331 lines
12 KiB
Go
331 lines
12 KiB
Go
package server
|
|
|
|
import (
|
|
"fmt"
|
|
"github.com/mcuadros/go-defaults"
|
|
"github.com/patrickmn/go-cache"
|
|
"github.com/pkg/errors"
|
|
"github.com/pterodactyl/wings/api"
|
|
"github.com/pterodactyl/wings/config"
|
|
"github.com/remeh/sizedwaitgroup"
|
|
"go.uber.org/zap"
|
|
"gopkg.in/yaml.v2"
|
|
"io/ioutil"
|
|
"os"
|
|
"path"
|
|
"strings"
|
|
"sync"
|
|
"time"
|
|
)
|
|
|
|
// High level definition for a server instance being controlled by Wings.
|
|
type Server struct {
|
|
// The unique identifier for the server that should be used when referencing
|
|
// it aganist the Panel API (and internally). This will be used when naming
|
|
// docker containers as well as in log output.
|
|
Uuid string `json:"uuid"`
|
|
|
|
// Wether or not the server is in a suspended state. Suspended servers cannot
|
|
// be started or modified except in certain scenarios by an admin user.
|
|
Suspended bool `json:"suspended"`
|
|
|
|
// The power state of the server.
|
|
State string `default:"offline" json:"state"`
|
|
|
|
// The command that should be used when booting up the server instance.
|
|
Invocation string `json:"invocation"`
|
|
|
|
// An array of environment variables that should be passed along to the running
|
|
// server process.
|
|
EnvVars map[string]string `json:"environment" yaml:"environment"`
|
|
|
|
CrashDetection CrashDetection `json:"crash_detection" yaml:"crash_detection"`
|
|
Build BuildSettings `json:"build"`
|
|
Allocations Allocations `json:"allocations"`
|
|
Environment Environment `json:"-" yaml:"-"`
|
|
Filesystem Filesystem `json:"-" yaml:"-"`
|
|
Resources ResourceUsage `json:"resources" yaml:"-"`
|
|
|
|
Container struct {
|
|
// Defines the Docker image that will be used for this server
|
|
Image string `json:"image,omitempty"`
|
|
// If set to true, OOM killer will be disabled on the server's Docker container.
|
|
// If not present (nil) we will default to disabling it.
|
|
OomDisabled bool `default:"true" json:"oom_disabled" yaml:"oom_disabled"`
|
|
// Defines if the container needs to be rebuilt on the next boot.
|
|
RebuildRequired bool `default:"false" json:"rebuild_required,omitempty" yaml:"rebuild_required"`
|
|
} `json:"container,omitempty"`
|
|
|
|
// Server cache used to store frequently requested information in memory and make
|
|
// certain long operations return faster. For example, FS disk space usage.
|
|
Cache *cache.Cache `json:"-" yaml:"-"`
|
|
|
|
// All of the registered event listeners for this server instance.
|
|
listeners EventListeners
|
|
|
|
// Defines the process configuration for the server instance. This is dynamically
|
|
// fetched from the Pterodactyl Server instance each time the server process is
|
|
// started, and then cached here.
|
|
processConfiguration *api.ServerConfiguration
|
|
|
|
// Internal mutex used to block actions that need to occur sequentially, such as
|
|
// writing the configuration to the disk.
|
|
mutex *sync.Mutex
|
|
}
|
|
|
|
// The build settings for a given server that impact docker container creation and
|
|
// resource limits for a server instance.
|
|
type BuildSettings struct {
|
|
// The total amount of memory in megabytes that this server is allowed to
|
|
// use on the host system.
|
|
MemoryLimit int64 `json:"memory_limit" yaml:"memory"`
|
|
|
|
// The amount of additional swap space to be provided to a container instance.
|
|
Swap int64 `json:"swap"`
|
|
|
|
// The relative weight for IO operations in a container. This is relative to other
|
|
// containers on the system and should be a value between 10 and 1000.
|
|
IoWeight uint16 `json:"io_weight" yaml:"io"`
|
|
|
|
// The percentage of CPU that this instance is allowed to consume relative to
|
|
// the host. A value of 200% represents complete utilization of two cores. This
|
|
// should be a value between 1 and THREAD_COUNT * 100.
|
|
CpuLimit int64 `json:"cpu_limit" yaml:"cpu"`
|
|
|
|
// The amount of disk space in megabytes that a server is allowed to use.
|
|
DiskSpace int64 `json:"disk_space" yaml:"disk"`
|
|
}
|
|
|
|
// Converts the CPU limit for a server build into a number that can be better understood
|
|
// by the Docker environment. If there is no limit set, return -1 which will indicate to
|
|
// Docker that it has unlimited CPU quota.
|
|
func (b *BuildSettings) ConvertedCpuLimit() int64 {
|
|
if b.CpuLimit == 0 {
|
|
return -1
|
|
}
|
|
|
|
return b.CpuLimit * 1000
|
|
}
|
|
|
|
// Returns the amount of swap available as a total in bytes. This is returned as the amount
|
|
// of memory available to the server initially, PLUS the amount of additional swap to include
|
|
// which is the format used by Docker.
|
|
func (b *BuildSettings) ConvertedSwap() int64 {
|
|
if b.Swap < 0 {
|
|
return -1
|
|
}
|
|
|
|
return (b.Swap * 1000000) + (b.MemoryLimit * 1000000)
|
|
}
|
|
|
|
// Defines the allocations available for a given server. When using the Docker environment
|
|
// driver these correspond to mappings for the container that allow external connections.
|
|
type Allocations struct {
|
|
// Defines the default allocation that should be used for this server. This is
|
|
// what will be used for {SERVER_IP} and {SERVER_PORT} when modifying configuration
|
|
// files or the startup arguments for a server.
|
|
DefaultMapping struct {
|
|
Ip string `json:"ip"`
|
|
Port int `json:"port"`
|
|
} `json:"default" yaml:"default"`
|
|
|
|
// Mappings contains all of the ports that should be assigned to a given server
|
|
// attached to the IP they correspond to.
|
|
Mappings map[string][]int `json:"mappings"`
|
|
}
|
|
|
|
// Iterates over a given directory and loads all of the servers listed before returning
|
|
// them to the calling function.
|
|
func LoadDirectory(dir string, cfg *config.SystemConfiguration) ([]*Server, error) {
|
|
// We could theoretically use a standard wait group here, however doing
|
|
// that introduces the potential to crash the program due to too many
|
|
// open files. This wouldn't happen on a small setup, but once the daemon is
|
|
// handling many servers you run that risk.
|
|
//
|
|
// For now just process 10 files at a time, that should be plenty fast to
|
|
// read and parse the YAML. We should probably make this configurable down
|
|
// the road to help big instances scale better.
|
|
wg := sizedwaitgroup.New(10)
|
|
|
|
f, err := ioutil.ReadDir(dir)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
var servers []*Server
|
|
|
|
for _, file := range f {
|
|
if !strings.HasSuffix(file.Name(), ".yml") || file.IsDir() {
|
|
continue
|
|
}
|
|
|
|
wg.Add()
|
|
// For each of the YAML files we find, parse it and create a new server
|
|
// configuration object that can then be returned to the caller.
|
|
go func(file os.FileInfo) {
|
|
defer wg.Done()
|
|
|
|
b, err := ioutil.ReadFile(path.Join(dir, file.Name()))
|
|
if err != nil {
|
|
zap.S().Errorw("failed to read server configuration file, skipping...", zap.Error(err))
|
|
return
|
|
}
|
|
|
|
s, err := FromConfiguration(b, cfg)
|
|
if err != nil {
|
|
zap.S().Errorw("failed to parse server configuration, skipping...", zap.Error(err))
|
|
return
|
|
}
|
|
|
|
servers = append(servers, s)
|
|
}(file)
|
|
}
|
|
|
|
// Wait until we've processed all of the configuration files in the directory
|
|
// before continuing.
|
|
wg.Wait()
|
|
|
|
return servers, nil
|
|
}
|
|
|
|
// Initializes the default required internal struct components for a Server.
|
|
func (s *Server) Init() {
|
|
s.listeners = make(map[string][]EventListenerFunction)
|
|
s.mutex = &sync.Mutex{}
|
|
}
|
|
|
|
// Initalizes a server using a data byte array. This will be marshaled into the
|
|
// given struct using a YAML marshaler. This will also configure the given environment
|
|
// for a server.
|
|
func FromConfiguration(data []byte, cfg *config.SystemConfiguration) (*Server, error) {
|
|
s := new(Server)
|
|
defaults.SetDefaults(s)
|
|
s.Init()
|
|
|
|
if err := yaml.Unmarshal(data, s); err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
s.AddEventListeners()
|
|
|
|
withConfiguration := func(e *DockerEnvironment) {
|
|
e.User = cfg.User.Uid
|
|
e.TimezonePath = cfg.TimezonePath
|
|
e.Server = s
|
|
}
|
|
|
|
// Right now we only support a Docker based environment, so I'm going to hard code
|
|
// this logic in. When we're ready to support other environment we'll need to make
|
|
// some modifications here obviously.
|
|
var env Environment
|
|
if t, err := NewDockerEnvironment(withConfiguration); err == nil {
|
|
env = t
|
|
} else {
|
|
return nil, err
|
|
}
|
|
|
|
s.Environment = env
|
|
s.Cache = cache.New(time.Minute*10, time.Minute*15)
|
|
s.Filesystem = Filesystem{
|
|
Configuration: cfg,
|
|
Server: s,
|
|
}
|
|
s.Resources = ResourceUsage{}
|
|
|
|
// This is also done when the server is booted, however we need to account for instances
|
|
// where the server is already running and the Daemon reboots. In those cases this will
|
|
// allow us to you know, stop servers.
|
|
if cfg, err := s.GetProcessConfiguration(); err != nil {
|
|
return nil, err
|
|
} else {
|
|
s.processConfiguration = cfg
|
|
}
|
|
|
|
return s, nil
|
|
}
|
|
|
|
// Reads the log file for a server up to a specified number of bytes.
|
|
func (s *Server) ReadLogfile(len int64) ([]string, error) {
|
|
return s.Environment.Readlog(len)
|
|
}
|
|
|
|
// Determine if the server is bootable in it's current state or not. This will not
|
|
// indicate why a server is not bootable, only if it is.
|
|
func (s *Server) IsBootable() bool {
|
|
exists, _ := s.Environment.Exists()
|
|
|
|
return exists
|
|
}
|
|
|
|
// Initalizes a server instance. This will run through and ensure that the environment
|
|
// for the server is setup, and that all of the necessary files are created.
|
|
func (s *Server) CreateEnvironment() error {
|
|
return s.Environment.Create()
|
|
}
|
|
|
|
const (
|
|
ProcessOfflineState = "offline"
|
|
ProcessStartingState = "starting"
|
|
ProcessRunningState = "running"
|
|
ProcessStoppingState = "stopping"
|
|
)
|
|
|
|
// Sets the state of the server internally. This function handles crash detection as
|
|
// well as reporting to event listeners for the server.
|
|
func (s *Server) SetState(state string) error {
|
|
if state != ProcessOfflineState && state != ProcessStartingState && state != ProcessRunningState && state != ProcessStoppingState {
|
|
return errors.New(fmt.Sprintf("invalid server state received: %s", state))
|
|
}
|
|
|
|
prevState := s.State
|
|
s.State = state
|
|
|
|
// Persist this change to the disk immediately so that should the Daemon be stopped or
|
|
// crash we can immediately restore the server state.
|
|
//
|
|
// This really only makes a difference if all of the Docker containers are also stopped,
|
|
// but this was a highly requested feature and isn't hard to work with, so lets do it.
|
|
//
|
|
// We also get the benefit of server status changes always propagating corrected configurations
|
|
// to the disk should we forget to do it elsewhere.
|
|
go func(server *Server) {
|
|
if _, err := server.WriteConfigurationToDisk(); err != nil {
|
|
zap.S().Warnw("failed to write server state change to disk", zap.String("server", server.Uuid), zap.Error(err))
|
|
}
|
|
}(s)
|
|
|
|
zap.S().Debugw("saw server status change event", zap.String("server", s.Uuid), zap.String("status", state))
|
|
|
|
// Emit the event to any listeners that are currently registered.
|
|
s.Emit(StatusEvent, s.State)
|
|
|
|
// If server was in an online state, and is now in an offline state we should handle
|
|
// that as a crash event. In that scenario, check the last crash time, and the crash
|
|
// counter.
|
|
//
|
|
// In the event that we have passed the thresholds, don't do anything, otherwise
|
|
// automatically attempt to start the process back up for the user. This is done in a
|
|
// seperate thread as to not block any actions currently taking place in the flow
|
|
// that called this function.
|
|
if (prevState == ProcessStartingState || prevState == ProcessRunningState) && s.State == ProcessOfflineState {
|
|
zap.S().Infow("detected server as entering a potentially crashed state; running handler", zap.String("server", s.Uuid))
|
|
|
|
go func(server *Server) {
|
|
if err := server.handleServerCrash(); err != nil {
|
|
if IsTooFrequentCrashError(err) {
|
|
zap.S().Infow("did not restart server after crash; occurred too soon after last", zap.String("server", server.Uuid))
|
|
} else {
|
|
zap.S().Errorw("failed to handle server crash state", zap.String("server", server.Uuid), zap.Error(err))
|
|
}
|
|
}
|
|
}(s)
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
// Gets the process configuration data for the server.
|
|
func (s *Server) GetProcessConfiguration() (*api.ServerConfiguration, error) {
|
|
return api.NewRequester().GetServerConfiguration(s.Uuid)
|
|
}
|