wings/websocket.go
2019-09-24 21:25:35 -07:00

300 lines
7.5 KiB
Go

package main
import (
"encoding/json"
"errors"
"github.com/gbrlsnchs/jwt/v3"
"github.com/gorilla/websocket"
"github.com/julienschmidt/httprouter"
"github.com/pterodactyl/wings/config"
"github.com/pterodactyl/wings/server"
"go.uber.org/zap"
"net/http"
"os"
"strings"
"sync"
"time"
)
const (
SetStateEvent = "set state"
SendServerLogsEvent = "send logs"
SendCommandEvent = "send command"
)
type WebsocketMessage struct {
// The event to perform. Should be one of the following that are supported:
//
// - status : Returns the server's power state.
// - logs : Returns the server log data at the time of the request.
// - power : Performs a power action aganist the server based the data.
// - command : Performs a command on a server using the data field.
Event string `json:"event"`
// The data to pass along, only used by power/command currently. Other requests
// should either omit the field or pass an empty value as it is ignored.
Args []string `json:"args,omitempty"`
// Is set to true when the request is originating from outside of the Daemon,
// otherwise set to false for outbound.
inbound bool
}
type WebsocketHandler struct {
Server *server.Server
Mutex sync.Mutex
Connection *websocket.Conn
JWT *WebsocketTokenPayload
}
type WebsocketTokenPayload struct {
jwt.Payload
UserID json.Number `json:"user_id"`
ServerUUID string `json:"server_uuid"`
Permissions []string `json:"permissions"`
}
const (
PermissionConnect = "connect"
PermissionSendCommand = "send-command"
PermissionSendPower = "send-power"
)
// Checks if the given token payload has a permission string.
func (wtp *WebsocketTokenPayload) HasPermission(permission string) bool {
for _, k := range wtp.Permissions {
if k == permission {
return true
}
}
return false
}
var alg *jwt.HMACSHA
// Validates the provided JWT against the known secret for the Daemon and returns the
// parsed data.
//
// This function DOES NOT validate that the token is valid for the connected server, nor
// does it ensure that the user providing the token is able to actually do things.
func ParseJWT(token []byte) (*WebsocketTokenPayload, error) {
var payload WebsocketTokenPayload
if alg == nil {
alg = jwt.NewHS256([]byte(config.Get().AuthenticationToken))
}
_, err := jwt.Verify(token, alg, &payload)
if err != nil {
return nil, err
}
// Check the time of the JWT becoming valid does not exceed more than 15 seconds
// compared to the system time. This accounts for clock drift to some degree.
if time.Now().Unix() - payload.NotBefore.Unix() <= -15 {
return nil, errors.New("jwt violates nbf")
}
// Compare the expiration time of the token to the current system time. Include
// up to 15 seconds of clock drift, and if it has expired return an error and
// do not process the action.
if time.Now().Unix() - payload.ExpirationTime.Unix() > 15 {
return nil, errors.New("jwt violates exp")
}
if !payload.HasPermission(PermissionConnect) {
return nil, errors.New("not authorized to connect to this socket")
}
return &payload, nil
}
// Checks if the JWT is still valid.
func (wsh *WebsocketHandler) TokenValid() error {
if wsh.JWT == nil {
return errors.New("no jwt present")
}
if time.Now().Unix() - wsh.JWT.ExpirationTime.Unix() > 15 {
return errors.New("jwt violates nbf")
}
if !wsh.JWT.HasPermission(PermissionConnect) {
return errors.New("jwt does not have connect permission")
}
if wsh.Server.Uuid != wsh.JWT.ServerUUID {
return errors.New("jwt server uuid mismatch")
}
return nil
}
// Handle a request for a specific server websocket. This will handle inbound requests as well
// as ensure that any console output is also passed down the wire on the socket.
func (rt *Router) routeWebsocket(w http.ResponseWriter, r *http.Request, ps httprouter.Params) {
token, err := ParseJWT([]byte(r.URL.Query().Get("token")))
if err != nil {
return
}
c, err := rt.upgrader.Upgrade(w, r, nil)
if err != nil {
zap.S().Error(err)
return
}
defer c.Close()
s := rt.Servers.Get(ps.ByName("server"))
handler := WebsocketHandler{
Server: s,
Mutex: sync.Mutex{},
Connection: c,
JWT: token,
}
handleOutput := func(data string) {
handler.SendJson(&WebsocketMessage{
Event: server.ConsoleOutputEvent,
Args: []string{data},
})
}
handleServerStatus := func(data string) {
handler.SendJson(&WebsocketMessage{
Event: server.StatusEvent,
Args: []string{data},
})
}
handleResourceUse := func(data string) {
handler.SendJson(&WebsocketMessage{
Event: server.StatsEvent,
Args: []string{data},
})
}
s.AddListener(server.StatusEvent, &handleServerStatus)
defer s.RemoveListener(server.StatusEvent, &handleServerStatus)
s.AddListener(server.ConsoleOutputEvent, &handleOutput)
defer s.RemoveListener(server.ConsoleOutputEvent, &handleOutput)
s.AddListener(server.StatsEvent, &handleResourceUse)
defer s.RemoveListener(server.StatsEvent, &handleResourceUse)
s.Emit(server.StatusEvent, s.State)
for {
j := WebsocketMessage{inbound: true}
_, p, err := c.ReadMessage()
if err != nil {
if !websocket.IsCloseError(
err,
websocket.CloseNormalClosure,
websocket.CloseGoingAway,
websocket.CloseNoStatusReceived,
websocket.CloseServiceRestart,
websocket.CloseAbnormalClosure,
) {
zap.S().Errorw("error handling websocket message", zap.Error(err))
}
break
}
// Discard and JSON parse errors into the void and don't continue processing this
// specific socket request. If we did a break here the client would get disconnected
// from the socket, which is NOT what we want to do.
if err := json.Unmarshal(p, &j); err != nil {
continue
}
if err := handler.HandleInbound(j); err != nil {
zap.S().Warnw("error handling inbound websocket request", zap.Error(err))
break
}
}
}
// Perform a blocking send operation on the websocket since we want to avoid any
// concurrent writes to the connection, which would cause a runtime panic and cause
// the program to crash out.
func (wsh *WebsocketHandler) SendJson(v interface{}) error {
wsh.Mutex.Lock()
defer wsh.Mutex.Unlock()
return wsh.Connection.WriteJSON(v)
}
// Handle the inbound socket request and route it to the proper server action.
func (wsh *WebsocketHandler) HandleInbound(m WebsocketMessage) error {
if !m.inbound {
return errors.New("cannot handle websocket message, not an inbound connection")
}
if err := wsh.TokenValid(); err != nil {
zap.S().Debugw("jwt token is no longer valid", zap.String("message", err.Error()))
return nil
}
switch m.Event {
case SetStateEvent:
{
if !wsh.JWT.HasPermission(PermissionSendPower) {
return nil
}
var err error
switch strings.Join(m.Args, "") {
case "start":
err = wsh.Server.Environment.Start()
break
case "stop":
err = wsh.Server.Environment.Stop()
break
case "restart":
break
case "kill":
err = wsh.Server.Environment.Terminate(os.Kill)
break
}
if err != nil {
return err
}
}
case SendServerLogsEvent:
{
if running, _ := wsh.Server.Environment.IsRunning(); !running {
return nil
}
logs, err := wsh.Server.Environment.Readlog(1024 * 16)
if err != nil {
return err
}
for _, line := range logs {
wsh.SendJson(&WebsocketMessage{
Event: server.ConsoleOutputEvent,
Args: []string{line},
})
}
return nil
}
case SendCommandEvent:
{
if !wsh.JWT.HasPermission(PermissionSendCommand) {
return nil
}
return wsh.Server.Environment.SendCommand(strings.Join(m.Args, ""))
}
}
return nil
}