181 lines
5.3 KiB
Go
181 lines
5.3 KiB
Go
package server
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import (
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"context"
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"fmt"
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"github.com/apex/log"
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"github.com/patrickmn/go-cache"
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"github.com/pkg/errors"
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"github.com/pterodactyl/wings/api"
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"golang.org/x/sync/semaphore"
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"os"
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"strings"
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"sync"
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"time"
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)
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// High level definition for a server instance being controlled by Wings.
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type Server struct {
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// Internal mutex used to block actions that need to occur sequentially, such as
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// writing the configuration to the disk.
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sync.RWMutex
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// Maintains the configuration for the server. This is the data that gets returned by the Panel
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// such as build settings and container images.
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cfg Configuration
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// The crash handler for this server instance.
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crasher CrashHandler
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resources ResourceUsage
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Archiver Archiver `json:"-"`
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Environment Environment `json:"-"`
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Filesystem Filesystem `json:"-"`
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// Server cache used to store frequently requested information in memory and make
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// certain long operations return faster. For example, FS disk space usage.
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cache *cache.Cache
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// Events emitted by the server instance.
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emitter *EventBus
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// Defines the process configuration for the server instance. This is dynamically
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// fetched from the Pterodactyl Server instance each time the server process is
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// started, and then cached here.
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procConfig *api.ProcessConfiguration
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// Tracks the installation process for this server and prevents a server from running
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// two installer processes at the same time. This also allows us to cancel a running
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// installation process, for example when a server is deleted from the panel while the
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// installer process is still running.
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installer InstallerDetails
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}
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type InstallerDetails struct {
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// The cancel function for the installer. This will be a non-nil value while there
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// is an installer running for the server.
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cancel *context.CancelFunc
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// Installer lock. You should obtain an exclusive lock on this context while running
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// the installation process and release it when finished.
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sem *semaphore.Weighted
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}
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// Returns the UUID for the server instance.
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func (s *Server) Id() string {
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return s.Config().GetUuid()
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}
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// Returns all of the environment variables that should be assigned to a running
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// server instance.
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func (s *Server) GetEnvironmentVariables() []string {
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zone, _ := time.Now().In(time.Local).Zone()
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var out = []string{
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fmt.Sprintf("TZ=%s", zone),
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fmt.Sprintf("STARTUP=%s", s.Config().Invocation),
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fmt.Sprintf("SERVER_MEMORY=%d", s.Build().MemoryLimit),
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fmt.Sprintf("SERVER_IP=%s", s.Config().Allocations.DefaultMapping.Ip),
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fmt.Sprintf("SERVER_PORT=%d", s.Config().Allocations.DefaultMapping.Port),
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}
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eloop:
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for k := range s.Config().EnvVars {
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for _, e := range out {
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if strings.HasPrefix(e, strings.ToUpper(k)) {
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continue eloop
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}
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}
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out = append(out, fmt.Sprintf("%s=%s", strings.ToUpper(k), s.Config().EnvVars.Get(k)))
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}
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return out
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}
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func (s *Server) Log() *log.Entry {
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return log.WithField("server", s.Id())
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}
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// Syncs the state of the server on the Panel with Wings. This ensures that we're always
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// using the state of the server from the Panel and allows us to not require successful
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// API calls to Wings to do things.
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//
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// This also means mass actions can be performed against servers on the Panel and they
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// will automatically sync with Wings when the server is started.
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func (s *Server) Sync() error {
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cfg, rerr, err := s.GetProcessConfiguration()
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if err != nil || rerr != nil {
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if err != nil {
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return errors.WithStack(err)
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}
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if rerr.Status == "404" {
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return &serverDoesNotExist{}
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}
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return errors.New(rerr.String())
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}
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return s.SyncWithConfiguration(cfg)
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}
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func (s *Server) SyncWithConfiguration(cfg *api.ServerConfigurationResponse) error {
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// Update the data structure and persist it to the disk.
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if err := s.UpdateDataStructure(cfg.Settings, false); err != nil {
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return errors.WithStack(err)
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}
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s.Lock()
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s.procConfig = cfg.ProcessConfiguration
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s.Unlock()
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return nil
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}
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// Reads the log file for a server up to a specified number of bytes.
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func (s *Server) ReadLogfile(len int64) ([]string, error) {
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return s.Environment.Readlog(len)
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}
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// Determine if the server is bootable in it's current state or not. This will not
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// indicate why a server is not bootable, only if it is.
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func (s *Server) IsBootable() bool {
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exists, _ := s.Environment.Exists()
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return exists
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}
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// Initalizes a server instance. This will run through and ensure that the environment
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// for the server is setup, and that all of the necessary files are created.
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func (s *Server) CreateEnvironment() error {
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return s.Environment.Create()
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}
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// Gets the process configuration data for the server.
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func (s *Server) GetProcessConfiguration() (*api.ServerConfigurationResponse, *api.RequestError, error) {
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return api.NewRequester().GetServerConfiguration(s.Id())
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}
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// Helper function that can receieve a power action and then process the
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// actions that need to occur for it.
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func (s *Server) HandlePowerAction(action PowerAction) error {
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switch action.Action {
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case "start":
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return s.Environment.Start()
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case "restart":
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return s.Environment.Restart()
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case "stop":
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return s.Environment.Stop()
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case "kill":
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return s.Environment.Terminate(os.Kill)
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default:
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return errors.New("an invalid power action was provided")
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}
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}
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// Checks if the server is marked as being suspended or not on the system.
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func (s *Server) IsSuspended() bool {
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return s.Config().Suspended
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}
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