2b2b5200eb
This also removes server process termination logic when a server is breaching the output limits. It simply continues to efficiently throttle the console output.
50 lines
1008 B
Go
50 lines
1008 B
Go
package system
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import (
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"sync"
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"time"
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)
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// Rate defines a rate limiter of n items (limit) per duration of time.
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type Rate struct {
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mu sync.Mutex
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limit uint64
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duration time.Duration
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count uint64
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last time.Time
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}
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func NewRate(limit uint64, duration time.Duration) *Rate {
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return &Rate{
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limit: limit,
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duration: duration,
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last: time.Now(),
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}
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}
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// Try returns true if under the rate limit defined, or false if the rate limit
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// has been exceeded for the current duration.
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func (r *Rate) Try() bool {
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r.mu.Lock()
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defer r.mu.Unlock()
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now := time.Now()
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// If it has been more than the duration, reset the timer and count.
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if now.Sub(r.last) > r.duration {
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r.count = 0
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r.last = now
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}
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if (r.count + 1) > r.limit {
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return false
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}
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// Hit this once, and return.
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r.count = r.count + 1
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return true
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}
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// Reset resets the internal state of the rate limiter back to zero.
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func (r *Rate) Reset() {
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r.mu.Lock()
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r.count = 0
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r.last = time.Now()
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r.mu.Unlock()
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} |