wings/router/router_server.go
Matthew Penner d1c0ca5260
server(filesystem): rebuild everything imaginable
This wonderfully large commit replaces basically everything under the
`server/filesystem` package, re-implementing essentially everything.

This is related to
https://github.com/pterodactyl/wings/security/advisories/GHSA-494h-9924-xww9

If any vulnerabilities related to symlinks persist after this commit, I
will be very upset.

Signed-off-by: Matthew Penner <me@matthewp.io>
2024-03-13 12:27:29 -06:00

265 lines
8.2 KiB
Go

package router
import (
"context"
"net/http"
"os"
"strconv"
"emperror.dev/errors"
"github.com/apex/log"
"github.com/gin-gonic/gin"
"github.com/pterodactyl/wings/router/downloader"
"github.com/pterodactyl/wings/router/middleware"
"github.com/pterodactyl/wings/router/tokens"
"github.com/pterodactyl/wings/server"
"github.com/pterodactyl/wings/server/transfer"
)
// Returns a single server from the collection of servers.
func getServer(c *gin.Context) {
c.JSON(http.StatusOK, ExtractServer(c).ToAPIResponse())
}
// Returns the logs for a given server instance.
func getServerLogs(c *gin.Context) {
s := ExtractServer(c)
l, _ := strconv.Atoi(c.DefaultQuery("size", "100"))
if l <= 0 {
l = 100
} else if l > 100 {
l = 100
}
out, err := s.ReadLogfile(l)
if err != nil {
middleware.CaptureAndAbort(c, err)
return
}
c.JSON(http.StatusOK, gin.H{"data": out})
}
// Handles a request to control the power state of a server. If the action being passed
// through is invalid a 404 is returned. Otherwise, a HTTP/202 Accepted response is returned
// and the actual power action is run asynchronously so that we don't have to block the
// request until a potentially slow operation completes.
//
// This is done because for the most part the Panel is using websockets to determine when
// things are happening, so theres no reason to sit and wait for a request to finish. We'll
// just see over the socket if something isn't working correctly.
func postServerPower(c *gin.Context) {
s := ExtractServer(c)
var data struct {
Action server.PowerAction `json:"action"`
WaitSeconds int `json:"wait_seconds"`
}
if err := c.BindJSON(&data); err != nil {
return
}
if !data.Action.IsValid() {
c.AbortWithStatusJSON(http.StatusUnprocessableEntity, gin.H{
"error": "The power action provided was not valid, should be one of \"stop\", \"start\", \"restart\", \"kill\"",
})
return
}
// Because we route all of the actual bootup process to a separate thread we need to
// check the suspension status here, otherwise the user will hit the endpoint and then
// just sit there wondering why it returns a success but nothing actually happens.
//
// We don't really care about any of the other actions at this point, they'll all result
// in the process being stopped, which should have happened anyways if the server is suspended.
if (data.Action == server.PowerActionStart || data.Action == server.PowerActionRestart) && s.IsSuspended() {
c.AbortWithStatusJSON(http.StatusBadRequest, gin.H{
"error": "Cannot start or restart a server that is suspended.",
})
return
}
// Pass the actual heavy processing off to a separate thread to handle so that
// we can immediately return a response from the server. Some of these actions
// can take quite some time, especially stopping or restarting.
go func(s *server.Server) {
if data.WaitSeconds < 0 || data.WaitSeconds > 300 {
data.WaitSeconds = 30
}
if err := s.HandlePowerAction(data.Action, data.WaitSeconds); err != nil {
if errors.Is(err, context.DeadlineExceeded) {
s.Log().WithField("action", data.Action).WithField("error", err).Warn("could not process server power action")
} else if errors.Is(err, server.ErrIsRunning) {
// Do nothing, this isn't something we care about for logging,
} else {
s.Log().WithFields(log.Fields{"action": data.Action, "wait_seconds": data.WaitSeconds, "error": err}).
Error("encountered error processing a server power action in the background")
}
}
}(s)
c.Status(http.StatusAccepted)
}
// Sends an array of commands to a running server instance.
func postServerCommands(c *gin.Context) {
s := ExtractServer(c)
if running, err := s.Environment.IsRunning(c.Request.Context()); err != nil {
middleware.CaptureAndAbort(c, err)
return
} else if !running {
c.AbortWithStatusJSON(http.StatusBadGateway, gin.H{
"error": "Cannot send commands to a stopped server instance.",
})
return
}
var data struct {
Commands []string `json:"commands"`
}
// BindJSON sends 400 if the request fails, all we need to do is return
if err := c.BindJSON(&data); err != nil {
return
}
for _, command := range data.Commands {
if err := s.Environment.SendCommand(command); err != nil {
s.Log().WithFields(log.Fields{"command": command, "error": err}).Warn("failed to send command to server instance")
}
}
c.Status(http.StatusNoContent)
}
// postServerSync will accept a POST request and trigger a re-sync of the given
// server against the Panel. This can be manually triggered when needed by an
// external system, or triggered by the Panel itself when modifications are made
// to the build of a server internally.
func postServerSync(c *gin.Context) {
s := ExtractServer(c)
if err := s.Sync(); err != nil {
middleware.CaptureAndAbort(c, err)
} else {
c.Status(http.StatusNoContent)
}
}
// Performs a server installation in a background thread.
func postServerInstall(c *gin.Context) {
s := ExtractServer(c)
go func(s *server.Server) {
s.Log().Info("syncing server state with remote source before executing installation process")
if err := s.Sync(); err != nil {
s.Log().WithField("error", err).Error("failed to sync server state with Panel")
return
}
if err := s.Install(); err != nil {
s.Log().WithField("error", err).Error("failed to execute server installation process")
}
}(s)
c.Status(http.StatusAccepted)
}
// Reinstalls a server.
func postServerReinstall(c *gin.Context) {
s := ExtractServer(c)
if s.ExecutingPowerAction() {
c.AbortWithStatusJSON(http.StatusConflict, gin.H{
"error": "Cannot execute server reinstall event while another power action is running.",
})
return
}
go func(s *server.Server) {
if err := s.Reinstall(); err != nil {
s.Log().WithField("error", err).Error("failed to complete server re-install process")
}
}(s)
c.Status(http.StatusAccepted)
}
// Deletes a server from the wings daemon and dissociate its objects.
func deleteServer(c *gin.Context) {
s := middleware.ExtractServer(c)
// Immediately suspend the server to prevent a user from attempting
// to start it while this process is running.
s.Config().SetSuspended(true)
// Notify all websocket clients that the server is being deleted.
// This is useful for two reasons, one to tell clients not to bother
// retrying to connect to the websocket. And two, for transfers when
// the server has been successfully transferred to another node, and
// the client needs to switch to the new node.
if s.IsTransferring() {
s.Events().Publish(server.TransferStatusEvent, transfer.StatusCompleted)
}
s.Events().Publish(server.DeletedEvent, nil)
s.CleanupForDestroy()
// Remove any pending remote file downloads for the server.
for _, dl := range downloader.ByServer(s.ID()) {
dl.Cancel()
}
// Destroy the environment; in Docker this will handle a running container and
// forcibly terminate it before removing the container, so we do not need to handle
// that here.
if err := s.Environment.Destroy(); err != nil {
middleware.CaptureAndAbort(c, err)
return
}
// Once the environment is terminated, remove the server files from the system. This is
// done in a separate process since failure is not the end of the world and can be
// manually cleaned up after the fact.
//
// In addition, servers with large amounts of files can take some time to finish deleting,
// so we don't want to block the HTTP call while waiting on this.
go func(p string) {
_ = s.Filesystem().UnixFS().Close()
if err := os.RemoveAll(p); err != nil {
log.WithFields(log.Fields{"path": p, "error": err}).Warn("failed to remove server files during deletion process")
}
}(s.Filesystem().Path())
middleware.ExtractManager(c).Remove(func(server *server.Server) bool {
return server.ID() == s.ID()
})
// Deallocate the reference to this server.
s = nil
c.Status(http.StatusNoContent)
}
// Adds any of the JTIs passed through in the body to the deny list for the websocket
// preventing any JWT generated before the current time from being used to connect to
// the socket or send along commands.
func postServerDenyWSTokens(c *gin.Context) {
var data struct {
JTIs []string `json:"jtis"`
}
if err := c.BindJSON(&data); err != nil {
return
}
for _, jti := range data.JTIs {
tokens.DenyJTI(jti)
}
c.Status(http.StatusNoContent)
}