de51fd1c51
* Remove `emperror.dev/errors`, remove all `errors#Wrap` and `errors#WithStack` calls * Improve logging in `server/backup.go`
157 lines
6.0 KiB
Go
157 lines
6.0 KiB
Go
package server
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import (
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"encoding/json"
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"github.com/buger/jsonparser"
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"github.com/imdario/mergo"
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"github.com/pkg/errors"
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"github.com/pterodactyl/wings/environment"
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)
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// Merges data passed through in JSON form into the existing server object.
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// Any changes to the build settings will apply immediately in the environment
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// if the environment supports it.
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//
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// The server will be marked as requiring a rebuild on the next boot sequence,
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// it is up to the specific environment to determine what needs to happen when
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// that is the case.
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func (s *Server) UpdateDataStructure(data []byte) error {
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src := new(Configuration)
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if err := json.Unmarshal(data, src); err != nil {
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return err
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}
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// Don't allow obviously corrupted data to pass through into this function. If the UUID
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// doesn't match something has gone wrong and the API is attempting to meld this server
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// instance into a totally different one, which would be bad.
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if src.Uuid != "" && s.Id() != "" && src.Uuid != s.Id() {
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return errors.New("attempting to merge a data stack with an invalid UUID")
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}
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// Grab a copy of the configuration to work on.
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c := *s.Config()
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// Lock our copy of the configuration since the deferred unlock will end up acting upon this
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// new memory address rather than the old one. If we don't lock this, the deferred unlock will
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// cause a panic when it goes to run. However, since we only update s.cfg at the end, if there
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// is an error before that point we'll still properly unlock the original configuration for the
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// server.
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c.mu.Lock()
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// Lock the server configuration while we're doing this merge to avoid anything
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// trying to overwrite it or make modifications while we're sorting out what we
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// need to do.
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s.cfg.mu.Lock()
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defer s.cfg.mu.Unlock()
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// Merge the new data object that we have received with the existing server data object
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// and then save it to the disk so it is persistent.
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if err := mergo.Merge(&c, src, mergo.WithOverride); err != nil {
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return err
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}
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// Don't explode if we're setting CPU limits to 0. Mergo sees that as an empty value
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// so it won't override the value we've passed through in the API call. However, we can
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// safely assume that we're passing through valid data structures here. I foresee this
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// backfiring at some point, but until then...
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//
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// We'll go ahead and do this with swap as well.
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c.Build.CpuLimit = src.Build.CpuLimit
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c.Build.Swap = src.Build.Swap
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c.Build.DiskSpace = src.Build.DiskSpace
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// Mergo can't quite handle this boolean value correctly, so for now we'll just
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// handle this edge case manually since none of the other data passed through in this
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// request is going to be boolean. Allegedly.
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if v, err := jsonparser.GetBoolean(data, "container", "oom_disabled"); err != nil {
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if err != jsonparser.KeyPathNotFoundError {
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return err
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}
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} else {
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c.Build.OOMDisabled = v
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}
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// Mergo also cannot handle this boolean value.
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if v, err := jsonparser.GetBoolean(data, "suspended"); err != nil {
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if err != jsonparser.KeyPathNotFoundError {
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return err
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}
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} else {
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c.Suspended = v
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}
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if v, err := jsonparser.GetBoolean(data, "skip_egg_scripts"); err != nil {
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if err != jsonparser.KeyPathNotFoundError {
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return err
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}
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} else {
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c.SkipEggScripts = v
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}
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// Environment and Mappings should be treated as a full update at all times, never a
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// true patch, otherwise we can't know what we're passing along.
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if src.EnvVars != nil && len(src.EnvVars) > 0 {
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c.EnvVars = src.EnvVars
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}
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if src.Allocations.Mappings != nil && len(src.Allocations.Mappings) > 0 {
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c.Allocations.Mappings = src.Allocations.Mappings
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}
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if src.Mounts != nil && len(src.Mounts) > 0 {
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c.Mounts = src.Mounts
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}
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// Update the configuration once we have a lock on the configuration object.
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s.cfg = c
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return nil
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}
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// Updates the environment for the server to match any of the changed data. This pushes new settings and
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// environment variables to the environment. In addition, the in-situ update method is called on the
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// environment which will allow environments that make use of it (such as Docker) to immediately apply
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// some settings without having to wait on a server to restart.
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//
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// This functionality allows a server's resources limits to be modified on the fly and have them apply
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// right away allowing for dynamic resource allocation and responses to abusive server processes.
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func (s *Server) SyncWithEnvironment() {
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s.Log().Debug("syncing server settings with environment")
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// Update the environment settings using the new information from this server.
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s.Environment.Config().SetSettings(environment.Settings{
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Mounts: s.Mounts(),
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Allocations: s.Config().Allocations,
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Limits: s.Config().Build,
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})
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// If build limits are changed, environment variables also change. Plus, any modifications to
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// the startup command also need to be properly propagated to this environment.
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//
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// @see https://github.com/pterodactyl/panel/issues/2255
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s.Environment.Config().SetEnvironmentVariables(s.GetEnvironmentVariables())
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if !s.IsSuspended() {
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// Update the environment in place, allowing memory and CPU usage to be adjusted
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// on the fly without the user needing to reboot (theoretically).
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s.Log().Info("performing server limit modification on-the-fly")
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if err := s.Environment.InSituUpdate(); err != nil {
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// This is not a failure, the process is still running fine and will fix itself on the
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// next boot, or fail out entirely in a more logical position.
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s.Log().WithField("error", err).Warn("failed to perform on-the-fly update of the server environment")
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}
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} else {
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// Checks if the server is now in a suspended state. If so and a server process is currently running it
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// will be gracefully stopped (and terminated if it refuses to stop).
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if s.Environment.State() != environment.ProcessOfflineState {
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s.Log().Info("server suspended with running process state, terminating now")
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go func(s *Server) {
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if err := s.Environment.WaitForStop(60, true); err != nil {
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s.Log().WithField("error", err).Warn("failed to terminate server environment after suspension")
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}
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}(s)
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}
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}
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}
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