Rewrite the structure of the gui and cli interfaces
Added a more modular way to add windows
This commit is contained in:
95
src/ui/gui/windows/song_edit.rs
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95
src/ui/gui/windows/song_edit.rs
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@@ -0,0 +1,95 @@
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use anyhow::{Result, bail};
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use egui::Color32;
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use crate::ui::gui::Gui;
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use super::{State, Window};
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#[derive(Debug, Default)]
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pub struct GuiSongEditor {
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song: (String, String),
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ed_url: String,
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ed_name: String,
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}
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impl Window for GuiSongEditor {
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fn ui(&mut self, state: &mut State, ctx: &egui::Context, open: &mut bool) -> anyhow::Result<()> {
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let mut save = false;
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let (playlist, song_name) = self.song.clone();
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if playlist.is_empty() {
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return Ok(());
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}
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let Some(song) = state.manifest.get_song(&playlist, &song_name) else {
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bail!("Failed to get song (1)");
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};
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let song = song.clone();
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egui::Window::new("Song editor")
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.open(open)
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.show(ctx,
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|ui| {
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ui.horizontal(|ui| {
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ui.spacing_mut().item_spacing.x = 0.0;
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ui.label("[");
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ui.hyperlink_to("link", song.get_url().unwrap());
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ui.label("] ");
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ui.colored_label(Color32::LIGHT_BLUE, &playlist);
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ui.label(": ");
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ui.label(&song_name)
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});
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ui.horizontal(|ui| {
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ui.label("Type: ");
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ui.label(&song.get_type().to_string());
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});
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ui.horizontal(|ui| {
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ui.label("Name: ");
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ui.text_edit_singleline(&mut self.ed_name);
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});
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ui.horizontal(|ui| {
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ui.label("Url: ");
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ui.text_edit_singleline(&mut self.ed_url);
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});
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if ui.button("Save").clicked() {
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save = true;
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}
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});
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if save {
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{
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let Some(song) = state.manifest.get_song_mut(&playlist, &song_name) else {
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bail!("Failed to get song (2)");
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};
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*song.get_url_str_mut() = self.ed_url.clone();
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}
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let Some(playlist) = state.manifest.get_playlist_mut(&playlist) else {
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bail!("Failed to get playlist");
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};
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playlist.remove_song(&song_name);
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playlist.add_song(self.ed_name.clone(), song);
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*open = false;
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let _ = state.manifest.save(None);
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}
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Ok(())
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}
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}
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impl GuiSongEditor {
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pub fn set_active_song(&mut self, pname: &String, sname: &String, url: &String) {
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self.song.0 = pname.clone();
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self.song.1 = sname.clone();
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self.ed_name = sname.clone();
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self.ed_url = url.clone();
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}
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}
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