wings/server/server.go
2020-04-17 14:27:06 -07:00

344 lines
11 KiB
Go

package server
import (
"fmt"
"github.com/creasty/defaults"
"github.com/patrickmn/go-cache"
"github.com/pkg/errors"
"github.com/pterodactyl/wings/api"
"github.com/pterodactyl/wings/config"
"github.com/remeh/sizedwaitgroup"
"go.uber.org/zap"
"os"
"strings"
"sync"
"time"
)
var servers *Collection
func GetServers() *Collection {
return servers
}
// High level definition for a server instance being controlled by Wings.
type Server struct {
// The unique identifier for the server that should be used when referencing
// it against the Panel API (and internally). This will be used when naming
// docker containers as well as in log output.
Uuid string `json:"uuid"`
// Whether or not the server is in a suspended state. Suspended servers cannot
// be started or modified except in certain scenarios by an admin user.
Suspended bool `json:"suspended"`
// The power state of the server.
State string `default:"offline" json:"state"`
// The command that should be used when booting up the server instance.
Invocation string `json:"invocation"`
// An array of environment variables that should be passed along to the running
// server process.
EnvVars map[string]string `json:"environment" yaml:"environment"`
Archiver Archiver `json:"-" yaml:"-"`
CrashDetection CrashDetection `json:"crash_detection" yaml:"crash_detection"`
Build BuildSettings `json:"build"`
Allocations Allocations `json:"allocations"`
Environment Environment `json:"-" yaml:"-"`
Filesystem Filesystem `json:"-" yaml:"-"`
Resources ResourceUsage `json:"resources" yaml:"-"`
Container struct {
// Defines the Docker image that will be used for this server
Image string `json:"image,omitempty"`
// If set to true, OOM killer will be disabled on the server's Docker container.
// If not present (nil) we will default to disabling it.
OomDisabled bool `default:"true" json:"oom_disabled" yaml:"oom_disabled"`
} `json:"container,omitempty"`
// Server cache used to store frequently requested information in memory and make
// certain long operations return faster. For example, FS disk space usage.
Cache *cache.Cache `json:"-" yaml:"-"`
// Events emitted by the server instance.
emitter *EventBus
// Defines the process configuration for the server instance. This is dynamically
// fetched from the Pterodactyl Server instance each time the server process is
// started, and then cached here.
processConfiguration *api.ProcessConfiguration
// Internal mutex used to block actions that need to occur sequentially, such as
// writing the configuration to the disk.
sync.RWMutex
}
// The build settings for a given server that impact docker container creation and
// resource limits for a server instance.
type BuildSettings struct {
// The total amount of memory in megabytes that this server is allowed to
// use on the host system.
MemoryLimit int64 `json:"memory_limit" yaml:"memory"`
// The amount of additional swap space to be provided to a container instance.
Swap int64 `json:"swap"`
// The relative weight for IO operations in a container. This is relative to other
// containers on the system and should be a value between 10 and 1000.
IoWeight uint16 `json:"io_weight" yaml:"io"`
// The percentage of CPU that this instance is allowed to consume relative to
// the host. A value of 200% represents complete utilization of two cores. This
// should be a value between 1 and THREAD_COUNT * 100.
CpuLimit int64 `json:"cpu_limit" yaml:"cpu"`
// The amount of disk space in megabytes that a server is allowed to use.
DiskSpace int64 `json:"disk_space" yaml:"disk"`
// Sets which CPU threads can be used by the docker instance.
Threads string `json:"threads" yaml:"threads"`
}
// Converts the CPU limit for a server build into a number that can be better understood
// by the Docker environment. If there is no limit set, return -1 which will indicate to
// Docker that it has unlimited CPU quota.
func (b *BuildSettings) ConvertedCpuLimit() int64 {
if b.CpuLimit == 0 {
return -1
}
return b.CpuLimit * 1000
}
// Returns the amount of swap available as a total in bytes. This is returned as the amount
// of memory available to the server initially, PLUS the amount of additional swap to include
// which is the format used by Docker.
func (b *BuildSettings) ConvertedSwap() int64 {
if b.Swap < 0 {
return -1
}
return (b.Swap * 1000000) + (b.MemoryLimit * 1000000)
}
// Defines the allocations available for a given server. When using the Docker environment
// driver these correspond to mappings for the container that allow external connections.
type Allocations struct {
// Defines the default allocation that should be used for this server. This is
// what will be used for {SERVER_IP} and {SERVER_PORT} when modifying configuration
// files or the startup arguments for a server.
DefaultMapping struct {
Ip string `json:"ip"`
Port int `json:"port"`
} `json:"default" yaml:"default"`
// Mappings contains all of the ports that should be assigned to a given server
// attached to the IP they correspond to.
Mappings map[string][]int `json:"mappings"`
}
// Iterates over a given directory and loads all of the servers listed before returning
// them to the calling function.
func LoadDirectory() error {
// We could theoretically use a standard wait group here, however doing
// that introduces the potential to crash the program due to too many
// open files. This wouldn't happen on a small setup, but once the daemon is
// handling many servers you run that risk.
//
// For now just process 10 files at a time, that should be plenty fast to
// read and parse the YAML. We should probably make this configurable down
// the road to help big instances scale better.
wg := sizedwaitgroup.New(10)
configs, rerr, err := api.NewRequester().GetAllServerConfigurations()
if err != nil || rerr != nil {
if err != nil {
return errors.WithStack(err)
}
return errors.New(rerr.String())
}
states, err := getServerStates()
if err != nil {
return errors.WithStack(err)
}
servers = NewCollection(nil)
for uuid, data := range configs {
wg.Add()
go func(uuid string, data *api.ServerConfigurationResponse) {
defer wg.Done()
s, err := FromConfiguration(data)
if err != nil {
zap.S().Errorw("failed to load server, skipping...", zap.String("server", uuid), zap.Error(err))
return
}
if state, exists := states[s.Uuid]; exists {
s.SetState(state)
zap.S().Debugw("loaded server state from cache", zap.String("server", s.Uuid), zap.String("state", s.GetState()))
}
servers.Add(s)
}(uuid, data)
}
// Wait until we've processed all of the configuration files in the directory
// before continuing.
wg.Wait()
return nil
}
// Initializes a server using a data byte array. This will be marshaled into the
// given struct using a YAML marshaler. This will also configure the given environment
// for a server.
func FromConfiguration(data *api.ServerConfigurationResponse) (*Server, error) {
s := new(Server)
if err := defaults.Set(s); err != nil {
return nil, err
}
if err := s.UpdateDataStructure(data.Settings, false); err != nil {
return nil, err
}
s.AddEventListeners()
// Right now we only support a Docker based environment, so I'm going to hard code
// this logic in. When we're ready to support other environment we'll need to make
// some modifications here obviously.
if err := NewDockerEnvironment(s); err != nil {
return nil, err
}
s.Cache = cache.New(time.Minute*10, time.Minute*15)
s.Archiver = Archiver{
Server: s,
}
s.Filesystem = Filesystem{
Configuration: &config.Get().System,
Server: s,
}
s.Resources = ResourceUsage{}
// Forces the configuration to be synced with the panel.
if err := s.SyncWithConfiguration(data); err != nil {
return nil, err
}
return s, nil
}
// Returns all of the environment variables that should be assigned to a running
// server instance.
func (s *Server) GetEnvironmentVariables() []string {
zone, _ := time.Now().In(time.Local).Zone()
var out = []string{
fmt.Sprintf("TZ=%s", zone),
fmt.Sprintf("STARTUP=%s", s.Invocation),
fmt.Sprintf("SERVER_MEMORY=%d", s.Build.MemoryLimit),
fmt.Sprintf("SERVER_IP=%s", s.Allocations.DefaultMapping.Ip),
fmt.Sprintf("SERVER_PORT=%d", s.Allocations.DefaultMapping.Port),
}
eloop:
for k, v := range s.EnvVars {
for _, e := range out {
if strings.HasPrefix(e, strings.ToUpper(k)) {
continue eloop
}
}
out = append(out, fmt.Sprintf("%s=%s", strings.ToUpper(k), v))
}
return out
}
// Syncs the state of the server on the Panel with Wings. This ensures that we're always
// using the state of the server from the Panel and allows us to not require successful
// API calls to Wings to do things.
//
// This also means mass actions can be performed against servers on the Panel and they
// will automatically sync with Wings when the server is started.
func (s *Server) Sync() error {
cfg, rerr, err := s.GetProcessConfiguration()
if err != nil || rerr != nil {
if err != nil {
return errors.WithStack(err)
}
if rerr.Status == "404" {
return &serverDoesNotExist{}
}
return errors.New(rerr.String())
}
return s.SyncWithConfiguration(cfg)
}
func (s *Server) SyncWithConfiguration(cfg *api.ServerConfigurationResponse) error {
// Update the data structure and persist it to the disk.
if err := s.UpdateDataStructure(cfg.Settings, false); err != nil {
return errors.WithStack(err)
}
s.processConfiguration = cfg.ProcessConfiguration
return nil
}
// Reads the log file for a server up to a specified number of bytes.
func (s *Server) ReadLogfile(len int64) ([]string, error) {
return s.Environment.Readlog(len)
}
// Determine if the server is bootable in it's current state or not. This will not
// indicate why a server is not bootable, only if it is.
func (s *Server) IsBootable() bool {
exists, _ := s.Environment.Exists()
return exists
}
// Initalizes a server instance. This will run through and ensure that the environment
// for the server is setup, and that all of the necessary files are created.
func (s *Server) CreateEnvironment() error {
return s.Environment.Create()
}
// Gets the process configuration data for the server.
func (s *Server) GetProcessConfiguration() (*api.ServerConfigurationResponse, *api.RequestError, error) {
return api.NewRequester().GetServerConfiguration(s.Uuid)
}
// Helper function that can receieve a power action and then process the
// actions that need to occur for it.
func (s *Server) HandlePowerAction(action PowerAction) error {
switch action.Action {
case "start":
return s.Environment.Start()
case "restart":
if err := s.Environment.WaitForStop(60, false); err != nil {
return err
}
return s.Environment.Start()
case "stop":
return s.Environment.Stop()
case "kill":
return s.Environment.Terminate(os.Kill)
default:
return errors.New("an invalid power action was provided")
}
}