233 lines
7.8 KiB
Go
233 lines
7.8 KiB
Go
package docker
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import (
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"context"
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"github.com/apex/log"
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"github.com/docker/docker/api/types"
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"github.com/docker/docker/api/types/container"
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"github.com/docker/docker/client"
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"github.com/pkg/errors"
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"github.com/pterodactyl/wings/api"
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"github.com/pterodactyl/wings/environment"
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"os"
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"strings"
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"time"
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)
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// Run before the container starts and get the process configuration from the Panel.
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// This is important since we use this to check configuration files as well as ensure
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// we always have the latest version of an egg available for server processes.
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//
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// This process will also confirm that the server environment exists and is in a bootable
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// state. This ensures that unexpected container deletion while Wings is running does
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// not result in the server becoming unbootable.
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func (e *Environment) OnBeforeStart() error {
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// Always destroy and re-create the server container to ensure that synced data from
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// the Panel is usee.
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if err := e.client.ContainerRemove(context.Background(), e.Id, types.ContainerRemoveOptions{RemoveVolumes: true}); err != nil {
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if !client.IsErrNotFound(err) {
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return err
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}
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}
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// The Create() function will check if the container exists in the first place, and if
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// so just silently return without an error. Otherwise, it will try to create the necessary
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// container and data storage directory.
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//
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// This won't actually run an installation process however, it is just here to ensure the
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// environment gets created properly if it is missing and the server is startee. We're making
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// an assumption that all of the files will still exist at this point.
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if err := e.Create(); err != nil {
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return err
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}
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return nil
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}
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// Starts the server environment and begins piping output to the event listeners for the
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// console. If a container does not exist, or needs to be rebuilt that will happen in the
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// call to OnBeforeStart().
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func (e *Environment) Start() error {
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sawError := false
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// If sawError is set to true there was an error somewhere in the pipeline that
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// got passed up, but we also want to ensure we set the server to be offline at
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// that point.
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defer func() {
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if sawError {
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// If we don't set it to stopping first, you'll trigger crash detection which
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// we don't want to do at this point since it'll just immediately try to do the
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// exact same action that lead to it crashing in the first place...
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e.setState(environment.ProcessStoppingState)
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e.setState(environment.ProcessOfflineState)
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}
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}()
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if c, err := e.client.ContainerInspect(context.Background(), e.Id); err != nil {
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// Do nothing if the container is not found, we just don't want to continue
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// to the next block of code here. This check was inlined here to guard againt
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// a nil-pointer when checking c.State below.
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//
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// @see https://github.com/pterodactyl/panel/issues/2000
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if !client.IsErrNotFound(err) {
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return errors.WithStack(err)
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}
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} else {
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// If the server is running update our internal state and continue on with the attach.
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if c.State.Running {
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e.setState(environment.ProcessRunningState)
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return e.Attach()
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}
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// Truncate the log file so we don't end up outputting a bunch of useless log information
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// to the websocket and whatnot. Check first that the path and file exist before trying
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// to truncate them.
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if _, err := os.Stat(c.LogPath); err == nil {
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if err := os.Truncate(c.LogPath, 0); err != nil {
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return errors.WithStack(err)
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}
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}
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}
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e.setState(environment.ProcessStartingState)
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// Set this to true for now, we will set it to false once we reach the
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// end of this chain.
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sawError = true
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// Run the before start function and wait for it to finish. This will validate that the container
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// exists on the system, and rebuild the container if that is required for server booting to
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// occur.
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if err := e.OnBeforeStart(); err != nil {
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return errors.WithStack(err)
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}
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ctx, cancel := context.WithTimeout(context.Background(), time.Second*10)
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defer cancel()
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if err := e.client.ContainerStart(ctx, e.Id, types.ContainerStartOptions{}); err != nil {
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return errors.WithStack(err)
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}
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// No errors, good to continue through.
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sawError = false
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return e.Attach()
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}
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// Stops the container that the server is running in. This will allow up to 30 seconds to pass
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// before the container is forcefully terminated if we are trying to stop it without using a command
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// sent into the instance.
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//
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// You most likely want to be using WaitForStop() rather than this function, since this will return
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// as soon as the command is sent, rather than waiting for the process to be completed stopped.
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func (e *Environment) Stop() error {
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e.mu.RLock()
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s := e.meta.Stop
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e.mu.RUnlock()
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if s == nil || s.Type == api.ProcessStopSignal {
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if s == nil {
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log.WithField("container_id", e.Id).Warn("no stop configuration detected for environment, using termination proceedure")
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}
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return e.Terminate(os.Kill)
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}
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// If the process is already offline don't switch it back to stopping. Just leave it how
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// it is and continue through to the stop handling for the process.
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if e.State() != environment.ProcessOfflineState {
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e.setState(environment.ProcessStoppingState)
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}
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// Only attempt to send the stop command to the instance if we are actually attached to
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// the instance. If we are not for some reason, just send the container stop event.
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if e.IsAttached() && s.Type == api.ProcessStopCommand {
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return e.SendCommand(s.Value)
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}
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t := time.Second * 30
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err := e.client.ContainerStop(context.Background(), e.Id, &t)
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if err != nil {
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// If the container does not exist just mark the process as stopped and return without
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// an error.
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if client.IsErrNotFound(err) {
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e.SetStream(nil)
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e.setState(environment.ProcessOfflineState)
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return nil
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}
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return err
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}
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return nil
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}
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// Attempts to gracefully stop a server using the defined stop command. If the server
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// does not stop after seconds have passed, an error will be returned, or the instance
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// will be terminated forcefully depending on the value of the second argument.
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func (e *Environment) WaitForStop(seconds uint, terminate bool) error {
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if err := e.Stop(); err != nil {
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return errors.WithStack(err)
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}
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ctx, cancel := context.WithTimeout(context.Background(), time.Duration(seconds)*time.Second)
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defer cancel()
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// Block the return of this function until the container as been marked as no
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// longer running. If this wait does not end by the time seconds have passed,
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// attempt to terminate the container, or return an error.
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ok, errChan := e.client.ContainerWait(ctx, e.Id, container.WaitConditionNotRunning)
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select {
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case <-ctx.Done():
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if ctxErr := ctx.Err(); ctxErr != nil {
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if terminate {
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return e.Terminate(os.Kill)
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}
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return errors.WithStack(ctxErr)
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}
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case err := <-errChan:
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if err != nil {
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return errors.WithStack(err)
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}
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case <-ok:
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}
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return nil
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}
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// Forcefully terminates the container using the signal passed through.
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func (e *Environment) Terminate(signal os.Signal) error {
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c, err := e.client.ContainerInspect(context.Background(), e.Id)
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if err != nil {
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return errors.WithStack(err)
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}
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if !c.State.Running {
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// If the container is not running but we're not already in a stopped state go ahead
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// and update things to indicate we should be completely stopped now. Set to stopping
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// first so crash detection is not triggered.
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if e.State() != environment.ProcessOfflineState {
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e.setState(environment.ProcessStoppingState)
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e.setState(environment.ProcessOfflineState)
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}
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return nil
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}
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// We set it to stopping than offline to prevent crash detection from being triggeree.
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e.setState(environment.ProcessStoppingState)
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sig := strings.TrimSuffix(strings.TrimPrefix(signal.String(), "signal "), "ed")
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if err := e.client.ContainerKill(context.Background(), e.Id, sig); err != nil {
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return err
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}
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e.setState(environment.ProcessOfflineState)
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return nil
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}
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