146 lines
4.2 KiB
Go
146 lines
4.2 KiB
Go
package server
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import (
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"emperror.dev/errors"
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"encoding/json"
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"fmt"
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"github.com/apex/log"
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"github.com/creasty/defaults"
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"github.com/gammazero/workerpool"
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"github.com/pterodactyl/wings/api"
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"github.com/pterodactyl/wings/config"
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"github.com/pterodactyl/wings/environment"
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"github.com/pterodactyl/wings/environment/docker"
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"github.com/pterodactyl/wings/server/filesystem"
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"os"
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"path/filepath"
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"runtime"
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"time"
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)
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var servers = NewCollection(nil)
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func GetServers() *Collection {
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return servers
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}
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// Iterates over a given directory and loads all of the servers listed before returning
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// them to the calling function.
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func LoadDirectory() error {
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if len(servers.items) != 0 {
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return errors.New("cannot call LoadDirectory with a non-nil collection")
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}
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log.Info("fetching list of servers from API")
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configs, err := api.New().GetServers()
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if err != nil {
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if !api.IsRequestError(err) {
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return errors.WithStackIf(err)
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}
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return errors.New(err.Error())
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}
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start := time.Now()
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log.WithField("total_configs", len(configs)).Info("processing servers returned by the API")
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pool := workerpool.New(runtime.NumCPU())
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log.Debugf("using %d workerpools to instantiate server instances", runtime.NumCPU())
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for _, data := range configs {
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data := data
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pool.Submit(func() {
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// Parse the json.RawMessage into an expected struct value. We do this here so that a single broken
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// server does not cause the entire boot process to hang, and allows us to show more useful error
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// messaging in the output.
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d := api.ServerConfigurationResponse{
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Settings: data.Settings,
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}
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log.WithField("server", data.Uuid).Info("creating new server object from API response")
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if err := json.Unmarshal(data.ProcessConfiguration, &d.ProcessConfiguration); err != nil {
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log.WithField("server", data.Uuid).WithField("error", err).Error("failed to parse server configuration from API response, skipping...")
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return
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}
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s, err := FromConfiguration(d)
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if err != nil {
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log.WithField("server", data.Uuid).WithField("error", err).Error("failed to load server, skipping...")
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return
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}
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servers.Add(s)
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})
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}
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// Wait until we've processed all of the configuration files in the directory
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// before continuing.
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pool.StopWait()
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diff := time.Now().Sub(start)
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log.WithField("duration", fmt.Sprintf("%s", diff)).Info("finished processing server configurations")
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return nil
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}
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// Initializes a server using a data byte array. This will be marshaled into the
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// given struct using a YAML marshaler. This will also configure the given environment
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// for a server.
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func FromConfiguration(data api.ServerConfigurationResponse) (*Server, error) {
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cfg := Configuration{}
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if err := defaults.Set(&cfg); err != nil {
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return nil, errors.WrapIf(err, "failed to set struct defaults for server configuration")
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}
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s := new(Server)
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if err := defaults.Set(s); err != nil {
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return nil, errors.WrapIf(err, "failed to set struct defaults for server")
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}
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s.cfg = cfg
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if err := s.UpdateDataStructure(data.Settings); err != nil {
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return nil, err
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}
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s.resources = ResourceUsage{}
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defaults.Set(&s.resources)
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s.resources.State.Store(environment.ProcessOfflineState)
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s.Archiver = Archiver{Server: s}
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s.fs = filesystem.New(filepath.Join(config.Get().System.Data, s.Id()), s.DiskSpace())
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// Right now we only support a Docker based environment, so I'm going to hard code
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// this logic in. When we're ready to support other environment we'll need to make
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// some modifications here obviously.
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settings := environment.Settings{
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Mounts: s.Mounts(),
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Allocations: s.cfg.Allocations,
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Limits: s.cfg.Build,
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}
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envCfg := environment.NewConfiguration(settings, s.GetEnvironmentVariables())
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meta := docker.Metadata{
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Image: s.Config().Container.Image,
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}
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if env, err := docker.New(s.Id(), &meta, envCfg); err != nil {
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return nil, err
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} else {
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s.Environment = env
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s.StartEventListeners()
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s.Throttler().StartTimer()
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}
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// Forces the configuration to be synced with the panel.
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if err := s.SyncWithConfiguration(data); err != nil {
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return nil, err
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}
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// If the server's data directory exists, force disk usage calculation.
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if _, err := os.Stat(s.Filesystem().Path()); err == nil {
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s.Filesystem().HasSpaceAvailable(true)
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}
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return s, nil
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}
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