Remade the window adding machanism, added playlist add window

This commit is contained in:
2024-11-23 17:34:14 +02:00
parent 86cf5542be
commit c2c18154b3
13 changed files with 295 additions and 55 deletions

View File

@@ -6,15 +6,22 @@ use crate::GuiState;
mod debug;
mod error;
mod settings;
mod add_song;
mod new_song;
mod new_playlist;
lazy_static::lazy_static!(
static ref WINDOWS: Arc<Mutex<HashMap<WindowId, Box<dyn Window>>>> = Arc::new(Mutex::new(HashMap::new()));
static ref OPEN_WINDOWS: Arc<Mutex<HashSet<WindowId>>> = Arc::new(Mutex::new(HashSet::new()));
);
pub trait Window: std::fmt::Debug + Send {
fn draw(&mut self, ui: &mut egui::Ui, state: &mut GuiState) -> crate::Result<()>;
fn id() -> WindowId where Self: Sized;
fn default_title() -> &'static str where Self: Sized;
fn close(&self) where Self: Sized{
OPEN_WINDOWS.lock().unwrap().remove(&Self::id());
}
}
#[derive(Debug, Clone, Hash, PartialEq, PartialOrd, Ord, Eq)]
@@ -22,7 +29,10 @@ pub enum WindowId {
Settings,
Error,
#[cfg(debug_assertions)]
Debug
Debug,
NewPlaylist,
NewSong,
AddSongToPl,
}
#[derive(Debug, Clone)]
@@ -40,18 +50,21 @@ impl Windows {
}
pub fn add_all_windows(&mut self) {
self.add_new_window(WindowId::Error, "Error!", Box::<error::ErrorW>::default());
self.add_new_window(WindowId::Settings, "Settings", Box::<settings::SettingsW>::default());
#[cfg(debug_assertions)]
self.add_new_window(WindowId::Debug, "Debug", Box::<debug::DebugW>::default());
self.add_new_window::<debug::DebugW>();
self.add_new_window::<error::ErrorW>();
self.add_new_window::<settings::SettingsW>();
self.add_new_window::<add_song::AddSongW>();
self.add_new_window::<new_song::NewSongW>();
self.add_new_window::<new_playlist::NewPlaylistW>();
}
pub fn add_new_window(&mut self, id: WindowId, title: &str, cb: Box<dyn Window>) {
pub fn add_new_window<WT: Window + Default + 'static>(&mut self) {
let builder = ViewportBuilder::default()
.with_window_type(egui::X11WindowType::Dialog)
.with_title(title);
self.windows.insert(id.clone(), (ViewportId::from_hash_of(id.clone()), builder));
WINDOWS.lock().unwrap().insert(id, cb);
.with_title(WT::default_title());
self.windows.insert(WT::id(), (ViewportId::from_hash_of(WT::id()), builder));
WINDOWS.lock().unwrap().insert(WT::id(), Box::<WT>::default());
}
pub fn draw_all(&mut self, ctx: &egui::Context, state: &mut GuiState) {