280 lines
9.1 KiB
Go
280 lines
9.1 KiB
Go
package server
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import (
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"fmt"
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"github.com/patrickmn/go-cache"
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"github.com/pkg/errors"
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"github.com/pterodactyl/wings/api"
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"github.com/pterodactyl/wings/config"
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"github.com/remeh/sizedwaitgroup"
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"go.uber.org/zap"
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"gopkg.in/yaml.v2"
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"io/ioutil"
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"os"
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"path"
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"strings"
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"time"
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)
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// High level definition for a server instance being controlled by Wings.
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type Server struct {
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// The unique identifier for the server that should be used when referencing
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// it aganist the Panel API (and internally). This will be used when naming
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// docker containers as well as in log output.
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Uuid string `json:"uuid"`
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// Wether or not the server is in a suspended state. Suspended servers cannot
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// be started or modified except in certain scenarios by an admin user.
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Suspended bool `json:"suspended"`
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// The power state of the server.
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State string `json:"state"`
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// The command that should be used when booting up the server instance.
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Invocation string `json:"invocation"`
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// An array of environment variables that should be passed along to the running
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// server process.
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EnvVars map[string]string `json:"environment" yaml:"environment"`
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Build *BuildSettings `json:"build"`
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Allocations *Allocations `json:"allocations"`
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Container struct {
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// Defines the Docker image that will be used for this server
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Image string `json:"image,omitempty"`
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} `json:"container,omitempty"`
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Environment Environment `json:"-" yaml:"-"`
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Filesystem *Filesystem `json:"-" yaml:"-"`
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Resources *ResourceUsage `json:"resources"`
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// Server cache used to store frequently requested information in memory and make
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// certain long operations return faster. For example, FS disk space usage.
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Cache *cache.Cache `json:"-" yaml:"-"`
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// All of the registered event listeners for this server instance.
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listeners EventListeners
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// Defines the process configuration for the server instance. This is dynamically
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// fetched from the Pterodactyl Server instance each time the server process is
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// started, and then cached here.
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processConfiguration *api.ServerConfiguration
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}
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// The build settings for a given server that impact docker container creation and
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// resource limits for a server instance.
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type BuildSettings struct {
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// The total amount of memory in megabytes that this server is allowed to
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// use on the host system.
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MemoryLimit int64 `json:"memory_limit" yaml:"memory"`
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// The amount of additional swap space to be provided to a container instance.
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Swap int64 `json:"swap"`
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// The relative weight for IO operations in a container. This is relative to other
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// containers on the system and should be a value between 10 and 1000.
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IoWeight uint16 `json:"io_weight" yaml:"io"`
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// The percentage of CPU that this instance is allowed to consume relative to
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// the host. A value of 200% represents complete utilization of two cores. This
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// should be a value between 1 and THREAD_COUNT * 100.
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CpuLimit int64 `json:"cpu_limit" yaml:"cpu"`
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// The amount of disk space in megabytes that a server is allowed to use.
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DiskSpace int64 `json:"disk_space" yaml:"disk"`
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}
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// Converts the CPU limit for a server build into a number that can be better understood
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// by the Docker environment. If there is no limit set, return -1 which will indicate to
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// Docker that it has unlimited CPU quota.
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func (b *BuildSettings) ConvertedCpuLimit() int64 {
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if b.CpuLimit == 0 {
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return -1
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}
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return b.CpuLimit * 1000
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}
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// Returns the amount of swap available as a total in bytes. This is returned as the amount
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// of memory available to the server initially, PLUS the amount of additional swap to include
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// which is the format used by Docker.
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func (b *BuildSettings) ConvertedSwap() int64 {
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if b.Swap < 0 {
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return -1
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}
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return (b.Swap * 1000000) + (b.MemoryLimit * 1000000)
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}
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// Defines the allocations available for a given server. When using the Docker environment
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// driver these correspond to mappings for the container that allow external connections.
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type Allocations struct {
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// Defines the default allocation that should be used for this server. This is
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// what will be used for {SERVER_IP} and {SERVER_PORT} when modifying configuration
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// files or the startup arguments for a server.
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DefaultMapping struct {
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Ip string `json:"ip"`
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Port int `json:"port"`
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} `json:"default" yaml:"default"`
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// Mappings contains all of the ports that should be assigned to a given server
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// attached to the IP they correspond to.
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Mappings map[string][]int `json:"mappings"`
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}
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// Iterates over a given directory and loads all of the servers listed before returning
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// them to the calling function.
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func LoadDirectory(dir string, cfg *config.SystemConfiguration) ([]*Server, error) {
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// We could theoretically use a standard wait group here, however doing
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// that introduces the potential to crash the program due to too many
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// open files. This wouldn't happen on a small setup, but once the daemon is
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// handling many servers you run that risk.
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//
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// For now just process 10 files at a time, that should be plenty fast to
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// read and parse the YAML. We should probably make this configurable down
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// the road to help big instances scale better.
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wg := sizedwaitgroup.New(10)
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f, err := ioutil.ReadDir(dir)
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if err != nil {
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return nil, err
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}
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var servers []*Server
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for _, file := range f {
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if !strings.HasSuffix(file.Name(), ".yml") || file.IsDir() {
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continue
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}
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wg.Add()
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// For each of the YAML files we find, parse it and create a new server
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// configuration object that can then be returned to the caller.
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go func(file os.FileInfo) {
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defer wg.Done()
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b, err := ioutil.ReadFile(path.Join(dir, file.Name()))
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if err != nil {
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zap.S().Errorw("failed to read server configuration file, skipping...", zap.Error(err))
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return
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}
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s, err := FromConfiguration(b, cfg)
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if err != nil {
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zap.S().Errorw("failed to parse server configuration, skipping...", zap.Error(err))
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return
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}
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servers = append(servers, s)
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}(file)
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}
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// Wait until we've processed all of the configuration files in the directory
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// before continuing.
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wg.Wait()
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return servers, nil
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}
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// Initalizes a server using a data byte array. This will be marshaled into the
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// given struct using a YAML marshaler. This will also configure the given environment
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// for a server.
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func FromConfiguration(data []byte, cfg *config.SystemConfiguration) (*Server, error) {
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s := &Server{}
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if err := yaml.Unmarshal(data, s); err != nil {
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return nil, err
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}
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s.AddEventListeners()
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withConfiguration := func(e *DockerEnvironment) {
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e.User = cfg.User.Uid
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e.TimezonePath = cfg.TimezonePath
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e.Server = s
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}
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// Right now we only support a Docker based environment, so I'm going to hard code
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// this logic in. When we're ready to support other environment we'll need to make
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// some modifications here obviously.
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var env Environment
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if t, err := NewDockerEnvironment(withConfiguration); err == nil {
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env = t
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} else {
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return nil, err
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}
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s.Environment = env
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s.Cache = cache.New(time.Minute*10, time.Minute*15)
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s.Filesystem = &Filesystem{
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Configuration: cfg,
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Server: s,
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}
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s.Resources = &ResourceUsage{}
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// This is also done when the server is booted, however we need to account for instances
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// where the server is already running and the Daemon reboots. In those cases this will
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// allow us to you know, stop servers.
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if cfg, err := s.GetProcessConfiguration(); err != nil {
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return nil, err
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} else {
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s.processConfiguration = cfg
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}
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return s, nil
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}
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// Reads the log file for a server up to a specified number of bytes.
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func (s *Server) ReadLogfile(len int64) ([]string, error) {
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return s.Environment.Readlog(len)
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}
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// Determine if the server is bootable in it's current state or not. This will not
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// indicate why a server is not bootable, only if it is.
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func (s *Server) IsBootable() bool {
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exists, _ := s.Environment.Exists()
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return exists
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}
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// Initalizes a server instance. This will run through and ensure that the environment
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// for the server is setup, and that all of the necessary files are created.
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func (s *Server) CreateEnvironment() error {
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return s.Environment.Create()
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}
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const (
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ProcessOfflineState = "offline"
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ProcessStartingState = "starting"
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ProcessRunningState = "running"
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ProcessStoppingState = "stopping"
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)
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// Sets the state of the server internally. This function handles crash detection as
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// well as reporting to event listeners for the server.
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func (s *Server) SetState(state string) error {
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if state != ProcessOfflineState && state != ProcessStartingState && state != ProcessRunningState && state != ProcessStoppingState {
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return errors.New(fmt.Sprintf("invalid server state received: %s", state))
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}
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s.State = state
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zap.S().Debugw("saw server status change event", zap.String("server", s.Uuid), zap.String("status", state))
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// Emit the event to any listeners that are currently registered.
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s.Emit(StatusEvent, s.State)
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// @todo handle a crash event here. Need to port the logic from the Nodejs daemon
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// into this daemon. I believe its basically just if state != stopping && newState = stopped
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// then crashed.
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return nil
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}
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// Gets the process configuration data for the server.
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func (s *Server) GetProcessConfiguration() (*api.ServerConfiguration, error) {
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return api.NewRequester().GetServerConfiguration(s.Uuid)
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} |