901 lines
28 KiB
Go
901 lines
28 KiB
Go
package server
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import (
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"bufio"
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"bytes"
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"context"
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"encoding/json"
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"fmt"
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"github.com/apex/log"
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"github.com/docker/docker/api/types"
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"github.com/docker/docker/api/types/container"
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"github.com/docker/docker/api/types/mount"
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"github.com/docker/docker/client"
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"github.com/docker/docker/daemon/logger/jsonfilelog"
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"github.com/docker/go-connections/nat"
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"github.com/pkg/errors"
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"github.com/pterodactyl/wings/api"
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"github.com/pterodactyl/wings/config"
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"io"
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"os"
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"path/filepath"
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"strconv"
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"strings"
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"time"
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)
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// Defines the base environment for Docker instances running through Wings.
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type DockerEnvironment struct {
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Server *Server
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// The Docker client being used for this instance.
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Client *client.Client
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// Tracks if we are currently attached to the server container. This allows us to attach
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// once and then just use that attachment to stream logs out of the server and also stream
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// commands back into it without constantly attaching and detaching.
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attached bool
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// Controls the hijacked response stream which exists only when we're attached to
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// the running container instance.
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stream types.HijackedResponse
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// Holds the stats stream used by the polling commands so that we can easily close
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// it out.
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stats io.ReadCloser
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}
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// Creates a new base Docker environment. A server must still be attached to it.
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func NewDockerEnvironment(server *Server) error {
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cli, err := client.NewClientWithOpts(client.FromEnv)
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if err != nil {
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return err
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}
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server.Environment = &DockerEnvironment{
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Server: server,
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Client: cli,
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}
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return nil
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}
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// Ensure that the Docker environment is always implementing all of the methods
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// from the base environment interface.
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var _ Environment = (*DockerEnvironment)(nil)
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// Returns the name of the environment.
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func (d *DockerEnvironment) Type() string {
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return "docker"
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}
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// Determines if the container exists in this environment.
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func (d *DockerEnvironment) Exists() (bool, error) {
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_, err := d.Client.ContainerInspect(context.Background(), d.Server.Uuid)
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if err != nil {
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// If this error is because the container instance wasn't found via Docker we
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// can safely ignore the error and just return false.
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if client.IsErrNotFound(err) {
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return false, nil
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}
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return false, err
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}
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return true, nil
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}
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// Determines if the server's docker container is currently running. If there is no container
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// present, an error will be raised (since this shouldn't be a case that ever happens under
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// correctly developed circumstances).
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//
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// You can confirm if the instance wasn't found by using client.IsErrNotFound from the Docker
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// API.
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//
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// @see docker/client/errors.go
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func (d *DockerEnvironment) IsRunning() (bool, error) {
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c, err := d.Client.ContainerInspect(context.Background(), d.Server.Uuid)
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if err != nil {
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return false, err
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}
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return c.State.Running, nil
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}
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// Performs an in-place update of the Docker container's resource limits without actually
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// making any changes to the operational state of the container. This allows memory, cpu,
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// and IO limitations to be adjusted on the fly for individual instances.
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func (d *DockerEnvironment) InSituUpdate() error {
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if _, err := d.Client.ContainerInspect(context.Background(), d.Server.Uuid); err != nil {
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// If the container doesn't exist for some reason there really isn't anything
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// we can do to fix that in this process (it doesn't make sense at least). In those
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// cases just return without doing anything since we still want to save the configuration
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// to the disk.
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//
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// We'll let a boot process make modifications to the container if needed at this point.
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if client.IsErrNotFound(err) {
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return nil
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}
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return errors.WithStack(err)
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}
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u := container.UpdateConfig{
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Resources: d.getResourcesForServer(),
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}
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d.Server.Log().WithField("limits", fmt.Sprintf("%+v", u.Resources)).Debug("updating server container on-the-fly with passed limits")
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ctx, cancel := context.WithTimeout(context.Background(), time.Second*10)
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defer cancel()
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if _, err := d.Client.ContainerUpdate(ctx, d.Server.Uuid, u); err != nil {
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return errors.WithStack(err)
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}
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return nil
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}
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// Run before the container starts and get the process configuration from the Panel.
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// This is important since we use this to check configuration files as well as ensure
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// we always have the latest version of an egg available for server processes.
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//
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// This process will also confirm that the server environment exists and is in a bootable
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// state. This ensures that unexpected container deletion while Wings is running does
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// not result in the server becoming unbootable.
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func (d *DockerEnvironment) OnBeforeStart() error {
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d.Server.Log().Info("syncing server configuration with panel")
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if err := d.Server.Sync(); err != nil {
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return err
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}
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if !d.Server.Filesystem.HasSpaceAvailable() {
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return errors.New("cannot start server, not enough disk space available")
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}
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// Always destroy and re-create the server container to ensure that synced data from
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// the Panel is used.
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if err := d.Client.ContainerRemove(context.Background(), d.Server.Uuid, types.ContainerRemoveOptions{RemoveVolumes: true}); err != nil {
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if !client.IsErrNotFound(err) {
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return err
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}
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}
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// The Create() function will check if the container exists in the first place, and if
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// so just silently return without an error. Otherwise, it will try to create the necessary
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// container and data storage directory.
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//
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// This won't actually run an installation process however, it is just here to ensure the
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// environment gets created properly if it is missing and the server is started. We're making
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// an assumption that all of the files will still exist at this point.
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if err := d.Create(); err != nil {
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return err
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}
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return nil
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}
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// Starts the server environment and begins piping output to the event listeners for the
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// console. If a container does not exist, or needs to be rebuilt that will happen in the
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// call to OnBeforeStart().
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func (d *DockerEnvironment) Start() error {
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sawError := false
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// If sawError is set to true there was an error somewhere in the pipeline that
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// got passed up, but we also want to ensure we set the server to be offline at
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// that point.
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defer func() {
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if sawError {
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// If we don't set it to stopping first, you'll trigger crash detection which
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// we don't want to do at this point since it'll just immediately try to do the
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// exact same action that lead to it crashing in the first place...
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d.Server.SetState(ProcessStoppingState)
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d.Server.SetState(ProcessOfflineState)
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}
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}()
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// If the server is suspended the user shouldn't be able to boot it, in those cases
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// return a suspension error and let the calling area handle the issue.
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//
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// Theoretically you'd have the Panel handle all of this logic, but we cannot do that
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// because we allow the websocket to control the server power state as well, so we'll
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// need to handle that action in here.
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if d.Server.Suspended {
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return &suspendedError{}
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}
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if c, err := d.Client.ContainerInspect(context.Background(), d.Server.Uuid); err != nil {
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// Do nothing if the container is not found, we just don't want to continue
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// to the next block of code here. This check was inlined here to guard againt
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// a nil-pointer when checking c.State below.
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//
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// @see https://github.com/pterodactyl/panel/issues/2000
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if !client.IsErrNotFound(err) {
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return errors.WithStack(err)
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}
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} else {
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// If the server is running update our internal state and continue on with the attach.
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if c.State.Running {
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d.Server.SetState(ProcessRunningState)
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return d.Attach()
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}
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// Truncate the log file so we don't end up outputting a bunch of useless log information
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// to the websocket and whatnot. Check first that the path and file exist before trying
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// to truncate them.
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if _, err := os.Stat(c.LogPath); err == nil {
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if err := os.Truncate(c.LogPath, 0); err != nil {
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return errors.WithStack(err)
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}
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}
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}
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d.Server.SetState(ProcessStartingState)
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// Set this to true for now, we will set it to false once we reach the
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// end of this chain.
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sawError = true
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// Run the before start function and wait for it to finish. This will validate that the container
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// exists on the system, and rebuild the container if that is required for server booting to
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// occur.
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if err := d.OnBeforeStart(); err != nil {
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return errors.WithStack(err)
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}
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// Update the configuration files defined for the server before beginning the boot process.
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// This process executes a bunch of parallel updates, so we just block until that process
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// is completed. Any errors as a result of this will just be bubbled out in the logger,
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// we don't need to actively do anything about it at this point, worst comes to worst the
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// server starts in a weird state and the user can manually adjust.
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d.Server.UpdateConfigurationFiles()
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// Reset the permissions on files for the server before actually trying
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// to start it.
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if err := d.Server.Filesystem.Chown("/"); err != nil {
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return errors.WithStack(err)
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}
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ctx, cancel := context.WithTimeout(context.Background(), time.Second*10)
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defer cancel()
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if err := d.Client.ContainerStart(ctx, d.Server.Uuid, types.ContainerStartOptions{}); err != nil {
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return errors.WithStack(err)
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}
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// No errors, good to continue through.
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sawError = false
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return d.Attach()
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}
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// Stops the container that the server is running in. This will allow up to 10
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// seconds to pass before a failure occurs.
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func (d *DockerEnvironment) Stop() error {
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stop := d.Server.processConfiguration.Stop
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if stop.Type == api.ProcessStopSignal {
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return d.Terminate(os.Kill)
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}
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d.Server.SetState(ProcessStoppingState)
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if stop.Type == api.ProcessStopCommand {
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return d.SendCommand(stop.Value)
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}
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t := time.Second * 10
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return d.Client.ContainerStop(context.Background(), d.Server.Uuid, &t)
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}
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// Attempts to gracefully stop a server using the defined stop command. If the server
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// does not stop after seconds have passed, an error will be returned, or the instance
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// will be terminated forcefully depending on the value of the second argument.
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func (d *DockerEnvironment) WaitForStop(seconds int, terminate bool) error {
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if d.Server.GetState() == ProcessOfflineState {
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return nil
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}
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if err := d.Stop(); err != nil {
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return errors.WithStack(err)
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}
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ctx, cancel := context.WithTimeout(context.Background(), time.Duration(seconds)*time.Second)
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defer cancel()
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// Block the return of this function until the container as been marked as no
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// longer running. If this wait does not end by the time seconds have passed,
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// attempt to terminate the container, or return an error.
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ok, errChan := d.Client.ContainerWait(ctx, d.Server.Uuid, container.WaitConditionNotRunning)
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select {
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case <-ctx.Done():
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if ctxErr := ctx.Err(); ctxErr != nil {
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if terminate {
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return d.Terminate(os.Kill)
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}
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return errors.WithStack(ctxErr)
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}
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case err := <-errChan:
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if err != nil {
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return errors.WithStack(err)
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}
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case <-ok:
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}
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return nil
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}
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// Forcefully terminates the container using the signal passed through.
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func (d *DockerEnvironment) Terminate(signal os.Signal) error {
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c, err := d.Client.ContainerInspect(context.Background(), d.Server.Uuid)
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if err != nil {
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return errors.WithStack(err)
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}
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if !c.State.Running {
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return nil
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}
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d.Server.SetState(ProcessStoppingState)
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return d.Client.ContainerKill(
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context.Background(), d.Server.Uuid, strings.TrimSuffix(strings.TrimPrefix(signal.String(), "signal "), "ed"),
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)
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}
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// Remove the Docker container from the machine. If the container is currently running
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// it will be forcibly stopped by Docker.
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func (d *DockerEnvironment) Destroy() error {
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// Avoid crash detection firing off.
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d.Server.SetState(ProcessStoppingState)
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err := d.Client.ContainerRemove(context.Background(), d.Server.Uuid, types.ContainerRemoveOptions{
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RemoveVolumes: true,
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RemoveLinks: false,
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Force: true,
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})
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// Don't trigger a destroy failure if we try to delete a container that does not
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// exist on the system. We're just a step ahead of ourselves in that case.
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//
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// @see https://github.com/pterodactyl/panel/issues/2001
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if err != nil && client.IsErrNotFound(err) {
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return nil
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}
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return err
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}
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// Determine the container exit state and return the exit code and wether or not
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// the container was killed by the OOM killer.
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func (d *DockerEnvironment) ExitState() (uint32, bool, error) {
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c, err := d.Client.ContainerInspect(context.Background(), d.Server.Uuid)
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if err != nil {
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// I'm not entirely sure how this can happen to be honest. I tried deleting a
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// container _while_ a server was running and wings gracefully saw the crash and
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// created a new container for it.
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//
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// However, someone reported an error in Discord about this scenario happening,
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// so I guess this should prevent it? They didn't tell me how they caused it though
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// so thats a mystery that will have to go unsolved.
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//
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// @see https://github.com/pterodactyl/panel/issues/2003
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if client.IsErrNotFound(err) {
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return 1, false, nil
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}
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return 0, false, errors.WithStack(err)
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}
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return uint32(c.State.ExitCode), c.State.OOMKilled, nil
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}
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// Attaches to the docker container itself and ensures that we can pipe data in and out
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// of the process stream. This should not be used for reading console data as you *will*
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// miss important output at the beginning because of the time delay with attaching to the
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// output.
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func (d *DockerEnvironment) Attach() error {
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if d.attached {
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return nil
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}
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if err := d.FollowConsoleOutput(); err != nil {
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return errors.WithStack(err)
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}
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var err error
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d.stream, err = d.Client.ContainerAttach(context.Background(), d.Server.Uuid, types.ContainerAttachOptions{
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Stdin: true,
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Stdout: true,
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Stderr: true,
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Stream: true,
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})
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if err != nil {
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return errors.WithStack(err)
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}
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console := Console{
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Server: d.Server,
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}
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d.attached = true
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go func() {
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if err := d.EnableResourcePolling(); err != nil {
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d.Server.Log().WithField("error", errors.WithStack(err)).Warn("failed to enable resource polling on server")
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}
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}()
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go func() {
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defer d.stream.Close()
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defer func() {
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d.Server.SetState(ProcessOfflineState)
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d.attached = false
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}()
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io.Copy(console, d.stream.Reader)
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}()
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return nil
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}
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// Attaches to the log for the container. This avoids us missing cruicial output that
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// happens in the split seconds before the code moves from 'Starting' to 'Attaching'
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// on the process.
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func (d *DockerEnvironment) FollowConsoleOutput() error {
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if exists, err := d.Exists(); !exists {
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if err != nil {
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return errors.WithStack(err)
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}
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return errors.New(fmt.Sprintf("no such container: %s", d.Server.Uuid))
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}
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opts := types.ContainerLogsOptions{
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ShowStderr: true,
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ShowStdout: true,
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Follow: true,
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Since: time.Now().Format(time.RFC3339),
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}
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reader, err := d.Client.ContainerLogs(context.Background(), d.Server.Uuid, opts)
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go func(r io.ReadCloser) {
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defer r.Close()
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s := bufio.NewScanner(r)
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for s.Scan() {
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d.Server.Events().Publish(ConsoleOutputEvent, s.Text())
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}
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if err := s.Err(); err != nil {
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d.Server.Log().WithField("error", err).Warn("error processing scanner line in console output")
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}
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}(reader)
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return errors.WithStack(err)
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}
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// Enables resource polling on the docker instance. Except we aren't actually polling Docker for this
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// information, instead just sit there with an async process that lets Docker stream all of this data
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// to us automatically.
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func (d *DockerEnvironment) EnableResourcePolling() error {
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if d.Server.GetState() == ProcessOfflineState {
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return errors.New("cannot enable resource polling on a server that is not running")
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}
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stats, err := d.Client.ContainerStats(context.Background(), d.Server.Uuid, true)
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if err != nil {
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return errors.WithStack(err)
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}
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d.stats = stats.Body
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dec := json.NewDecoder(d.stats)
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go func(s *Server) {
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for {
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var v *types.StatsJSON
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if err := dec.Decode(&v); err != nil {
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if err != io.EOF {
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d.Server.Log().WithField("error", err).Warn("encountered error processing server stats, stopping collection")
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}
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d.DisableResourcePolling()
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return
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}
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// Disable collection if the server is in an offline state and this process is
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// still running.
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if s.GetState() == ProcessOfflineState {
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d.DisableResourcePolling()
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return
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}
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s.Resources.CpuAbsolute = s.Resources.CalculateAbsoluteCpu(&v.PreCPUStats, &v.CPUStats)
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s.Resources.Memory = s.Resources.CalculateDockerMemory(v.MemoryStats)
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s.Resources.MemoryLimit = v.MemoryStats.Limit
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// Why you ask? This already has the logic for caching disk space in use and then
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// also handles pushing that value to the resources object automatically.
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s.Filesystem.HasSpaceAvailable()
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for _, nw := range v.Networks {
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s.Resources.Network.RxBytes += nw.RxBytes
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s.Resources.Network.TxBytes += nw.TxBytes
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}
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|
|
b, _ := json.Marshal(s.Resources)
|
|
s.Events().Publish(StatsEvent, string(b))
|
|
}
|
|
}(d.Server)
|
|
|
|
return nil
|
|
}
|
|
|
|
// Closes the stats stream for a server process.
|
|
func (d *DockerEnvironment) DisableResourcePolling() error {
|
|
if d.stats == nil {
|
|
return nil
|
|
}
|
|
|
|
err := d.stats.Close()
|
|
|
|
d.Server.Resources.CpuAbsolute = 0
|
|
d.Server.Resources.Memory = 0
|
|
d.Server.Resources.Network.TxBytes = 0
|
|
d.Server.Resources.Network.RxBytes = 0
|
|
|
|
return errors.WithStack(err)
|
|
}
|
|
|
|
// Pulls the image from Docker. If there is an error while pulling the image from the source
|
|
// but the image already exists locally, we will report that error to the logger but continue
|
|
// with the process.
|
|
//
|
|
// The reasoning behind this is that Quay has had some serious outages as of late, and we don't
|
|
// need to block all of the servers from booting just because of that. I'd imagine in a lot of
|
|
// cases an outage shouldn't affect users too badly. It'll at least keep existing servers working
|
|
// correctly if anything.
|
|
//
|
|
// @todo handle authorization & local images
|
|
func (d *DockerEnvironment) ensureImageExists() error {
|
|
// Give it up to 15 minutes to pull the image. I think this should cover 99.8% of cases where an
|
|
// image pull might fail. I can't imagine it will ever take more than 15 minutes to fully pull
|
|
// an image. Let me know when I am inevitably wrong here...
|
|
ctx, cancel := context.WithTimeout(context.Background(), time.Minute*15)
|
|
defer cancel()
|
|
|
|
out, err := d.Client.ImagePull(ctx, d.Server.Container.Image, types.ImagePullOptions{All: false})
|
|
if err != nil {
|
|
images, ierr := d.Client.ImageList(ctx, types.ImageListOptions{})
|
|
if ierr != nil {
|
|
// Well damn, something has gone really wrong here, just go ahead and abort there
|
|
// isn't much anything we can do to try and self-recover from this.
|
|
return ierr
|
|
}
|
|
|
|
for _, img := range images {
|
|
for _, t := range img.RepoTags {
|
|
if t != d.Server.Container.Image {
|
|
continue
|
|
}
|
|
|
|
d.Server.Log().WithFields(log.Fields{
|
|
"image": d.Server.Container.Image,
|
|
"error": errors.New(err.Error()),
|
|
}).Warn("unable to pull requested image from remote source, however the image exists locally")
|
|
|
|
// Okay, we found a matching container image, in that case just go ahead and return
|
|
// from this function, since there is nothing else we need to do here.
|
|
return nil
|
|
}
|
|
}
|
|
|
|
return err
|
|
}
|
|
defer out.Close()
|
|
|
|
log.WithField("image", d.Server.Container.Image).Debug("pulling docker image... this could take a bit of time")
|
|
|
|
// I'm not sure what the best approach here is, but this will block execution until the image
|
|
// is done being pulled, which is what we need.
|
|
scanner := bufio.NewScanner(out)
|
|
for scanner.Scan() {
|
|
continue
|
|
}
|
|
|
|
if err := scanner.Err(); err != nil {
|
|
return err
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
// Creates a new container for the server using all of the data that is currently
|
|
// available for it. If the container already exists it will be returned.
|
|
func (d *DockerEnvironment) Create() error {
|
|
// Ensure the data directory exists before getting too far through this process.
|
|
if err := d.Server.Filesystem.EnsureDataDirectory(); err != nil {
|
|
return errors.WithStack(err)
|
|
}
|
|
|
|
// If the container already exists don't hit the user with an error, just return
|
|
// the current information about it which is what we would do when creating the
|
|
// container anyways.
|
|
if _, err := d.Client.ContainerInspect(context.Background(), d.Server.Uuid); err == nil {
|
|
return nil
|
|
} else if !client.IsErrNotFound(err) {
|
|
return errors.WithStack(err)
|
|
}
|
|
|
|
// Try to pull the requested image before creating the container.
|
|
if err := d.ensureImageExists(); err != nil {
|
|
return errors.WithStack(err)
|
|
}
|
|
|
|
conf := &container.Config{
|
|
Hostname: d.Server.Uuid,
|
|
Domainname: config.Get().Docker.Domainname,
|
|
User: strconv.Itoa(config.Get().System.User.Uid),
|
|
AttachStdin: true,
|
|
AttachStdout: true,
|
|
AttachStderr: true,
|
|
OpenStdin: true,
|
|
Tty: true,
|
|
|
|
ExposedPorts: d.exposedPorts(),
|
|
|
|
Image: d.Server.Container.Image,
|
|
Env: d.Server.GetEnvironmentVariables(),
|
|
|
|
Labels: map[string]string{
|
|
"Service": "Pterodactyl",
|
|
"ContainerType": "server_process",
|
|
},
|
|
}
|
|
|
|
mounts := []mount.Mount{
|
|
{
|
|
Target: "/home/container",
|
|
Source: d.Server.Filesystem.Path(),
|
|
Type: mount.TypeBind,
|
|
ReadOnly: false,
|
|
},
|
|
}
|
|
|
|
var mounted bool
|
|
for _, m := range d.Server.Mounts {
|
|
mounted = false
|
|
source := filepath.Clean(m.Source)
|
|
target := filepath.Clean(m.Target)
|
|
|
|
for _, allowed := range config.Get().AllowedMounts {
|
|
if !strings.HasPrefix(source, allowed) {
|
|
continue
|
|
}
|
|
|
|
mounts = append(mounts, mount.Mount{
|
|
Type: mount.TypeBind,
|
|
|
|
Source: source,
|
|
Target: target,
|
|
ReadOnly: m.ReadOnly,
|
|
})
|
|
|
|
mounted = true
|
|
break
|
|
}
|
|
|
|
log := log.WithFields(log.Fields{
|
|
"server": d.Server.Uuid,
|
|
"source_path": source,
|
|
"target_path": target,
|
|
"read_only": m.ReadOnly,
|
|
})
|
|
if mounted {
|
|
log.Debug("attaching mount to server's container")
|
|
} else {
|
|
log.Warn("skipping mount because it isn't allowed")
|
|
}
|
|
}
|
|
|
|
hostConf := &container.HostConfig{
|
|
PortBindings: d.portBindings(),
|
|
|
|
// Configure the mounts for this container. First mount the server data directory
|
|
// into the container as a r/w bind.
|
|
Mounts: mounts,
|
|
|
|
// Configure the /tmp folder mapping in containers. This is necessary for some
|
|
// games that need to make use of it for downloads and other installation processes.
|
|
Tmpfs: map[string]string{
|
|
"/tmp": "rw,exec,nosuid,size=50M",
|
|
},
|
|
|
|
// Define resource limits for the container based on the data passed through
|
|
// from the Panel.
|
|
Resources: d.getResourcesForServer(),
|
|
|
|
DNS: config.Get().Docker.Network.Dns,
|
|
|
|
// Configure logging for the container to make it easier on the Daemon to grab
|
|
// the server output. Ensure that we don't use too much space on the host machine
|
|
// since we only need it for the last few hundred lines of output and don't care
|
|
// about anything else in it.
|
|
LogConfig: container.LogConfig{
|
|
Type: jsonfilelog.Name,
|
|
Config: map[string]string{
|
|
"max-size": "5m",
|
|
"max-file": "1",
|
|
},
|
|
},
|
|
|
|
SecurityOpt: []string{"no-new-privileges"},
|
|
ReadonlyRootfs: true,
|
|
CapDrop: []string{
|
|
"setpcap", "mknod", "audit_write", "net_raw", "dac_override",
|
|
"fowner", "fsetid", "net_bind_service", "sys_chroot", "setfcap",
|
|
},
|
|
NetworkMode: container.NetworkMode(config.Get().Docker.Network.Mode),
|
|
}
|
|
|
|
if _, err := d.Client.ContainerCreate(context.Background(), conf, hostConf, nil, d.Server.Uuid); err != nil {
|
|
return errors.WithStack(err)
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
// Sends the specified command to the stdin of the running container instance. There is no
|
|
// confirmation that this data is sent successfully, only that it gets pushed into the stdin.
|
|
func (d *DockerEnvironment) SendCommand(c string) error {
|
|
if !d.attached {
|
|
return errors.New("attempting to send command to non-attached instance")
|
|
}
|
|
|
|
_, err := d.stream.Conn.Write([]byte(c + "\n"))
|
|
|
|
return errors.WithStack(err)
|
|
}
|
|
|
|
// Reads the log file for the server. This does not care if the server is running or not, it will
|
|
// simply try to read the last X bytes of the file and return them.
|
|
func (d *DockerEnvironment) Readlog(len int64) ([]string, error) {
|
|
j, err := d.Client.ContainerInspect(context.Background(), d.Server.Uuid)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
if j.LogPath == "" {
|
|
return nil, errors.New("empty log path defined for server")
|
|
}
|
|
|
|
f, err := os.Open(j.LogPath)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
defer f.Close()
|
|
|
|
// Check if the length of the file is smaller than the amount of data that was requested
|
|
// for reading. If so, adjust the length to be the total length of the file. If this is not
|
|
// done an error is thrown since we're reading backwards, and not forwards.
|
|
if stat, err := os.Stat(j.LogPath); err != nil {
|
|
return nil, err
|
|
} else if stat.Size() < len {
|
|
len = stat.Size()
|
|
}
|
|
|
|
// Seed to the end of the file and then move backwards until the length is met to avoid
|
|
// reading the entirety of the file into memory.
|
|
if _, err := f.Seek(-len, io.SeekEnd); err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
b := make([]byte, len)
|
|
|
|
if _, err := f.Read(b); err != nil && err != io.EOF {
|
|
return nil, err
|
|
}
|
|
|
|
return d.parseLogToStrings(b)
|
|
}
|
|
|
|
type dockerLogLine struct {
|
|
Log string `json:"log"`
|
|
}
|
|
|
|
// Docker stores the logs for server output in a JSON format. This function will iterate over the JSON
|
|
// that was read from the log file and parse it into a more human readable format.
|
|
func (d *DockerEnvironment) parseLogToStrings(b []byte) ([]string, error) {
|
|
var hasError = false
|
|
var out []string
|
|
|
|
scanner := bufio.NewScanner(bytes.NewReader(b))
|
|
for scanner.Scan() {
|
|
var l dockerLogLine
|
|
// Unmarshal the contents and allow up to a single error before bailing out of the process. We
|
|
// do this because if you're arbitrarily reading a length of the file you'll likely end up
|
|
// with the first line in the output being improperly formatted JSON. In those cases we want to
|
|
// just skip over it. However if we see another error we're going to bail out because that is an
|
|
// abnormal situation.
|
|
if err := json.Unmarshal([]byte(scanner.Text()), &l); err != nil {
|
|
if hasError {
|
|
return nil, err
|
|
}
|
|
|
|
hasError = true
|
|
continue
|
|
}
|
|
|
|
out = append(out, l.Log)
|
|
}
|
|
|
|
return out, nil
|
|
}
|
|
|
|
// Converts the server allocation mappings into a format that can be understood
|
|
// by Docker.
|
|
func (d *DockerEnvironment) portBindings() nat.PortMap {
|
|
var out = nat.PortMap{}
|
|
|
|
for ip, ports := range d.Server.Allocations.Mappings {
|
|
for _, port := range ports {
|
|
// Skip over invalid ports.
|
|
if port < 0 || port > 65535 {
|
|
continue
|
|
}
|
|
|
|
binding := []nat.PortBinding{
|
|
{
|
|
HostIP: ip,
|
|
HostPort: strconv.Itoa(port),
|
|
},
|
|
}
|
|
|
|
out[nat.Port(fmt.Sprintf("%d/tcp", port))] = binding
|
|
out[nat.Port(fmt.Sprintf("%d/udp", port))] = binding
|
|
}
|
|
}
|
|
|
|
return out
|
|
}
|
|
|
|
// Converts the server allocation mappings into a PortSet that can be understood
|
|
// by Docker. This formatting is slightly different than portBindings as it should
|
|
// return an empty struct rather than a binding.
|
|
//
|
|
// To accomplish this, we'll just get the values from portBindings and then set them
|
|
// to empty structs. Because why not.
|
|
func (d *DockerEnvironment) exposedPorts() nat.PortSet {
|
|
var out = nat.PortSet{}
|
|
|
|
for port := range d.portBindings() {
|
|
out[port] = struct{}{}
|
|
}
|
|
|
|
return out
|
|
}
|
|
|
|
// Formats the resources available to a server instance in such as way that Docker will
|
|
// generate a matching environment in the container.
|
|
//
|
|
// This will set the actual memory limit on the container using the multiplier which is the
|
|
// hard limit for the container (after which will result in a crash). We then set the
|
|
// reservation to be the expected memory limit based on simply multiplication.
|
|
//
|
|
// The swap value is either -1 to disable it, or set to the value of the hard memory limit
|
|
// plus the additional swap assigned to the server since Docker expects this value to be
|
|
// the same or higher than the memory limit.
|
|
func (d *DockerEnvironment) getResourcesForServer() container.Resources {
|
|
return container.Resources{
|
|
Memory: d.Server.Build.BoundedMemoryLimit(),
|
|
MemoryReservation: d.Server.Build.MemoryLimit * 1_000_000,
|
|
MemorySwap: d.Server.Build.ConvertedSwap(),
|
|
CPUQuota: d.Server.Build.ConvertedCpuLimit(),
|
|
CPUPeriod: 100_000,
|
|
CPUShares: 1024,
|
|
BlkioWeight: d.Server.Build.IoWeight,
|
|
OomKillDisable: &d.Server.Container.OomDisabled,
|
|
CpusetCpus: d.Server.Build.Threads,
|
|
}
|
|
}
|