wings/server/loader.go
Dane Everitt cc52954a2a
Refactor environment handling logic to separate a server from the environment handler itself
This change makes the environment handling logic execute independent of the server itself and should make it much easier for people to contribute changes and additional environment handlers down the road without polluting the server object even more.

There is still a lot of work to do on this front to make things easier to work with, and there are some questionable design decisions at play I'm sure.

Welcome to additional modifications and cleanup to make this code easier to reason about and work with.
2020-08-10 21:38:42 -07:00

124 lines
3.2 KiB
Go

package server
import (
"github.com/apex/log"
"github.com/creasty/defaults"
"github.com/gammazero/workerpool"
"github.com/patrickmn/go-cache"
"github.com/pkg/errors"
"github.com/pterodactyl/wings/api"
"github.com/pterodactyl/wings/environment"
"github.com/pterodactyl/wings/environment/docker"
"os"
"runtime"
"time"
)
var servers = NewCollection(nil)
func GetServers() *Collection {
return servers
}
// Iterates over a given directory and loads all of the servers listed before returning
// them to the calling function.
func LoadDirectory() error {
if len(servers.items) != 0 {
return errors.New("cannot call LoadDirectory with a non-nil collection")
}
configs, rerr, err := api.NewRequester().GetAllServerConfigurations()
if err != nil || rerr != nil {
if err != nil {
return errors.WithStack(err)
}
return errors.New(rerr.String())
}
log.Debug("retrieving cached server states from disk")
states, err := getServerStates()
if err != nil {
return errors.WithStack(err)
}
log.WithField("total_configs", len(configs)).Debug("looping over received configurations from API")
pool := workerpool.New(runtime.NumCPU())
for uuid, data := range configs {
uuid := uuid
data := data
pool.Submit(func() {
log.WithField("uuid", uuid).Debug("creating server object from configuration")
s, err := FromConfiguration(data)
if err != nil {
log.WithField("server", uuid).WithField("error", err).Error("failed to load server, skipping...")
return
}
if state, exists := states[s.Id()]; exists {
s.SetState(state)
s.Log().WithField("state", s.GetState()).Debug("loaded server state from cache file")
}
servers.Add(s)
})
}
// Wait until we've processed all of the configuration files in the directory
// before continuing.
pool.StopWait()
return nil
}
// Initializes a server using a data byte array. This will be marshaled into the
// given struct using a YAML marshaler. This will also configure the given environment
// for a server.
func FromConfiguration(data *api.ServerConfigurationResponse) (*Server, error) {
cfg := Configuration{}
if err := defaults.Set(&cfg); err != nil {
return nil, err
}
s := new(Server)
s.cfg = cfg
if err := s.UpdateDataStructure(data.Settings, false); err != nil {
return nil, err
}
s.cache = cache.New(time.Minute*10, time.Minute*15)
s.Archiver = Archiver{Server: s}
s.Filesystem = Filesystem{Server: s}
// Right now we only support a Docker based environment, so I'm going to hard code
// this logic in. When we're ready to support other environment we'll need to make
// some modifications here obviously.
envCfg := environment.NewConfiguration(s.Mounts(), s.cfg.Allocations, s.cfg.Build, s.cfg.EnvVars)
meta := docker.Metadata{
Invocation: s.Config().Invocation,
Image: s.Config().Container.Image,
}
if env, err := docker.New(s.Id(), &meta, envCfg); err != nil {
return nil, err
} else {
s.Environment = env
s.StartEventListeners()
}
// Forces the configuration to be synced with the panel.
if err := s.SyncWithConfiguration(data); err != nil {
return nil, err
}
// If the server's data directory exists, force disk usage calculation.
if _, err := os.Stat(s.Filesystem.Path()); err == nil {
go s.Filesystem.HasSpaceAvailable()
}
return s, nil
}