDraw()
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return self
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end,
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getSymbol = function(self)
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return symbol
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end,
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setIndex = function(self, _index)
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index = _index
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if (index < 1) then
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index = 1
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end
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local w,h = self:getSize()
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index = math.min(index, (barType == "vertical" and h or w) - (symbolSize - 1))
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self:setValue(maxValue / (barType == "vertical" and h or w) * index)
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self:updateDraw()
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return self
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end,
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getIndex = function(self)
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return index
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end,
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setMaxValue = function(self, val)
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maxValue = val
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return self
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end,
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getMaxValue = function(self)
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return maxValue
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end,
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setSymbolColor = function(self, col)
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symbolColor = col
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self:updateDraw()
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return self
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end,
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getSymbolColor = function(self)
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return symbolColor
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end,
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setBarType = function(self, _typ)
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barType = _typ:lower()
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self:updateDraw()
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return self
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end,
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getBarType = function(self)
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return barType
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end,
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mouseHandler = function(self, button, x, y)
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if (base.mouseHandler(self, button, x, y)) then
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mouseEvent(self, button, x, y)
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return true
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end
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return false
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end,
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dragHandler = function(self, button, x, y)
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if (base.dragHandler(self, button, x, y)) then
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mouseEvent(self, button, x, y)
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return true
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end
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return false
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end,
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scrollHandler = function(self, dir, x, y)
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if(base.scrollHandler(self, dir, x, y))then
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local w,h = self:getSize()
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index = index + dir
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if (index < 1) then
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index = 1
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end
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index = math.min(index, (barType == "vertical" and h or w) - (symbolSize - 1))
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self:setValue(maxValue / (barType == "vertical" and h or w) * index)
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self:updateDraw()
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return true
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end
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return false
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end,
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draw = function(self)
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base.draw(self)
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self:addDraw("slider", function()
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local w,h = self:getSize()
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local bgCol,fgCol = self:getBackground(), self:getForeground()
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if (barType == "horizontal") then
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self:addText(index, oby, symbol:rep(symbolSize))
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if(symbolBG~=false)then self:addBG(index, 1, tHex[symbolBG]:rep(#symbol*symbolSize)) end
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if(symbolFG~=false)then self:addFG(index, 1, tHex[symbolFG]:rep(#symbol*symbolSize)) end
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end
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if (barType == "vertical") then
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for n = 0, h - 1 do
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if (index == n + 1) then
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for curIndexOffset = 0, math.min(symbolSize - 1, h) do
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self:addBlit(1, 1+n+curIndexOffset, symbol, tHex[symbolColor], tHex[symbolColor])
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end
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else
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if (n + 1 < index) or (n + 1 > index - 1 + symbolSize) then
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self:addBlit(1, 1+n, bgSymbol, tHex[fgCol], tHex[bgCol])
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end
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end
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end
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end
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end)
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end,
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}
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object.__index = object
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return setmetatable(object, base)
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end |