with '#' will be ignored, and an empty message aborts the commit. Author: Ethan Alicea <64653625+Tech-Gamer@users.noreply.github.com> On branch develop Your branch is up to date with 'origin/develop'. Changes to be committed: modified: .github/workflows/push.yaml modified: .github/workflows/release.yaml modified: CHANGELOG.md modified: Dockerfile modified: Makefile modified: README.md modified: cmd/configure.go modified: cmd/diagnostics.go modified: cmd/root.go modified: config/config.go modified: environment/allocations.go modified: environment/docker.go modified: environment/docker/api.go modified: environment/docker/container.go modified: environment/docker/environment.go modified: environment/docker/power.go modified: environment/docker/stats.go modified: environment/environment.go modified: environment/settings.go modified: events/events.go modified: go.mod modified: internal/cron/activity_cron.go modified: internal/cron/cron.go modified: internal/cron/sftp_cron.go modified: internal/database/database.go modified: internal/progress/progress.go modified: internal/progress/progress_test.go modified: loggers/cli/cli.go new file: oryxBuildBinary modified: parser/parser.go modified: remote/http.go modified: remote/servers.go modified: remote/types.go modified: router/downloader/downloader.go modified: router/middleware.go modified: router/middleware/middleware.go modified: router/middleware/request_error.go modified: router/router.go modified: router/router_download.go modified: router/router_server.go modified: router/router_server_backup.go modified: router/router_server_files.go modified: router/router_server_transfer.go modified: router/router_server_ws.go modified: router/router_system.go modified: router/router_transfer.go modified: router/tokens/parser.go modified: router/websocket/listeners.go modified: router/websocket/websocket.go modified: server/activity.go modified: server/backup.go modified: server/backup/backup.go modified: server/backup/backup_local.go modified: server/backup/backup_s3.go modified: server/configuration.go modified: server/console.go modified: server/crash.go modified: server/events.go modified: server/filesystem/archive.go modified: server/filesystem/filesystem.go modified: server/filesystem/filesystem_test.go modified: server/install.go modified: server/installer/installer.go modified: server/listeners.go modified: server/manager.go modified: server/mounts.go modified: server/power.go modified: server/power_test.go modified: server/resources.go modified: server/server.go modified: server/transfer/archive.go modified: server/transfer/source.go modified: server/transfer/transfer.go modified: server/update.go modified: sftp/event.go modified: sftp/handler.go modified: sftp/server.go modified: wings.go
56 lines
1.7 KiB
Go
56 lines
1.7 KiB
Go
package server
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import (
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"github.com/Tech-Gamer/nwy-wings/events"
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"github.com/Tech-Gamer/nwy-wings/system"
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)
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// Defines all the possible output events for a server.
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const (
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DaemonMessageEvent = "daemon message"
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InstallOutputEvent = "install output"
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InstallStartedEvent = "install started"
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InstallCompletedEvent = "install completed"
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ConsoleOutputEvent = "console output"
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StatusEvent = "status"
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StatsEvent = "stats"
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BackupRestoreCompletedEvent = "backup restore completed"
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BackupCompletedEvent = "backup completed"
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TransferLogsEvent = "transfer logs"
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TransferStatusEvent = "transfer status"
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DeletedEvent = "deleted"
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)
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// Events returns the server's emitter instance.
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func (s *Server) Events() *events.Bus {
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s.emitterLock.Lock()
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defer s.emitterLock.Unlock()
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if s.emitter == nil {
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s.emitter = events.NewBus()
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}
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return s.emitter
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}
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// Sink returns the instantiated and named sink for a server. If the sink has
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// not been configured yet this function will cause a panic condition.
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func (s *Server) Sink(name system.SinkName) *system.SinkPool {
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sink, ok := s.sinks[name]
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if !ok {
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s.Log().Fatalf("attempt to access nil sink: %s", name)
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}
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return sink
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}
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// DestroyAllSinks iterates over all of the sinks configured for the server and
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// destroys their instances. Note that this will cause a panic if you attempt
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// to call Server.Sink() again after. This function is only used when a server
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// is being deleted from the system.
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func (s *Server) DestroyAllSinks() {
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s.Log().Info("destroying all registered sinks for server instance")
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for _, sink := range s.sinks {
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sink.Destroy()
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}
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}
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