Too lazy to make propper edit but i changed the
polling system to a message one so we can have more ways we can interract with plugins (reload/ reset/ on click events)
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@@ -10,3 +10,4 @@ crate-type=["cdylib"]
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[dependencies]
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dim_sdk = {path="../../sdk/rust/dim_sdk"}
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lazy_static = "1.4.0"
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log = "0.4.21"
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@@ -1,5 +1,5 @@
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use std::fmt::Write;
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use dim_sdk::{plugin_info, Context, DimPlugin};
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use dim_sdk::{plugin_info, Context, DimPlugin, Message, Result};
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plugin_info!(
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Plug, // Your main global structs name that implements `DimPlugin`
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@@ -10,37 +10,45 @@ plugin_info!(
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#[derive(Debug, Clone)]
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struct Plug {
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ctx: Context,
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counter: usize,
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}
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impl Plug {
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pub fn new() -> Self {
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Self {
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counter: 0
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}
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}
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}
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impl DimPlugin for Plug {
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fn init(&mut self, _ctx: Context) {
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fn init(ctx: Context) -> dim_sdk::Result<Self> {
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// Initialise data, this will run once, it will not run again after reload
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// log::info!("hewo from rust :3");
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Ok(Self {
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ctx,
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counter: 0
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})
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}
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fn poll(&mut self, f: &mut dim_sdk::CBuffer) -> dim_sdk::Result<()> {
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// Write to buffer the text you want to display, keep this short
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write!(f, "Hello from rust! ({})", self.counter)?;
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self.counter += 1;
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fn on_message(&mut self, msg: Message) -> dim_sdk::Result<()> {
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self.ctx.buf.reset();
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match msg.name.as_str() {
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"poll" => {
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// Write to buffer the text you want to display, keep this short
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write!(self.ctx, "Hello from rust! ({})", self.counter)?;
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self.counter += 1;
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}
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_ => ()
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}
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Ok(())
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}
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fn pre_reload(&mut self) {
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fn pre_reload(&mut self) -> Result<()> {
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// Do stuff before reload, probably save important things because theres a good chance
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// (especially on rust) that if you change the data layout it will die
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Ok(())
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}
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fn post_reload(&mut self) {
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fn post_reload(&mut self) -> Result<()>{
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// Do stuff after reloading plugin, state a.k.a this struct has the same data, will crash
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// if the data layout changed
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Ok(())
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}
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fn free(&mut self) {
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fn free(&mut self) -> Result<()> {
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// Yout probably dont need this but its for freeing things before the plugin gets unloaded
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Ok(())
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}
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}
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