5bde25d5b5
Fixes https://github.com/pterodactyl/panel/issues/1816 Credit goes to https://github.com/matthewpi
421 lines
11 KiB
Go
421 lines
11 KiB
Go
package main
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import (
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"encoding/json"
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"fmt"
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"github.com/gbrlsnchs/jwt/v3"
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"github.com/google/uuid"
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"github.com/gorilla/websocket"
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"github.com/julienschmidt/httprouter"
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"github.com/pkg/errors"
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"github.com/pterodactyl/wings/config"
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"github.com/pterodactyl/wings/server"
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"go.uber.org/zap"
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"net/http"
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"os"
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"strings"
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"sync"
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"time"
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)
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const (
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AuthenticationSuccessEvent = "auth success"
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TokenExpiringEvent = "token expiring"
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TokenExpiredEvent = "token expired"
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AuthenticationEvent = "auth"
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SetStateEvent = "set state"
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SendServerLogsEvent = "send logs"
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SendCommandEvent = "send command"
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ErrorEvent = "daemon error"
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)
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type WebsocketMessage struct {
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// The event to perform. Should be one of the following that are supported:
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//
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// - status : Returns the server's power state.
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// - logs : Returns the server log data at the time of the request.
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// - power : Performs a power action aganist the server based the data.
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// - command : Performs a command on a server using the data field.
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Event string `json:"event"`
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// The data to pass along, only used by power/command currently. Other requests
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// should either omit the field or pass an empty value as it is ignored.
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Args []string `json:"args,omitempty"`
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// Is set to true when the request is originating from outside of the Daemon,
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// otherwise set to false for outbound.
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inbound bool
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}
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type WebsocketHandler struct {
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Server *server.Server
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Mutex sync.Mutex
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Connection *websocket.Conn
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JWT *WebsocketTokenPayload
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}
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type WebsocketTokenPayload struct {
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jwt.Payload
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UserID json.Number `json:"user_id"`
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ServerUUID string `json:"server_uuid"`
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Permissions []string `json:"permissions"`
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}
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const (
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PermissionConnect = "connect"
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PermissionSendCommand = "send-command"
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PermissionSendPower = "send-power"
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PermissionReceiveErrors = "receive-errors"
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PermissionReceiveInstall = "receive-install"
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)
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// Checks if the given token payload has a permission string.
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func (wtp *WebsocketTokenPayload) HasPermission(permission string) bool {
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for _, k := range wtp.Permissions {
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if k == permission {
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return true
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}
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}
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return false
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}
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var alg *jwt.HMACSHA
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// Validates the provided JWT against the known secret for the Daemon and returns the
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// parsed data.
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//
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// This function DOES NOT validate that the token is valid for the connected server, nor
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// does it ensure that the user providing the token is able to actually do things.
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func ParseJWT(token []byte) (*WebsocketTokenPayload, error) {
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var payload WebsocketTokenPayload
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if alg == nil {
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alg = jwt.NewHS256([]byte(config.Get().AuthenticationToken))
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}
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now := time.Now()
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verifyOptions := jwt.ValidatePayload(
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&payload.Payload,
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jwt.ExpirationTimeValidator(now),
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)
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_, err := jwt.Verify(token, alg, &payload, verifyOptions)
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if err != nil {
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return nil, err
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}
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if !payload.HasPermission(PermissionConnect) {
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return nil, errors.New("not authorized to connect to this socket")
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}
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return &payload, nil
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}
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// Checks if the JWT is still valid.
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func (wsh *WebsocketHandler) TokenValid() error {
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if wsh.JWT == nil {
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return errors.New("no jwt present")
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}
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if err := jwt.ExpirationTimeValidator(time.Now())(&wsh.JWT.Payload); err != nil {
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return err
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}
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if !wsh.JWT.HasPermission(PermissionConnect) {
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return errors.New("jwt does not have connect permission")
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}
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if wsh.Server.Uuid != wsh.JWT.ServerUUID {
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return errors.New("jwt server uuid mismatch")
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}
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return nil
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}
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// Handle a request for a specific server websocket. This will handle inbound requests as well
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// as ensure that any console output is also passed down the wire on the socket.
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func (rt *Router) routeWebsocket(w http.ResponseWriter, r *http.Request, ps httprouter.Params) {
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c, err := rt.upgrader.Upgrade(w, r, nil)
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if err != nil {
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zap.S().Errorw("error upgrading websocket", zap.Error(errors.WithStack(err)))
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http.Error(w, "failed to upgrade websocket", http.StatusInternalServerError)
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return
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}
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// Make a ticker and completion channel that is used to continuously poll the
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// JWT stored in the session to send events to the socket when it is expiring.
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ticker := time.NewTicker(time.Second * 30)
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done := make(chan bool)
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// Whenever this function is complete, end the ticker, close out the channel,
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// and then close the websocket connection.
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defer func() {
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ticker.Stop()
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done <- true
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c.Close()
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}()
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s := rt.GetServer(ps.ByName("server"))
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handler := WebsocketHandler{
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Server: s,
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Mutex: sync.Mutex{},
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Connection: c,
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JWT: nil,
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}
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events := []string{
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server.StatsEvent,
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server.StatusEvent,
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server.ConsoleOutputEvent,
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server.InstallOutputEvent,
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server.DaemonMessageEvent,
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}
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eventChannel := make(chan server.Event)
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for _, event := range events {
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s.Events().Subscribe(event, eventChannel)
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}
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defer func() {
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for _, event := range events {
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s.Events().Unsubscribe(event, eventChannel)
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}
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close(eventChannel)
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}()
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// Listen for different events emitted by the server and respond to them appropriately.
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go func() {
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for d := range eventChannel {
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handler.SendJson(&WebsocketMessage{
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Event: d.Topic,
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Args: []string{d.Data},
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})
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}
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}()
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// Sit here and check the time to expiration on the JWT every 30 seconds until
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// the token has expired. If we are within 3 minutes of the token expiring, send
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// a notice over the socket that it is expiring soon. If it has expired, send that
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// notice as well.
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go func() {
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for {
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select {
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case <-done:
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return
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case <-ticker.C:
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{
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if handler.JWT != nil {
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if handler.JWT.ExpirationTime.Unix()-time.Now().Unix() <= 0 {
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handler.SendJson(&WebsocketMessage{Event: TokenExpiredEvent})
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} else if handler.JWT.ExpirationTime.Unix()-time.Now().Unix() <= 180 {
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handler.SendJson(&WebsocketMessage{Event: TokenExpiringEvent})
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}
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}
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}
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}
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}
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}()
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for {
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j := WebsocketMessage{inbound: true}
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_, p, err := c.ReadMessage()
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if err != nil {
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if !websocket.IsCloseError(
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err,
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websocket.CloseNormalClosure,
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websocket.CloseGoingAway,
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websocket.CloseNoStatusReceived,
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websocket.CloseServiceRestart,
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websocket.CloseAbnormalClosure,
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) {
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zap.S().Errorw("error handling websocket message", zap.Error(err))
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}
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break
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}
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// Discard and JSON parse errors into the void and don't continue processing this
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// specific socket request. If we did a break here the client would get disconnected
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// from the socket, which is NOT what we want to do.
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if err := json.Unmarshal(p, &j); err != nil {
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continue
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}
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if err := handler.HandleInbound(j); err != nil {
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handler.SendErrorJson(err)
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}
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}
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}
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// Perform a blocking send operation on the websocket since we want to avoid any
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// concurrent writes to the connection, which would cause a runtime panic and cause
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// the program to crash out.
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func (wsh *WebsocketHandler) SendJson(v *WebsocketMessage) error {
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// Do not send JSON down the line if the JWT on the connection is not
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// valid!
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if err := wsh.TokenValid(); err != nil {
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return nil
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}
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// If we're sending installation output but the user does not have the required
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// permissions to see the output, don't send it down the line.
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if v.Event == server.InstallOutputEvent {
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zap.S().Debugf("%+v", v.Args)
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if wsh.JWT != nil && !wsh.JWT.HasPermission(PermissionReceiveInstall) {
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return nil
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}
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}
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return wsh.unsafeSendJson(v)
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}
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// Sends JSON over the websocket connection, ignoring the authentication state of the
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// socket user. Do not call this directly unless you are positive a response should be
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// sent back to the client!
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func (wsh *WebsocketHandler) unsafeSendJson(v interface{}) error {
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wsh.Mutex.Lock()
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defer wsh.Mutex.Unlock()
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return wsh.Connection.WriteJSON(v)
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}
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// Sends an error back to the connected websocket instance by checking the permissions
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// of the token. If the user has the "receive-errors" grant we will send back the actual
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// error message, otherwise we just send back a standard error message.
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func (wsh *WebsocketHandler) SendErrorJson(err error) error {
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wsh.Mutex.Lock()
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defer wsh.Mutex.Unlock()
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message := "an unexpected error was encountered while handling this request"
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if wsh.JWT != nil {
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if server.IsSuspendedError(err) || wsh.JWT.HasPermission(PermissionReceiveErrors) {
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message = err.Error()
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}
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}
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m, u := wsh.GetErrorMessage(message)
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wsm := WebsocketMessage{Event: ErrorEvent}
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wsm.Args = []string{m}
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if !server.IsSuspendedError(err) {
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zap.S().Errorw(
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"an error was encountered in the websocket process",
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zap.String("server", wsh.Server.Uuid),
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zap.String("error_identifier", u.String()),
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zap.Error(err),
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)
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}
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return wsh.Connection.WriteJSON(wsm)
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}
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// Converts an error message into a more readable representation and returns a UUID
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// that can be cross-referenced to find the specific error that triggered.
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func (wsh *WebsocketHandler) GetErrorMessage(msg string) (string, uuid.UUID) {
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u, _ := uuid.NewRandom()
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m := fmt.Sprintf("Error Event [%s]: %s", u.String(), msg)
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return m, u
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}
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// Handle the inbound socket request and route it to the proper server action.
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func (wsh *WebsocketHandler) HandleInbound(m WebsocketMessage) error {
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if !m.inbound {
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return errors.New("cannot handle websocket message, not an inbound connection")
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}
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if m.Event != AuthenticationEvent {
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if err := wsh.TokenValid(); err != nil {
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zap.S().Debugw("jwt token is no longer valid", zap.String("message", err.Error()))
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wsh.unsafeSendJson(WebsocketMessage{
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Event: ErrorEvent,
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Args: []string{"could not authenticate client: " + err.Error()},
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})
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return nil
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}
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}
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switch m.Event {
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case AuthenticationEvent:
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{
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token, err := ParseJWT([]byte(strings.Join(m.Args, "")))
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if err != nil {
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return err
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}
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if token.HasPermission(PermissionConnect) {
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wsh.JWT = token
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}
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// On every authentication event, send the current server status back
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// to the client. :)
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wsh.Server.Events().Publish(server.StatusEvent, wsh.Server.State)
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wsh.unsafeSendJson(WebsocketMessage{
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Event: AuthenticationSuccessEvent,
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Args: []string{},
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})
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return nil
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}
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case SetStateEvent:
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{
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if !wsh.JWT.HasPermission(PermissionSendPower) {
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return nil
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}
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switch strings.Join(m.Args, "") {
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case "start":
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return wsh.Server.Environment.Start()
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case "stop":
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return wsh.Server.Environment.Stop()
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case "restart":
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return nil
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case "kill":
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return wsh.Server.Environment.Terminate(os.Kill)
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}
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return nil
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}
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case SendServerLogsEvent:
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{
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if running, _ := wsh.Server.Environment.IsRunning(); !running {
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return nil
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}
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logs, err := wsh.Server.Environment.Readlog(1024 * 16)
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if err != nil {
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return err
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}
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for _, line := range logs {
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wsh.SendJson(&WebsocketMessage{
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Event: server.ConsoleOutputEvent,
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Args: []string{line},
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})
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}
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return nil
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}
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case SendCommandEvent:
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{
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if !wsh.JWT.HasPermission(PermissionSendCommand) {
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return nil
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}
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if wsh.Server.State == server.ProcessOfflineState {
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return nil
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}
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return wsh.Server.Environment.SendCommand(strings.Join(m.Args, ""))
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}
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}
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return nil
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}
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